Top 15 Daedric Artifacts In Skyrim
The gameThe Elder Scrolls 5: Skyrim follows in the steps of its predecessors and has some of the most popular Daedric artifacts of previous Elder Scrolls games. Some are weapons, others are defensive, and some are just downright weird. These items become available at various levels of gameplay, and collecting them all has become something of a mini goal in Skyrim.
RELATED: Skyrim: The Best Daedric Princes (& The Worst)
These items expand Skyrim and give information on the world's lore, history, and people. They're also totally unique, and freshen up the gameplay when collecting them at various intervals on the Dragonborn's journey. The Dragonborn truly appears as a hero from legend walking down the streets of Whiterun with the Wabbajack in hand.
Updated on September 19, 2021, by Anastasia Maillot: Skyrim fans are getting a gift that was both unexpected and expected: a special 10th-year anniversary edition of the game. While it's clear the game is far from needing any more re-releases, it's as good as time as any to get back into Skyrim.
Skyrim's most exciting aspect has to be its Daedric quests, which lead to powerful Daedric artifacts. While they all look pretty unique, not every artifact is necessarily as powerful and useful as one would imagine. These additional five have earned their spot among the best Daedric artifacts of Skyrim.
15 Skeleton Key
- Location: Irkngthand, mountains west of Windhelm
- Related Quest: Blindsighted
This artifact is a special one because players sadly don't get to keep it (unless they choose to never complete the quest). The Skeleton Key is the unique unbreakable lockpick crafted by Nocturnal and stolen by Mercer Frey. To get it, the player needs to join and complete the Thieves Guild questline.
There's a bit of a running joke in the Skyrim community about the Skeleton Key never getting returned due to how useful it is. It essentially removes the need to gather or buy any new lockpicks, so players will simply run around and unlock any doors or chests they need to with the key before finally (maybe) returning it to Nocturnal.
14 Mehrunes' Razor
- Location: Dead Crone Rock, Dawnstar, Morthal, and Cracked Tusk Keep
- Related Quest: Pieces Of The Past
Made famous by Oblivion, Mehrunes Dagon also makes a brief appearance in Skyrim, where players discover that the pieces of his famous Mehrunes Razor have been scattered in three different locations all around the province. Silus Vesuius, the owner of a museum in Dawnstar, will be the one to ask the Dragonborn to track them down.
Mehrunes Razor is a powerful one-handed dagger, perfect for any assassin-type character builds. The dagger can actually kill in one hit if the player is lucky enough, otherwise, it does 11 points of damage.
13 Mace Of Molag Bal
- Location: Markarth
- Related Quest: The House Of Horrors
A haunted house in Markarth will eventually lead players to speak with one of the fiercest Daedric Princes out there, Molag Bal. After doing his bidding, it's possible to get his incredibly powerful and useful one-handed mace.
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This mace does a multitude of things. Not only does it do 16 points of base damage, but it also damages stamina and Magicka of the target by 25 points. On top of that, enemies who die within 3 seconds will fill an empty soul gem. Despite the cruel nature of the quest, this item is a must-have.
- Location: Largashbur, on the southwestern shore of Lake Honrich
- Related Quest: The Cursed Tribe
A tribe of orcs has fallen out of favor with Malacath and must make amends. When the Dragonborn approaches the orcish stronghold of Largashbur, they'll have the chance of helping the orcs fend off an attack from the giants who are in possession of Shagrol's Warhammer.
At the end of the quest, the warhammer is returned to the tribe and is transformed into Volendrung, a more powerful version of itself. This massive hammer will demolish the stamina pool of enemies by absorbing 50 points from them, making it fantastic for tanky Two-Handed experts.
11 Ring Of Namira
- Location: Reachcliff Cave, southeast of Markarth
- Related Quest: The Taste Of Death
One of the darkest quests will lead the player to acquire the Ring of Namira, and only if they make specific choices during the quest. As the Dragonborn enters Markarth's Hall of the Dead to investigate strange events, they'll be approached by Eola, a cannibal part of Namira's cult.
The player can either go along with her and join the cult or completely destroy every member. The advantage of this ring is that the Dragonborn will gain the ability to consume flesh from corpses, which will give them a health and regeneration boost.
