2011 video game
For the container used for growing plants, see Terrarium.
0000 video game
|Composer(s)||Scott Lloyd Shelly|
May 16, 2011
Terraria is an action-adventuresandbox game developed by Re-Logic. The game was first released for Microsoft Windows on May 16, 2011, and has since been ported to several other platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated2D world. Terraria received generally positive reviews, with praise given to its sandbox elements. The game had sold over 35 million copies by the end of 2020.
Terraria is a 2Dsandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the Metroid series and Minecraft.
The game starts in a procedurally generated world, with players starting out with a few basic tools and a non-player character (NPC) guide to get them started. The game's world is made up of several layers of tiles that the player can interact with and modify. Many resources, such as metal ores, can be found while exploring caves. The player begins with low health and mana, which can be increased by finding certain items. Some resources may only be found in certain areas of the map, stored in common and rare containers, or dropped by certain enemies. The player uses resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, tables or other items can be crafted at a workbench, bars can be smelted from ore at a furnace, and armor can be crafted at an anvil. Several advanced items in Terraria require multiple crafting operations where the product of one recipe is used as an ingredient for another.
The player can encounter many different types of enemies in Terraria, the occurrence of which depends on several factors including time, location, and random events. The player can fight against enemies with swords, flails, bows, guns, magic spells, whips, yoyos and summoned minions. The player may also battle bosses that utilize a number of different combat mechanics and can drop rare items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of these bosses is directly tied to in-game progression, save for a few optional bosses. Defeating a certain one advances the game into "hardmode", which adds many new enemies throughout the world, as well as new NPCs and items.
By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard. Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins found in the world. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. Three biomes, specifically the Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting blocks in adjacent ones.
"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.Terraria has support for mods, which is facilitated by the third-party tModLoader. It later received official support when it was released as free downloadable content alongside the "Journey's End" update in 2020 on Steam.
Development and release
Terraria was developed by Re-Logic beginning in January 2011, and is built on the Microsoft XNA framework and written in C#. Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was a production assistant at Re-Logic, but left shortly after the game's release. The music was composed by Scott Lloyd Shelly. The game was released for Microsoft Windows on May 16, 2011. In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system. In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch. However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.
In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013.Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from their Danganronpa series. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Phone version was released on September 12, 2014.
In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates. The console and mobile versions received the update in 2014.Terraria released on GOG.com on October 2, 2014. A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.
Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019. In July 2016, 505 Games announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions. A version for the Nintendo Switch, ported by 505 Games, was released on June 27, 2019. In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by DR Studios to help Pipeworks focus on the Switch port of the game. In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by DR Studios.
The fourth and final major update for the game, Journey's End, was released on May 16, 2020, the ninth anniversary of the game's initial release. As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.
In early February 2021, Andrew Spinks announced the cancellation of the Stadiaport of Terraria due to the suspension of the Re-Logic/Spinks's Google account without a given reason for over three weeks. He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability." He later clarified that existing Android and Google Play versions of the game will not be affected. Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.
A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the Steam Workshop. TModLoader is still used to help provide and install user-created mods for the game.
In October 2013, Spinks announced that he was planning Terraria 2, stating that it would be significantly different from the original game.Terraria: Otherworld was another planned game set in the Terraria universe, and was announced in February 2015 to be released later that year.Otherworld tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld would have included more strategy and role-playing elements, such as a tower defense gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule. In April 2018, Re-Logic announced that the game had been cancelled due to them not being satisfied with its development and unwilling to rush the release of a non-quality product.
Terraria received generally favorable reviews from critics, according to review aggregatorMetacritic. A review for Destructoid included praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions.GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure."Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB.Terraria has been described as a Minecraft clone by various video gaming media outlets.
Terraria sold 200,000 copies in just over a week after its release, and over 432,000 within a month. By June 2015, over 12 million copies of Terraria were sold across all platforms, with that number increasing to over 35 million by the end of 2020, with 17.2 million on PC, 8.5 million on consoles, and 9.3 million on mobile platforms.
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|Wikiquote has quotations related to: Terraria|
Simple yet possibly stupid question
There is no official physical version of PC Terraria available*. It is only officially available from Steam, GOG, or The Humble Store (which provides a Steam key). Both Steam and GOG will have any updates to the game available for download for officially purchased and registered copies of the game.
But is the version on Steam different than if i bought a physical copy?
Click to expand...
The current console versions are approximately equivalent to PC 188.8.131.52; PC is at 1.3.5 now and it provides the features you mentioned (although I will point out that the world seed feature is still considered "experimental"). Pipeworks will be working in the coming months to bring the additional PC content to consoles.
(* There was a Collector's Edition (CE) produced and released several years ago by a third-party vendor. This version contained a version of Terraria at approximately version 1.1.2 on CD-ROM, and a Steam key code that was required to make it run. We no longer have a business relationship with this vendor, but there may still be places where this version is available. When this version is installed from disk and the key code registered with Steam, the game will automatically update to the most recent version.)
