Wii u theme

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Installing Wii Menu Themes


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Are you tired of the boring, plain white theme on your Wii Menu, and want a cool theme instead? This tutorial will help you get a new theme for your Wii Menu!

In the case of a brick, installing Priiloader is a must. Also, install BootMii (as Boot2 if you have an early Wii). Installing brick protection along with following the guide correctly should keep you safe from bricks. DO NOT CONTINUE UNTIL YOU HAVE INSTALLED PRIILOADER AND BOOTMII!

This guide is intended for regular Wiis only. For installing themes on vWii (Wii U), follow this page.

Only install themes on your Wii that have been formatted specifically for it, and its current region. Installing themes from the wrong region or version on your Wii will cause a brick. This tutorial will tell you how to create a csm that is safe to install.

For safety purposes, please do not use any other version of MyMenuify than the one linked here, as MyMenuify Mod is the safest way to install a theme.

Do not use any other version of ThemeMii than the one linked here, as ThemeMii Mod allows you to make a theme for Wii Menu version 4.3, other versions may not.

We recommend you install cIOS before continuing.

What you need

Theme Links

To find themes to install, here are 3 resources:

MAKE SURE YOU READ THE WARNINGS ABOVE BEFORE CONTINUING!

Instructions

Section I - Finding a Theme
  • Peruse the resources to get themes, finding a theme you want to install. Some have YouTube videos to show what the theme looks like, unfortunately some of them are unavailable.
  • Once you found one you like, click the download link corresponding to your Wii Menu version. It is very important to pick the right one to avoid bricks.
  • You probably will pick the download link that says 4.X, that means the theme will work on version 4.1, 4.2 and 4.3 of the Wii Menu.
  • Some themes have different links for different regions, so pick the one corresponding to your Wii’s region.
  • There are other resources for Wii Menu themes, but they might be in csm form (ready to install on the Wii). If the csm doesn’t match the version and region of your Wii Menu, try to convert it to mym with ThemeMii Mod, and then convert it back to csm with the instructions here using the version and region of your Wii Menu.
  • Once you downloaded the theme you want and double-checked you got the right one, open up ThemeMii Mod.
Section II - Building the Theme
  1. A dialog box will pop up telling you to only install themes if you have brick protection. If you installed Priiloader and/or BootMii (see the warning at the start of this guide), press OK.
  2. Go to > > Version of your Wii Menu > Region of your Wii Menu
  3. A dialog box will pop up asking you to enter in a value to create a key. Enter in what it says, it will create a key that will be used to decrypt the Wii Menu contents from Nintendo’s servers.
  4. A file selection box will ask you where to save the .app file (that is the Wii Menu content file it downloaded). Save it to the directory where ThemeMii is in.
  5. Go to > > Version of your Wii Menu > Region of your Wii Menu
  6. Go to > , then browse for where your .mym file is.
  7. Press , then browse for a directory you want to save the theme in. Give it a moment to build the theme.
  8. A dialog box will pop up hopefully saying it built the theme correctly, and it will ask you if you want to save the .mym. Press .
Section III - Installing the Theme
  1. Extract MyMenuify Mod and put it in the folder on your SD card or USB drive.
  2. Put the .csm file you saved in a folder called on your SD card or USB drive.
  3. Insert your SD card or USB drive into your Wii.
  4. Launch MyMenuify Mod from the Homebrew Channel.
  5. After an introduction message, it will ask you what IOS you want to use in the app. If you have installed cIOS, use , or else use . If the former gives an error, press Reset on the Wii console, launch it again, then try .
  6. Highlight the theme you want to install, then press A. Give it a moment to install the theme, then press any button to go to the Wii Menu. Hopefully, the theme installed correctly.

If you get an error saying “The system files are corrupted” or a black screen, don’t panic as long as you installed Priiloader. Turn off your Wii, then hold down the RESET button down and turn on your Wii. You should be able to boot into the Priiloader menu, where you have some options to fix your Wii Menu. One of the options is to launch the Homebrew Channel, where you can launch MyMenuify Mod and press a button to download and install the original Wii Menu theme.