- Location: The Pelagius Wing in Solitude's Blue Palace
- Related Quest: The Mind Of Madness
The Wabbajack is the Daedric artifact attributed to Sheogorath, the Daedric Prince of Madness. As expected of the artifact of the Prince of Madness, the Wabbajack is just as unpredictable and volatile as its master. Just point it at your enemies (or an unsuspecting NPC) and enjoy the fireworks.
The Wabbajack casts either a random destruction spell or transforms the victim into something else. What they can be turned into is completely random, from useful to dangerous. Enemies can be turned into a pile of septims, or even into a sweetroll which you can eat to gain the ultimate victory over your enemies. Targets may also be turned into random high-level Daedra, so be careful when casting.
- Location: Shrine to Peryite, northeast from Markarth
- Related Quest: The Only Cure
Spellbreaker is a shield that creates a ward that can block magical attacks. It belongs to Peryite, the Daedric Prince of Pestilence. Peryite has a reputation for being one of the weaker, more boring Daedric Princes. He's not funny, he's not witty, he's not outright evil, and he hasn't tried to invade Tamriel (yet).
RELATED: Skyrim: Facts You Didn't Know About The Daedra
That said, Spellbreaker is particularly useful for sword and shield builds, and is incredibly useful against dragons as it can absorb their Shouts and magic breath attacks. It can also absorb the Shouts of draugr and Dragon Priests.
8 Savior's Hide
- Location: Falkreath and Bloated Man's Grotto
- Related Quest: Ill Met By Moonlight
Savior's Hide is the first of two Daedric artifacts of Hircine. While the game tries to make you choose between them, this is easily circumvented by helping Sinding, leaving the Hunting Grounds to talk to Hircine, then immediately returning and killing Sinding.
Savior's Hide is light armor and increases the Dragonborn's magical and poison resistance. While it's not the most useful of the Daedric items, it's good for roleplaying, especially if you team up with the Companions a lot, Aela the Huntress in particular.
7 Oghma Infinium
- Location: Septimus Signus' outpost, north from the College of Winterhold
- Related Quest: Discerning The Transmundane
The Oghma Infinium is an ancient book that belongs to Hermaeus Mora, the Daedric Prince of Fate and Knowledge. While the Infinium itself was not created by Hermaeus Mora, (it was written by Xarxes), it's an item closely associated with him. Once read, the book returns to Hermaeus Mora's realm of Oblivion, Apocrypha.
The Oghma Infinium grants the Dragonborn an increase in skills from one of the three classes of Mage, Thief, and Warrior.
6 Sanguine's Rose
- Location: Enter any tavern in Skyrim around level 14
- Related Quest: A Night To Remember
Sanguine's Rose is the artifact of Sanguine, the Daedric Prince of Debauchery. Sanguine's Rose is a staff that summons a Daedra follower to your aid.
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Aside from the fact that his quest, A Night to Remember, is one of the most fun in the game, Sanguine's Rose is incredibly useful if the Dragonborn finds themselves in a tight spot. The summoned Daedra is a good fighter and a better distraction, allowing the Dragonborn to reposition before going back into the fray.
5 Ring Of Hircine
- Location: Falkreath
- Related Quest: Ill Met By Moonlight
The Ring of Hircine is the second artifact of Hircine, the Daedric Prince of the Hunt. Hircine is the Daedric Prince responsible for creating lycanthropy. His ring allows the wearer to a limitless amount of werewolf transformations per day, as opposed to the once-per-day power without the ring.
Obviously, the wearer needs to already be a werewolf for the ring to have any effect.
4 Ebony Blade
- Location: Dragonsreach, Whiterun
- Related Quest: The Whispering Door
The Ebony Blade is tailor-made for a sadistic playthrough, as it depends on the killing of friends and allies to grow in power. Made from ebony, the Blade is the artifact of The Whispering Lady, Mephala, the Daedric Prince of Secrets.
The Ebony Blade never runs out of charges, which is extremely useful. It's a two-handed sword. Each time a friendly character is killed with it, the blade increases in power, with a cap of 30 absorb health per hit. You can find the Ebony Blade in Dragonsreach after reaching level 20.
- Location: Kilkreath Ruins, west of Solitude
- Related Quest: The Break Of Dawn
Dawnbreaker is another sword, this time for one-handed. It's the artifact of Meridia, Daedric Prince of Life. It works especially well against the undead,vampires included, which is fitting as Meridia hates the undead.
