Hearing loss may induce tinnitus by strong auditory memory and increased vigilance: A qEEG study on the relationship between hearing loss and tinnitus.
- Abstract: Peripheral hearing loss (HL)-induced changes in the central auditory system is a prerequisite for the generation of subjective tinnitus. However, there are cases with considerable amount of HI. without any development of tinnitus and this question on the differences between HL with our without tinnitus with regard to the cortical activity has never been addressed, in this regard, we compared resting- state quantitative electroencephalography (rs-qEEG) findings between the HL with tinnitus (HL-T) group and with no tinnitus (HL-NT) group to reveal cortical activity differences between the two. Sixty-one HL-NT subjects were enrolled prospectively, and 61 HL-T subjects were selected from our database. The hearing thresholds were strictly matched between the two groups, and only subjects with low distress level (grade 1 or 2) were enrolled for the HL-T group. Rs-qEEG was measured in all included subjects and compared between the 2 groups with regard to source- localized activity and functional connectivity. As compared with the HL-NT group, the HL-T group showed increased activity in the parahippocampus (PHC) for the beta 2 and 3 frequency bands and in the inferior parietal lobule (IPL) for the gamma band. Also, the HL-NT group showed increased connectivity between the PHC and the auditory cortex (Al) as compared with the HL-T group. The PHC is an area where auditory memory is stored, and the IPL is an area that has circuit-breaker activity and makes a subject vigilant when an external stimulus is presented. In this regard, HL may induce tinnitus when auditory memory is strong enough to generate phantom auditory perception and the circuit-breaker activity of the IPL is high enough to make the subject with HL vigilant. Based on the current study, HL may induce tinnitus if the PHC-based auditory memory is strong enough to generate tinnitus and the circuit-breaker activity of the IPL is high enough to make the subject with HL vigilant.
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This is easily one of the worst extreme demons I played ever.
I started this on April 15th, 2021 on a late Thursday night around 2 am. Around the first couple of days I thought I was going to beat this in maybe a month but look what happened.
The reason why I somehow wanted to do this is that I did runs on Sonic wave from 60-100 and I played auditory breaker which was way easier to do runs on. About a week or so I got 67% which was pretty cool so I thought I was going to beat it very soon. The level was #74 on the demon list which was on the main list. I wanted to see other completions on this and apparently, this was a very bad experience for some people. I said "how is this a bad level?" and about a month in I started to realized how bad this was. I died to 67% more than 7 times and I left it like that for around 1-2 weeks. I couldn't even get back to 67% for a very long time. I was still practicing the level on a copyable and It took really long just to get 73% which I got about a month and a half ago. And from there I just slowly started getting progress but it was extremely frustrating.
But yea I said final extreme demon like 3 times before and this is it right here. My 10th final one managed to be the worst one. There are also 2 reasons why this is my final. The first reason is reasonable and its because I wanted my last demon to be on the top 100 (which is not anymore but idc at this point), its pretty good to have 10 extreme demons completed, and I want to finish all the levels that I made in the past.
The 2nd reason is pretty sad but I'm just bad at the game. How can a ton of people say this level is free but I'm somehow struggling with 30k attempts and barely getting 50% on the level? I probably can't even do anything else harder than that if I am struggling with a level that's apparently "easy"
If you want to play this you can, you might have fun with it idk. Im just glad I have this off my back now.
Hardest Parts, in my opinion, | The first 50%
*Pointercrate qualified (extended list)*
Song: f-777 sonic blaster
F777 channel: https://www.youtube.com/user/JesseValentineMusic
The Hell Field
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|Creator||Cyclic (Verified and published by Sunix)|
|Level ID||26681070 (Originally 8585365)|
|Last updated in||2.1|
|“||Mythical Demon by Cyclic! Video on my YouTube.||”|
Sonic Wave is a 1.9/2.0 solo Extreme Demon created and hacked by Cyclic in 1.9, and through another hacking scandal, drama, and a race to complete the level, it was finally verified and published by Sunix in 2.0. It is currently #51 on the Geometry Dash Demonlist, above Omega (#52) and below Sonic Wave Rebirth (#50).
Sonic Wave was first created when Cyclic released a preview for a new Nine Circles level with a light blue color scheme back in mid-Update 1.9 (this version is now considered as Old Sonic Wave). The level was made to rival Poltergeist as the hardest Nine Circles level. The level was verified shortly after it was previewed, however, the level was not rated, since Cyclic's verification video was publicly cut after he claimed to have verified it without recording. A few players tried it, but none made much progress, progressing as far as the first ship. In July, Cyclic decided to delete the unrated level and upload a buffed version with a darker color scheme. This update made it far harder than Bloodbath, and this time, Cyclic had a full video without any cuts, so the level got featured for a little over two weeks.