Sours: https://wii.guide/themes.html

Super Smash Bros Wii U 3DS Theme by XVITH

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Wii Music

2008 music video game published by Nintendo

2008 video game

Wii Music[a] is a music video game developed and published by Nintendo for the Wiivideo game console. The game was released in Japan and North America in October 2008, and in Europe and Australia in the following month. Wii Music is part of both Nintendo's Touch! Generations brand and the Wii series.

Wii Music focuses on creating arrangements of existing songs by controlling the members of an on-screen band. In order to do so, players choose from a selection of musical instruments that are played by mimicking the required actions using the Wii Remote and Nunchuk. Unlike other music games, such as Guitar Hero and Rock Band, players are not scored on their performance and are encouraged to experiment with different ways to play various songs.[1] The game has been advertised by Nintendo as a means of "bring[ing] the joy and creativity of musicianship to [one's] home without expensive music lessons."[2]

Wii Music is one of the original titles announced for the Wii console, first publicly playable at E3 2006, and then later re-introduced in greater detail at E3 2008. Upon release, Wii Music received mixed reviews, gaining aggregate scores of 64.34% on GameRankings[3] and 63 on Metacritic,[4] with common criticism directed at its simple gameplay, imprecise motion controls and its predominantly public-domain soundtrack. As such, it is regarded as the black sheep of the Wii series[1] and is also one of the least commercially successful entries, selling 2.65 million copies worldwide as of March 2009.[5]

Gameplay[edit]

Wii Music gameplay focuses on playing and arranging songs through improvisation using various instruments. Similar to how Wii Sports simulates playing sports by mimicking the required gestures using the motion sensitive Wii Remote, Wii Music simulates playing music by mimicking the actions associated with the different instruments. Like all games in the Wii series, the players control Mii characters created using the console's Mii Channel.

Instruments[edit]

The game offers a selection of sixty-six playable instruments, including the violin, drum, cowbell, flute, clarinet, saxophone, harmonica, piano, guitar, trumpet, harp, shamisen, maracas, sitar and marimba, as well as unconventional instruments such as dog and cat sounds, pseudo doo-wopvocals (singer), karate shouts (blackbelt), cheerleader cheers, and 8-bit sounds.

To play each of the instruments, the player mimics the required motions with the Wii Remote and the Nunchuk.[6] Because of the varying techniques required to play different instruments, the instruments in Wii Music are divided into "groups" to which certain movements or button presses play single notes.[7] For example, instruments such as keyboards and percussion require the player to swing the controllers as if striking drums;[8] and some string instruments such as the violin and the guitar are played by moving the Wii Remote as if drawing a bow or strumming the strings, while the Nunchuk is held as if the gripping the instrument's neck and fingerboard.[7][9] The Wii Balance Board can also be utilized in playing the various drum kits, emulating the foot-operated pedals.[9][10] All instruments have extra playing options, where additional button-presses or restricted movements have different effects on the sound.[8] Softer notes can be played with slower Wii Remote movement, and holding various buttons can create damping, muting, chords, tremolo, arpeggio, and glissando.

Jam Mode[edit]

The game's main feature, Jam Mode, features 50 songs that consist of a combination of classical and traditional songs, seven Nintendo songs, and 15 licensed songs.[12][13] Before playing the selected song, the players each choose any of the available instruments and then perform as one of six different members of a band; the six available sections are melody, harmony, chord, bass, and two percussion parts.[7][14] Unoccupied sections are played by computer-controlled "Tute" characters or can be dropped altogether.[14]

Unlike other music games such as Rock Band or Guitar Hero where players are scored based on playing certain notes at specific times, Jam Mode lacks a scoring system and does not objectively penalize for missing or playing "incorrect" notes[15] nor do players have any control over the pitch of the notes played. Instead, the internal music track for each section of all songs is specially programmed to respond to all possible player actions:[11] the game will attempt to make any notes played be harmonious to the song, including those played outside the original melody.[1][7] Consequentially, players are encouraged to practice and experiment with different ways to play songs using any arrangement of instruments, either choosing to stick close to the guide or diverge from it and create unique compositions.[1] The quality of the new arrangement is up to the player's judgement. Players can also do what is called an "Overdub" session in which the same song is played again controlling a different musician or instrument; this allows the players to play over the music recorded in previous playthroughs[8][15] and allows a single player to play all parts of a band.[15] Players can then save their overall performance as a music video for later playback, or share it with other players via WiiConnect24.[9][15][14]