RELATED: Skyrim: The Best Weapon Enchantments, Ranked
Dawnbreaker inflicts extra burning damage to the undead, with the chance to cause an explosion which damages nearby undead, and can even turn them. The quest to obtain Dawnbreaker is made available at level 10, which makes it the perfect weapon for a low-level player. It also takes a lot of use before needing to be recharged.
2 Ebony Mail
- Location: Knifepoint Ridge, southeast of Windhelm
- Related Quest: Boethiah's Calling
Boethiah is the Daedric Prince of Deceit, which goes hand-in-hand with this armor's key function, which enhances stealth. When crouching, the armor not only muffles the footsteps of its wearer but also poisons anyone within reach. This is problematic if the Dragonborn has a low sneak level, but at higher levels, the poisoning doesn't alert enemies to the Dragonborn's presence.
RELATED: Skyrim: The Best Heavy Armor Sets, Ranked
The quest to obtain the armor requires the death of someone who trusts you. The quest is only available at level 30 and is one of the highest level Daedric artifacts in the game.
1 The Black Star
- Location: Mountain overlooking Saarthal and Winterhold, southwest of the city
- Related Quest: The Black Star
The Black Star is unique in that it's the corrupted form of Azura's Star. Azura's Star is the artifact of Azura, the Daedric Prince of Dusk and Dawn. In its original state, Azura's Star functions as a non-breakable soul gem, but can only take the souls of non-sentient creatures such as animals.
The Black Star is a corruption of the original Star and transforms it into an unbreakable black soul gem that can absorb the more powerful souls of the sentient, including people. The Black Star wins over Azura's Star simply because of the rarity of black soul gems. While you can find normal soul gems wherever you go, black soul gems only appear in certain places, and very rarely.
The Elder Scrolls 5: Skyrim was released on November 11, 2011, and is available on PC, PlayStation 4, Xbox One, and Nintendo Switch. From November 11, 2021, it will be available for PlayStation 5 and Xbox Series X/S.
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The rich open world of Skyrim is given depth by its characters. But for every lovable Jarl Balgruuf, there's a Cicero type whom fans love to hate.
Read NextAbout The Author
Shayna is an avid gamer and writer whose passions lie in storytelling. Her undergrad is in film production, and she's currently doing her graduate studies in English. When not writing, Shayna enjoys reading and practicing Japanese and the violin.
An artifact is a unique and unusually powerful magical item. Many of the artifacts in Skyrim have appeared in previous Elder Scrolls games, as listed at the Lore article on artifacts.
The definition used for artifacts on this article is that the item must meet all three of the following requirements:
- Be unique in appearance.
- Only appear once in the game.
- Have a unique and useful enchantment.
None of these artifacts can be disenchanted to learn the enchantment. Some of them may be improved by smithing. The material and perk relevant to each item is given below. Improving enchanted items requires the Arcane Blacksmith perk. However, many artifacts do not have an applicable perk that allows improvement past flawless quality without a Smithing skill of greater than 100.
Many of the artifacts are of Daedric origin. These items are formed from the essence of a Daedric Prince, providing the items with their power. Nineteen Daedric Artifacts are available in the game; most are rewards for the Daedric Quests.
In addition to the Daedric artifacts, there are also other unique relics such as the masks worn by the undead Dragon Priests. There are nine of these scattered across Skyrim, each with unique powers and enchantments.
This article only lists items that fit the definition of an artifact.
- For items that are leveled, see Leveled Items.
- For items that do not fit all of the requirements of an Artifact and are not leveled, see Unique Items.
- For unique items that are quest-related, see Quest Items.
The Spear of Bitter MercyCC is an unobtainable artifact that is used by the goblinGogh.
|Artifact: Aetherial Staff (xx00575e)|
|Charge/Cost = Uses||1000/75=13|
The Aetherial Staff is a staff created at the Aetherium Forge as one of three possible rewards for Lost to the Ages. The appearance of the staff is similar to the Spider Control Rod, but with an aqua-blue crystal made of Aetherium.
For more information, see the Aetherial Staff article.
Auriel's Bow is a powerful bow allegedly used by the elven god Auri-El. It is received from Gelebor during the quest Touching the Sky. Shooting the sun using Auriel's Bow with Bloodcursed Elven Arrows will block out the sun until the following morning, negating its negative effects on vampires for the duration.
Additionally, shooting the sun with Sunhallowed Elven Arrows will cause the sun to shoot out rays of light at nearby enemies in a similar fashion to Storm Call.