Terraria: PS4™ Edition
The world is at your fingertips as you fight for survival, fortune, and glory. Delve deep into cavernous expanses, test your mettle in combat, or construct your own city!
Terraria offers more content than ever - including the brand new ""Journey's End"" Update!
Presenting an impressive catalogue of 5,000+ items, 25+ NPCs, and 400+ enemies and blending elements of classic action games with sandbox-style creativity, Terraria is truly a unique adventure!
Latest content updates include:
- Master and Journey Modes to challenge your limits or tailor your gameplay!
- Quality of Life features – from Block Swap to the Void Vault to Boss Health Bars to customizable UI.
- Atmospheric and Weather effects will play a greater role than ever before!
- The Terraria Bestiary to track the enemies, allies and critters you encounter!
- New foes, including brand new bosses and events.
- Additional Biomes and Mini-Biomes to explore.
-Graphic overhauls and more than 20 new music tracks!
-And much more!
Console Terraria for consoles
If you have access to a pc that can play Terraria, then that is probably the best option for you. You can buy it either on Steam or GOG and the game is often on sale (1/2 price) several times a year. If you get the Steam version you will need Internet access, as Steam itself acts as a form of online DRM that checks that you are authorized to use it. You can play while offline but only for a limited time and you need to put Steam in offline mode. GOG doesn't have this limitation, but generally gets updated a bit later than the Steam version. Also for other games GOG have a slightly different library, with more older games. Newer games are either not released on GOG (there's exceptions), or are released later on.
If you wish to play on the go, then only the Mobile version (currently 1.4.0) or Switch (currently 1.3.5) are viable options. The older 3DS version (a mix based on older Mobile 1.2.x) won't get updated any further simply because the hardware can't handle it. It has already been maxed out. Unfortunately they weren't able to take it all the way to 1.2.4, so instead they picked pieces here and there. It also doesn't support dyes/paint because the graphics hardware in the 3DS is too limited. For that to work it needs to have something called pixel shader. There's something similar in the 3DS, but it's not capable enough.
Wii U is in a slightly different boat, being slightly more capable than PS3/Xbox360. It might have been possible to push it a bit further using the old Terraria foundations developed by Engine. But that would have cost more than it was worth and caused delays in the development for newer consoles. Ultimately it wasn't worth it.
Now both the 3DS and the Wii U has been discontinued. Nintendo no longer supports them, so it doesn't make any sense to continue updating them. The Switch is the successor for both, as it can be used both as a handheld and stationary gaming device.
Copy terraria physical
Dig! Explore! Fight! Build!
The very world is at your fingertips as you fight for survival, fortune, and glory. Delve deep into cavernous expanses, seek out ever-greater foes to test your mettle in combat, or construct your own city - In the World of Terraria, the choice is yours!
Blending elements of classic action games with the freedom of sandbox-style creativity, Terraria is a unique gaming experience where both the journey and the destination are as unique as the players themselves!
• Touch screen support to quickly navigate inventory and add more finesse in building, digging and combat (two Joy-Con™ controllers required per player)
• Up to 8-player online play (Nintendo Switch Online membership required)
• Over 300 enemies to combat, defeat, and plunder for loot
• Over 20 Bosses and Events to truly test the player's skills
• Endgame Celestial Invasion Event and the Moon Lord final boss encounter
• Over 20 Biomes and Mini-Biomes to explore, both above and underground – from lush forests to barren deserts to dungeons, the underworld, and even the terrifying Corruption await!
• New Expert Mode designed to provide new challenges for even the most seasoned Terraria veterans - with the promise of greater rewards
• Updated crafting with multiple added item options
• Over 20 NPCs to discover, each providing their own benefits and unique style
• More than 800 new items to discover – bringing the total item count to more than 3500!
• In-depth building options that are easy to learn, but allow for amazing feats of architecture in the hands of a master
- Release date:
- June 27, 2019
- up to 8 players
- Indie, Action, Role-Playing, Multiplayer
- 505 Games
- Pipeworks Studio
- Game file size:
- 392 MB
- Supported Languages:
- English, French, German, Italian, Spanish
- Supported Play Modes:
Software compatibility and play experience may differ on Nintendo Switch Lite. Additional accessories may be required (sold separately). See support for details.
- ESRB Rating:
Play online, access classic Super NES™ games, and more with a Nintendo Switch Online membership.
*MSRP: Manufacturer's Suggested Retail Price. Actual price may vary. See retailer for details.
Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online
Terraria ©2019 Re-Logic. Published by 505 Games. Developpd by Pipeworks Studio. 505 Games and the 505 Games logo are registered trademarks of 505 Games S.p.a.
Vitaly Andreevich and your Sashka. Our dads got into a conversation, and Sasha deceived me into the front door, and began to kiss. I wanted to leave, but Sasha hugged me tighter and asked.
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"What was that now?" was spinning in Emma's head, who could not admit to herself that she liked hugging a woman. With you. Are you sure all right, Miss Mills. showing stone calmness, the blonde asked as confidently as possible. Regina turned to Emma, her eyes still tear-stained.