Wii Music also supplies templates of each song according to existing music genres,[15] such as pop, march, rock, and jazz, and players can take interactive tutorials to learn how to fit a song to a particular style.[14]

Songs[edit]

There are 50 songs included in Wii Music, with 8 being classical, 22 being traditional, 13 popular and 7 from Nintendogame soundtracks. Only five songs are available from the start of the game with the rest having to be unlocked.

Minigames[edit]

Along with the freeform Jam Mode, Wii Music features four minigames that feature a scoring system:

  • Mii Maestro, where players use the Wii Remote as a baton to conduct an orchestra, swinging the controller up and down to a certain tempo.[7] Different movements affect the performance of the orchestra. There are no indicators of any kind to show how well the player is performing, forcing the player to try to match the original music from memory, and experiment to find which movements will yield a higher score. Multiplayer is cooperative; several players conduct the same orchestra at once, and are scored based how harmoniously they perform.[16]
  • Handbell Harmony, considered similar in style to Guitar Hero, where players match notes to the on-screen guide by playing two handbells, each controlled by shaking the Wii Remote and the Nunchuk. Players are scored depending on how many notes are played correctly.[16]
  • Pitch Perfect, which quizzes players on distinguishing different sounds from one another. The sub games inside the "Pitch Perfect" game include identifying high and low pitches, major and minor pitches and piecing together a song from scrambled notes.[7]
  • Drums, that allows players to play drums or to follow drum lessons.

Development[edit]

Wii Music was first shown, along with the Wii Remote, at the Nintendo press conference at the 2005 Tokyo Game Show. The two minigames briefly featured were Drums and Orchestra. The game was also the first Wii game ever to be demonstrated during Nintendo's E3 2006 press conference, where Shigeru Miyamoto came up to the stage to perform The Legend of Zelda Overworld Theme for the audience using the Orchestra game. Both Drums and Orchestra were also made playable to attendees.[17] Additional details of the game were released in conjunction with a Nintendo press conference held on October 11, 2007.

Wii Music was showcased during Nintendo's press conference for E3 2008, revealing much more information, including support for the Wii Balance Board to play the drums. It was revealed later on that the game has lessons for the drums programmed in. Miyamoto later announced that more than 61 instruments will be playable in the game, and explained the control scheme that uses the Wii Remote's buttons to play notes on various instrument while holding the Wii Remote in a similar fashion to the actual instrument.

According to Shigeru Miyamoto, one of the game's producers, the idea for Wii Music came to be after conceptualizing different core parts of family activity, such as sports and fitness, to allow for easy connectivity to the Wii from a broad audience. After experimenting with the Wii remote and nunchuck to conduct an orchestra, they found the gameplay to be really enjoyable.[18]

The first prototype of the game was simply performing with instruments, but Miyamoto found the concept to be similar to the likes of other rhythm games at the time; he urged the developers to make differentiating ideas from the general format of these games, as he thought the games were simply about rhythm matching and not about creating music. He wanted to focus the game on creative freedom, allowing the player to play the game how they want.[18]

Reception[edit]

Critical[edit]

Reception

Critical reception of the game was mixed to positive, with a 63% aggregate score at Metacritic.[4]Wii Music was given a score of A- by 1UP.com by Jennifer Tsao, who believed the game has a "surprising depth and flexibility" that rewards players who have mastered the controls. She also felt that the game's four-player custom jam mode was addictive, but lamented the abundance of public domain songs in the soundtrack.[19] This review greatly contrasted the reviews of other editors on 1UP, who complained about a lack of depth and content. It was given 80% by Official Nintendo Magazine who praised the surprising depth of the game.[27]GameSpy, who gave it 3.5/5, called the game an "odd duck" and something "more akin to a tech demo or social audio experiment" with little to interest adults, but is simple enough to be accessible to everyone and believed it would be a hit with young children and their families.[23]Wii Music also got a 6.5/10 from GameSpot, who said that Wii Music, while fun and easy to pick up and play, is hard to recommend because older children and adults would only get a few hours of entertainment.[22]