For more information, see the Auriel's Bow article.
Blackwater Blade is a Cyrodiilic steel pirate artifact created associated with the Blackwater Brigands. It is carried by Celeste, the leader of the Blackwater Brigands. Tempering the Blackwater Blade requires a Steel Ingot and the Arcane Blacksmith perk.
For more information, see the Blackwater Blade article.
The Bloodskal Blade is a two-handed greatsword found in Bloodskal Barrow on the corpse of Gratian Caerellius. Its power attack shoots out an arc of red energy, depending on the direction of the slash. This energy is used for a puzzle within the barrow. It is also useful in combat, due to the fact that it deals damage with both the slash and the energy attack, allowing the player to hit enemies normally out of their reach. The sword also never needs recharging. It can be tempered with a silver ingot.
For more information, see the Bloodskal Blade article.
Bloodthirst is an Akaviri artifact created by the Tsaesci. It is similar to Dawnfang/Duskfang, and is acquired from a miscellaneous quest obtained from reading a note during the A Soul Divided quest. Tempering Bloodthirst requires an Ebony Ingot and the Arcane Blacksmith perk.
For more information, see the Bloodthirst article.
Chillrend is a unique glass sword found during The Pursuit in Mercer Frey's house in a display case with an expert-level lock. It deals frost damage as well as having a chance to paralyze anything it strikes. Tempering Chillrend requires one refined malachite and the Arcane Blacksmith perk, with the tempering being twice as effective if you have gained the Glass Smithing perk. It would be identical in appearance to a glass sword were it not for its blue hue.
For more information, including leveled statistics, see the Chillrend article.
Chrysamere is a greatsword artifact. It is acquired through The Lost Paladin quest, which has you claim the sword from the Lost Paladin at Forelhost. Its enchantment is unique among weapons, as it is defensive rather than offensive. Tempering Chrysamere requires an Ebony Ingot, a Ruby, and the Arcane Blacksmith perk. When equipped, it produces the same visual effect as Breton's racial ability, Dragonskin.
For more information, see the Chrysamere article.
- Chrysamere has no usage cost, so its charges will never drain.
Dawnbreaker is a Daedric artifact given as a reward by Meridia upon the completion of her quest, The Break of Dawn. It can be improved using an ebony ingot. Besides dealing ten points of fire damage on every strike, Dawnbreaker has a chance to create a fiery explosion upon defeating undead. Any undead caught within the blast radius are set on fire and will flee. If you are a vampire, the blast will harm and can potentially kill you. Undead killed by the explosion disintegrate and leave behind an ash pile. Light emanates from Dawnbreaker's cross-guard, an effect that is particularly pronounced in nighttime hours or in dungeons without illumination.
For more information, see the Dawnbreaker article.
Dawnfang and Duskfang is an Akaviri artifact created by the Tsaesci. During the day, it is Dawnfang and deals fire damage, at night it transforms to Duskfang and deals frost damage. It is acquired through the A Soul Divided quest, which has you claim the weapon from the Guardian Vault in Riften's Ratways. Tempering Dawnfang/Duskfang requires an Ebony Ingot and the Arcane Blacksmith perk.
For more information, see the Dawnfang article.
Dawnguard Rune Axe
- "An axe imbued with magic fueled by the destruction of the unholy. With every victorious blow against an undead creature, its power grows." — Florentius Baenius
The Dawnguard Rune Axe is a powerful war axe received as part of the Lost Relic quest. It is the only artifact in the game that is a war axe.
Its enchantment deals 10 extra sun damage to undead for every 10 undead killed with the axe since the last sunrise. Consequently, the enchantment becomes more powerful the more it is used, up to a maximum of 100 extra damage. This axe can be extremely powerful against groups of undead, as the enchantment has an area of effect. It also doesn't need to be recharged with soul gems.
In addition, this axe instantly shatters any ward spells it hits.
For more information, see the Dawnguard Rune Axe article.
Dawnguard Rune Hammer
- "A powerful warhammer imbued with magic that places warding runes on the ground to obliterate it's [sic]wielder's foes." — Florentius Baenius
The Dawnguard Rune Hammer is a powerful warhammer received as part of the Lost Relic quest. Its enchantment gives you the unique defensive ability to create a Fire Rune by bashing with the hammer while aiming at the surface the rune is to be placed upon, however the range at which the rune can be placed is not particularly long.