The game received a 5/10 from IGN, who called the game "a noise maker tied to a series of gestures" and cited "gimmicky" controls and poor sound quality, in addition to a "fundamentally flawed" soundtrack. However, they also felt that children may enjoy the game much more than adults, who they believe may "grow bored of the experience in a matter of hours, if not minutes".[25]Game Informer gave the game a 3/10, calling it "a poor solution to an imaginary problem". GameTrailers gave it 5.8/10, criticizing the "ancient" song list and emphasis on video creation.[24]

Sales[edit]

The game sold 92,000 copies in its first week of release in Japan.[29] It is the 30th best-selling game of Japan in 2008.[30] In North America, the game sold around 66,000 copies in around the same period after release.[31] It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[32] indicating sales of at least 200,000 copies in the United Kingdom.[33]

Shigeru Miyamoto has stated that the game's sales had not been as strong as originally hoped, with a possible reason for this being competition from established music and rhythm games series such as Guitar Hero and Rock Band which are dominating the market.[34]Cammie Dunaway, Nintendo of America's executive vice president of sales and marketing, suggests Wii Music will be an "evergreen" title that will see continued sales in the long run.[31]Wii Music was the tenth best selling game in the US for the month of November 2008[35] and the 11th best-selling game in the following month in the United States with more than 480,000 copies sold,[36] and has sold 865,000 units in North America in 2008 according to the NPD Group.[37][38] As of March 2009, Wii Music has sold 2.65 million copies worldwide.[5]

Possible sequel[edit]

In an interview, Shigeru Miyamoto said "Wii Music was a really unique game, and even today, we are receiving several different offers from people in the field of music education. I think it still has great potential." Asked about future plans, Miyamoto could only drop hints. "Unfortunately, we don't have any news we can talk about at the moment. But like Wii Fit Plus, it's not really a sequel to the original Wii Fit – but we have added some features to improve the overall experience. It's kind of an enhanced version."[39]

Notes[edit]

  1. ^Wiiミュージック (Wii Myūjikku, In Japanese)

References[edit]