For more information, see the Dawnguard Rune Hammer article.
Dragonbane is an Akaviri katana found in Sky Haven Temple. As the name would suggest, Dragonbane does additional damage to dragons if used against them. The blade will do shock damage when used against other opponents instead, as suggested by its unique lightning effect. Tempering Dragonbane requires one quicksilver ingot and the Arcane Blacksmith perk, and the Steel Smithing perk makes tempering twice as effective. It cannot be broken down for its enchantments.
For more information, including leveled statistics, see the Dragonbane article.
Dwarven Black Bow of Fate
The Dwarven Black Bow of Fate is a unique Dwarven bow found in the Dwarven ruin of Kagrumez after completing all three puzzles. The bow has a similar structural shape to a regular Dwarven bow, except that it is made of ebony and its color scheme is much darker. In addition, on the bow's shaft near the handhold, there are intricate patterns that appear to be constellations.
Its enchantment gives a 50% chance of absorbing 25 points from the target's Health, Stamina, and/or Magicka, meaning that on any given strike you may absorb points for none, one, two, or all three (similarly to Chaos Damage). It can be tempered with an Ebony Ingot, and benefits from the Dwarven Smithing perk.
For more information, see the Dwarven Black Bow of Fate article.
The Ebony Blade is a Daedric artifact found during the quest The Whispering Door. It is an artifact of the Daedric PrinceMephala. Essentially, it is a two-handed katana (with the speed, length, and reach of a standard, one-handed sword) with designs similar to normal ebony weapons.
Upon obtaining the artifact, Mephala bids you to unlock the blade's true potential by murdering your close friends (typically, those you have done favors for). For every two such NPCs that are killed with the blade, Mephala will speak to you, and the blade's Absorb Health effect will increase by 4 points. After a total of ten people are betrayed, the absorb health effect will max out at 30 points per hit, and won't become any stronger.
For more information, see the Ebony Blade article.
Harkon's Sword is a one-handed sword carried by Lord Harkon. It can be acquired through either pickpocketing or by killing him when completing the Dawnguard add-on's main questline. It is similar in appearance to a Blades katana, except that its sword guard is decorated to resemble Molag Bal, and the handle is black. Its effect is unique in that its enchantment will only take effect if wielded by a vampire.
For more information, see the Harkon's Sword article.
Keening is a unique dagger crafted by the DwemerLord Kagrenac. Keening, Sunder and Wraithguard are the three legendary tools created to control the Heart of Lorkhan. Arniel Gane, who is researching what happened to the Dwemer, had Keening brought to Skyrim during the quest Arniel's Endeavor. His goal is to use it in an experiment to finally solve the mystery of the Dwemer's disappearance.
Before the completion of the quest Arniel's Endeavor, Keening has a "Mortal Wound" effect, lowering maximum health by 5 points as long as it is equipped.
For more information, see the Keening article.
Mace of Molag Bal
Mace of Molag Bal, also known as the Vampire's Mace, is one of Molag Bal's artifacts. It can be improved using an ebony ingot. Its enchantment drains its victims of twenty-five points of magicka and stamina with every strike. Its enchantment will also inflict its target with soul trap for three seconds.
When walking around with the mace equipped, some NPCs may comment on it, saying: "That mace... get it away from me. Get it away..." or "No.. get that accursed mace away from me..."
For more information, see the Mace of Molag Bal article.
Mace of the Crusader
The Mace of the Crusader is a mace artifact. It is acquired through the Relics of the Crusader quest, which has you claim the mace and other relics from the Bandit Thieves at the Four Skull Lookout. Tempering the Mace of the Crusader requires a Steel Ingot and the Arcane Blacksmith perk.
For more information, see the Mace of the Crusader article.
Mehrunes' Razor is a dagger and a Daedric artifact crafted by Mehrunes Dagon that has the chance to instantly kill any opponent.
Even without the disintegrate armor effect from its Oblivion counterpart, it is a very powerful dagger. The damage dealt is equal to an unenchanted Daedric dagger while weighing half as much.
It is received after the quest Pieces of the Past if the demands of Mehrunes Dagon are met and Silus Vesuius is killed. The dagger can be tempered using an ebony ingot; however, the dagger does not benefit from any Smithing perks (See Bugs section).