  1. ^ abcdKohler, Chris (October 31, 2008). "Miyamoto Struggles to Sell Inscrutable Wii Music Game". Wired. Retrieved April 12, 2011.
  2. ^"Wii Music Official Site". Nintendo of America. Retrieved June 4, 2011.
  3. ^ ab"Wii Music Reviews". GameRankings. Retrieved May 28, 2015.
  4. ^ abc"Wii Music Reviews". Metacritic. Retrieved April 12, 2011.
  5. ^ ab"Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information"(PDF). Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. May 8, 2009. p. 6. Retrieved May 8, 2009.
  6. ^Phillips, Tom (May 27, 2008). "News: Wii Music Details Revealed". N-Europe.
  7. ^ abcdefgKohler, Chris (October 23, 2008). "Review: Wii Music Puts Improv Before Gameplay". Wired. Retrieved June 4, 2011.
  8. ^ abcGantayat, Anoop (October 11, 2007). "Second Hand Hands On from Japan". IGN. Archived from the original on October 12, 2007.
  9. ^ abc"Wii Music". Nintendo.com. Nintendo of America.
  10. ^Kollar, Phillip (July 15, 2008). "E3 2008: Nintendo Press Conference Live Blog". 1UP.com.
  11. ^ ab"Volume 2: The Developers". Iwata Asks: Wii Music. Nintendo of America. Retrieved June 5, 2011.
  12. ^Casamassina, Matt (October 15, 2008). "Wii Music Preview". IGN. Archived from the original on October 19, 2008.
  13. ^Ransom-Wiley, James (October 16, 2008). "Show tunes: Wii Music licensed tracks revealed". Joystiq.
  14. ^ abcdWii Music Instruction Booklet. Nintendo. 2008.
  15. ^ abcdeArt <> Science: J.C. Rodrigo (Flash video). zeitgeist '08: The Google Partner Forum. Retrieved June 5, 2011.
  16. ^ abcDiMola, Nick (October 21, 2008). "Wii Music review". Nintendo World Report. Retrieved April 14, 2011.
  17. ^"Wii's Banging Drum Demo". Kotaku. May 18, 2006. Retrieved March 3, 2007.
  18. ^ abTerdlman, Daniel (2008-11-10). "Video game legend Miyamoto talks 'Wii Music'". CNET.
  19. ^ abTsao, Jennifer (October 16, 2008). "Wii Music Review". 1UP.com. Archived from the original on June 17, 2016. Retrieved October 17, 2008.
  20. ^Helgeson, Matt (September 22, 2009). "Wii Music Solves The "It's Got Too Many Notes" Problem". Game Informer. Retrieved March 17, 2019.
  21. ^Rudden, Dave (October 20, 2008). "Review: Wii Music". GamePro. Archived from the original on March 2, 2010. Retrieved April 12, 2011.
  22. ^ abThomas, Aaron (October 22, 2008). "Wii Music Review". GameSpot.
  23. ^ abWilliams, Bryn (October 14, 2008). "GameSpy Wii Music Review". Retrieved October 10, 2008.
  24. ^ ab"Wii Music review". GameTrailers. October 31, 2008. Archived from the original on January 15, 2009.
  25. ^ abCasaMassina, Matt (October 17, 2008). "Wii Music review". IGN.
  26. ^"Wii Music review". Nintendo Life. Retrieved October 25, 2008.
  27. ^ abDutton, Fred (November 13, 2008). "Wii Review: Wii Music". Archived from the original on January 7, 2011. Retrieved November 24, 2008.
  28. ^Gaskill, Jake (December 4, 2008). "Wii Music Review". X-Play. Archived from the original on March 11, 2013.
  29. ^Snow, Jean (October 23, 2008). "Japan Sales Move to the Sound of Wii Music". Retrieved November 15, 2008.
  30. ^"JAPANESE 2008 MARKET REPORT". MCV. Retrieved January 9, 2009.
  31. ^ abTotilo, Stephen (November 14, 2008). "'Wii Music' U.S. Launch Sales One Tenth Of 'Wii Fit' Debut Mark, Nintendo Not Panicking". Retrieved November 15, 2008.
  32. ^"ELSPA Sales Awards: Gold". Entertainment and Leisure Software Publishers Association. Archived from the original on March 19, 2009.
  33. ^Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  34. ^Ba-oh, Jorge (November 3, 2008). "Cubed3: Miyamoto Struggling to Sell Wii Music". Retrieved November 3, 2008.
  35. ^Magrino, Tom (December 11, 2008). "NPD: Wii shatters records with 2M one-month sales". Retrieved December 11, 2008.
  36. ^Kohler, Chris (January 18, 2009). "Top 10 Games of December 2008, By Platform". blog.wired.com. Archived from the original on January 19, 2009. Retrieved January 19, 2009.
  37. ^McWhertor, Michael (January 15, 2009). "Nintendo Responds To December NPD Sales, Seems Pleased". Kotaku.
  38. ^Hatfield, Daemon (January 15, 2009). "Wii Music a Hit". IGN.
  39. ^Watts, Steve (November 15, 2009). "Miyamoto Hints at Wii Music Follow-up". 1UP.com.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Wii_Music
wii theme song 1 hour version

No complexes at all. Dropping her apron, she sat down on the edge of the tub, her legs dangling inward, and with a sweet smile. Reached for my cock.

Theme wii u

Have jumped for joy and screamed. But still, not finding anyone in the room, I began to look at it, there was silence and only barely perceptible could I hear the voices of. Birds outside the windows. Taking a closer look at my transformed room, I saw a thin path of rose petals leading to the balcony. I followed it noiselessly and saw my seemingly ordinary balcony, filled with all sorts of flowers, and in the middle of the flowers.

10 Hours Of Wii Theme Music (Mii Song)

I want her over and over again. She wanted it too. I felt. It was time to leave, my sister only gave us 2 hours.

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Prankster. First my aunt, and now my mother. You. will. be punished boy.



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