For more information, see the Mehrunes' Razor article.
|Leveled Artifact: Miraak's Staff (xx039fad)|
(All statistics are for level 60+ version)
|Charge/Cost = Uses||3000/67=44|
Miraak's Staff is found on Miraak's corpse during the quest At the Summit of Apocrypha. It sprays writhing tentacles on the ground that stagger and poison foes that enter them, giving the staff a unique effect similar to the Destruction school's wall spells. Miraak's Staff has 44 charges, which is more than any other direct damage-causing staff.
For more information, including leveled statistics, see the Miraak's Staff article.
Miraak's Sword is carried by Miraak. It is obtainable from his corpse at the end of At the Summit of Apocrypha. It absorbs 15 points of stamina and has a unique visual effect similar to a Lurker attack, shooting a tentacle out during each swing, but doesn't affect weapon range. It can be tempered with one ebony ingot and one Daedra heart, and the Dwarven Smithing perk doubles the improvement.
For more information, including leveled statistics, see the Miraak's Sword article.
Nerveshatter is a Daedric artifact composed of Madness Ore and Amber found in Crystaldrift Cave as part of the Nerveshatter quest. Like generic weapons "of Storms", it does 30 points of Shock Damage to its targets. Tempering Nerveshatter requires Refined Amber and the Arcane Blacksmith perk, and the Daedric Smithing perk makes tempering twice as effective. It cannot be broken down for its enchantments.
For more information, see the Nerveshatter article.
The Nightingale Blade is a sword, originally owned by Gallus, given to you by Karliah during the quest Hard Answers. Its enchantment absorbs the health and stamina of whoever is slashed by it for one second. Tempering the Nightingale Blade requires one ebony ingot and the Arcane Blacksmith perk. The sword itself is similar in color to ebony, with the Nightingale insignia engraved on the guard.
For more information, including leveled statistics, see the Nightingale Blade article.
The Nightingale Bow is a bow given to you by Karliah as a reward for completing the quest Blindsighted. Its enchantment causes instantaneous frost damage, shock damage over one second, and slows the target down for three seconds. Tempering the Nightingale Bow requires one ebony ingot and the Arcane Blacksmith perk.
For more information, including leveled statistics, see the Nightingale Bow article.
The Rueful Axe
The Rueful Axe is a unique battleaxe. It is found in the possession of Sebastian Lort during the quest A Daedra's Best Friend, and may be given to you as a reward from Clavicus Vile for the murder of Barbas.
|Daedric Artifact: Ruin's Edge (FExxxD63)|
|Tempering||Daedra Heart||Perk||Daedric Smithing|
|Charge/Cost = Uses||400/5=80|
Ruin's Edge is a darkbow artifact with an animated eyeball just above the grip. It is acquired through the quest The Edge of Ruin, which has you claim the bow from bandits in Stony Creek Cave. Its enchantment applies a random effect. Tempering Ruin's Edge requires a Daedra Heart and the Arcane Blacksmith perk.
For more information, see the Ruin's Edge article.
|Daedric Artifact: Sanguine Rose (0001cb36)|
|Charge/Cost = Uses||3000/215=13|
Sanguine Rose is a staff received after winning a drinking contest with Sam Guevenne in A Night To Remember, or at least after you put together what happened the night before and find him again. It will summon a Dremora to aid in your fights for 60 seconds.
For more information, see the Sanguine Rose article.
Shadowrend is a Daedric artifact that can take the form of a greatsword or battleaxe. You find it in Eastmarch switching back and forth in form. To take it and complete the quest Through a Glass, Darkly, you must defeat your shadow. The weapon can be switched out for the other form anytime at the location you found it. Shadowrend's enchantment makes the target temporarily weaker to magic. Tempering Shadowrend requires an Ebony Ingot and the Arcane Blacksmith perk.
The battleaxe form of Shadowrend has the same enchantment and is tempered in the same way, but has different stats appropriate for a heavier weapon.
For more information, see the Shadowrend article.
Skull of Corruption
The Skull of Corruption is a dream-powered staff given by Vaermina as a reward for completing the Waking Nightmare quest in Dawnstar. To Dreamsteal, you simply cast it on a sleeping person and it will collect their dreams; however, it will still need to be charged with soul gems as well.
If equipped, guards will make comments about the staff: "What manner of staff is that? Such a horror..." and "What a foul and unnatural weapon you wield. Never have I seen its like."
The staff should never harm a sleeping NPC. Both of the damaging components of the enchantment, Waking Nightmare and Psychic Agony, affect only targets who are awake. Once cast on a sleeping NPC, that NPC gains the Dreamsteal active effect for 43,200 seconds (12 hours). While they have this effect, Dreamsteal won't work on them again. The Dreamsteal component also has neither the Detrimental nor Hostile flags checked, and has No Hit Event and Painless, and therefore should be considered non-hostile by witnesses.
Dreamsteal stores five dreams per valid target and expends one stored dream per hostile firing.
Psychic Agony, the base damaging component of the enchantment, only functions while the staff contains no stored dreams. Therefore, only Waking Nightmare or Psychic Agony can take effect from a single shot, not both.
For more information, see the Skull of Corruption article.
Staff of Magnus
|Artifact: Staff of Magnus (00035369)|
|Charge/Cost = Uses||5000/106=47 seconds|
The Staff of Magnus is a unique item in its appearance and functions similarly to the staves of flames, frost, and sparks, which all feature a constant firing when used until their charge is depleted.
When fired, the Staff of Magnus emits a stream of energy that has a significantly larger range than other forms of concentration spells (i.e. Flames, Sparks, Frostbite), excluding the master-level Destruction spell Lightning Storm.
The staff has an unusually large charge capacity and features a unique effect of draining 20 points of magicka per second from its target and will start draining health instead if the target has no magicka, so it is particularly useful against high level mages like Master Necromancers.
For more information, see the Staff of Magnus article.
- The staff may not be equippable.
- Use the console command to forcibly equip the staff. If you unequip it, you may or may not have to repeat the command to re-equip it.
Staff of Sheogorath
Are you looking for ancient Skyrim artifacts mods to accessorize your character? Because if you are, this is the right place for you! There are many mods in Skyrim that offer cool daggers, armors, shields and similar stuff that comes in handy during combats. Moreover, these artifacts go perfectly with Skyrim’s medieval theme.
So I decided to create a list of the best Skyrim artifacts mods available today. So let’s take a look at the Top 5, shall we?
Top 5 Skyrim Artifacts Mods of All Time
If you want to transform into a knight in shining armor, here are some of the most popular mods for you:
Artifacts – The Breton Paladin
So first in our list is a highly popular artifacts mod called The Breton Paladin. This mod adds the some pretty interesting artifacts to Skyrim including:
- Five new shrines.
- A Paladin armor set.
- An extra helmet.
- A mace.
- A sword.
- A warhammer
- A ring.
These artifacts are created in high quality textures at both 2K and 4K. Also, they are all inspired from Oblivion’s DLC Nights of the Nine. Moreover, the mod is completely compatible with all races, genders and weights.
So how do you get all of these items? It’s very simple! Just finish a lore-friendly quest to obtain them. So download it now for Oldrim and Skyrim SE from the links below!
Artifacts of Boethiah – The Tournament of The Ten Bloods
This mod adds Boethiah’s artifacts to the game. So if you liked Boethiah’s lore in Skyrim, this is the perfect mod for you. From a legendary katana to Boethiah’s Walking Staff, there are a lot of exciting artifacts in this mod.
Let’s see what it has in store for you:
- Goldbrand – a golden katana in two-handed and one-handed versions.
- Fearstruck and Lyrisius Dagger.
- Boethiah’s Walking Staff.
- Shashev’s Ring.
These artifacts are created in high quality textures at both 2K and 4K. Moreover, they come with unique custom enchantments and you can obtain them by finishing an easy, lore-friendly quest. The mod is available for both PC and Xbox One. So get it now from the links below!
Artifacts of Ultima
This mod adds artifacts from the Ultima RPG series to Skyrim. These include a whole new collection of Ultima inspired weapons with unique textures and powers. Some of these can also be found in loot. Whereas the others would require you to explore them by yourself all over the world. Additionally, there are also some new custom dungeons to make your experience even better!
Luckily for us, it is available for both PC and Xbox users. So get it now from the links below!
Oblivion Artifact Pack
Do you remember The Elder Scrolls IV: Oblivion? Well, this mod adds Oblivions artifacts such as weapons and armorsto Skyrim. These include the Escutcheon of Chorrol, Blackwater Blade, The Redwave, Draconian Madstone and more! There is also a highly powerful Blackwood Ring with 150 damage per second and having it on can even kill you. Interesting, right?
However, this mod requires Dawnguard, Dragonborn and Hearthfire Official DLC to work. Find the locations for all of these artifacts in the links below. The mod is available for ALL platforms including PC, Xbox and PS4. So get it now from the links below!
Awesome Artifacts is yet another simple overhaul of the unique items in Skyrim. So what sets this mod apart from others is that it is lightweight, high quality, fun, immersive and balanced. Just how any other mods should be! However, there is only one item called Ysmir that is overpowered. But the rest are perfectly balanced!
So get this mod now for all platforms including PC, PS4 and Xbox!
So that’s all folks! Download and install these mods to add some historic artifacts to your Skyrim accessories. If you want, you can watch the video tutorials above to get a clue of how these work. So enjoy!
Get the best of both worlds by installing these top Skyrim Daggerfall mods!
New Version of Skyrim’s Awesome Artifacts Mod Launches on NexusMods
A new version of the Awesome Artifacts Skyrim mod has launched; version 1.3.6. The mod offers fans an overhaul of the game’s unique items. It aims to make these artifacts much more powerful and distinctive, though without being game-breakingly overpowered. The latest version focuses on items like Ebony Mail and Targe of the Blooded Bash.
Version 1.3.6 of the Awesome Artifacts Skyrim Mod
The Awesome Artifacts Skyrim mod was first launched on NexusMods in November of 2017 by a modder who goes by Argonil. The modder describes the project as a “lightweight unique items overhaul”; essentially, it aims to improve the various unique items in Skyrim without either ruining immersion of unbalancing the game.
“This mod is the fine cheese for your Skyrim burger,” says Argonil; “it’s the result of years of tinkering with Skyrim’s lacklustre unique items to do them justice. Yes, I’m saying it’s another unique items overhaul. Mostly anyway. The mods I found for the bland unique items were always poorly made or too boring or far too overpowered, so I took it into my own hands and ended up here. Awesome Artifacts aims to be lightweight and of high quality, to have effects that are unique and fun, to stay true to the original theme and be immersive, and finally, to keep things balanced enough to make things interesting. The only item that’s truly overpowered is Ysmir, but I think that’s reasonable.”
The mod’s latest version is v1.3.6. The last update addressed issues with Miraak’s Staff, Miraak’s Sword, Ebony Mail, and Skull of Corruption. This time, the focus is on three items:
- “Entirely removed the black outline effect on Ebony Mail’s shadow cloak because of how it looked on hair and how it bugged with other shaders.”
- “The shadow cloak now does 8 DPS to Health and 2 DPS to Stamina.
- “Targe of the Blooded bash now does 5 bleeding damage on impact and 20 points over 5 seconds, while reducing the target’s Health regeneration by 100%.”
Awesome artifacts skyrim
New Version of Awesome Artifacts Skyrim PC Mod Overhauls your Unique Items
A new version of the Awesome Artifacts Skyrim PC Mod has been released which offers several item changes.
The mod, created by ‘Argonil’, requires the Unofficial Skyrim Legendary Edition Patch (USKP/USLEEP), and includes fixes and tweaks from the Weapons & Armor Fixes Remade mod.
New Magical Skyrim Mod “High Fantasy Pack” Adds Over 100 New Creatures, Areas, Weapons, Spells and Ingredients
According to ‘Argonil’, the mod aims to This mod aims to overhaul unique items while staying true to the original theme and be immersive. We’ve included the change log for the mod’s latest version, version 1.3.6, down below:
- Entirely removed the black outline effect on Ebony Mail's shadow cloak because of how it looked on hair and how it bugged with other shaders.
- The shadow cloak now does 8 DPS to Health and 2 DPS to Stamina.
- Targe of the Blooded bash now does 5 bleeding damage on impact and 20 points over 5 seconds, while reducing the target's Health regeneration by 100%.
“This mod is the fine cheese for your Skyrim burger”, he writes. “It's the result of years of tinkering with Skyrim's lackluster unique items to do them justice. Yes, I'm saying it's another unique items overhaul. Mostly anyway. The mods I found for the bland unique items were always poorly made or too boring or far too overpowered, so I took it into my own hands and ended up here. Awesome Artifacts aims to be lightweight and of high quality, to have effects that are unique and fun, to stay true to the original theme and be immersive, and finally, to keep things balanced enough to make things interesting.”
The mod can be downloaded through Nexusmods here.
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