The community was split on whether this level was hacked or not, as the level was far too difficult for most players at the time. Most people accused Cyclic of hacking the level. Before 2.0, the level was replaced with a Back On Track remake, known commonly as Cyclic On Track. In March of 2016, Cyclic confessed to hacking both versions of Sonic Wave, verify-hacking the original and speed-hacking the buffdate. Shortly after, he admitted to hacking every other Demon he ever beat and quit Geometry Dash, deleting his YouTube channel that housed both verification videos. This resulted in Riot, Mefewe (both had been attempting the level since the buffdate's unveiling), and several other players attempting to become the first to beat it legitimately.
However, Riot was getting bored of Sonic Wave and asked Viprin to make a special remake for him: Sonic Wave Infinity. This made the level slightly darker and used 2.0 decoration and effects. Whilst Infinity was being developed, Mefewe had achieved a new best of 98% on his own buffed version of Sonic Wave, which at the time was considered the worst ever fail in Geometry Dash. However, this devastating fail gained him more popularity and he later asked FunnyGame and Serponge to create another Sonic Wave remake: Alter Sonic Wave (later renamed to Sonic Wave Rebirth). This gave Sonic Wave a fresh design whilst staying the same gameplay-wise. Two other players, Surv and Sunix (known as Deam at the time), were also practicing, both of them making good progress.
Afterward, Manix648 and LazerBlitz created the third Sonic Wave remake: Auditory Breaker. With high-quality designs and incredibly realistic decorations, it was considered the best decorated Sonic Wave remake so far by many people, although it lost the categorization as a Nine Circles level. Manix648 chose Surv as the verifier of this level. However, Surv eventually turned down Auditory Breaker mainly due to him being chosen as the verifier of Yatagarasu. Riot also made further progress on Sonic Wave, eventually getting a record of 96%, while Sunix achieved a record of 88%. But soon after that, Sunix agreed to let Riot verify Sonic Wave first. However, six days after Sunix's 88% fail, Sunix finally verified Sonic Wave on November 25, 2016, effectively breaking his promise with Riot.
Later, Sunix apologized to Riot and stated that he verifying the level was unintentional and he just wanted to see how far he could get during one of his streams after removing the start position. But that didn't stop other players like Aurorus from being angry with him. A few days later, Aurorus made a video claiming that Sunix used macros and auto-clicking hacks to verify Sonic Wave. Eventually, the accusations were proven false, and after Aurorus withdrew his claims, Sunix became recognized as the first official player to beat Sonic Wave, boosting his popularity significantly.
- 0-8%: The level begins with a normal speed-cube section with tricky timings and a short block maze that requires the player to click late to avoid hitting the blue jump orb in the second platform.
- 9-18%: This part is a double-speed ship sequence with several saw blades in which the player must avoid. There are also constant gravity and size changes with a few spikes between the sloped structures, which force the player to briefly straight fly.
- 19-28%: This part turns the player into a short mini cube transition where the player must hit a gravity orb precisely after being bounced by several gravity pads. The player then transits into a slow ball section mainly composed of precise timings. The player later hits a normal-speed trigger and then a double-speed trigger, which makes it harder to time the gravity changes. The player then enters a dual mini ball passage reminiscent of Windy Landscape, in which the player must switch the gravity at the exact right moment to avoid the two spikes on either side. After clearing the spikes, the player must jump right after they enter the cube portal to avoid crashing to the ceiling.
- 29-42%: This part composes of a very difficult wave part with incredibly tight spaces with several saw blades. The player later enters a mini-wave section with a series of saw-blades in which the player must avoid by going in a certain pattern. The player then switches back to a normal wave with more tight spaces and sawblades, then enters a dual mini-wave section where the player must clear invisible blocks extending from the ground and ceiling.
- 43-56%: This part composes of a very difficult mini-wave section where the player must hold the space button to avoid the platform where the player must just barely avoid the spikes by barely letting go of the space bar. The player then enters a normal gravity portal with the same gameplay as before. This is followed by a fairly open mini-wave section, with one extremely tight space at the end. The player then continues to another wave section with a fake line trolling then enters a mini-wave section where the player must click extremely fast to avoid all the sawblades.
- 56-65%: This part includes a fairly easy cube section where the player must spam to hit all the jump orbs and keep jumping while the speed gradually increases.
- 65-77%: This part is composed of another wave section with very tight spaces and even more saw-blades, which later turns into a dual wave where the player must precisely go in a certain direction to avoid all the invisible blocks and the spikes above and below. Then, the player turns back into a normal wave through a gravity portal and continues to avoid the spikes, saw blades, and blocks.
- 78-87%: This part begins with a half-speed mini-wave section where the player must spam to avoid the blocks below and the sawblades above. Then, the player has to go through a tight space between slopes. The player then transitions to a memory cube section that requires precise timing and clear memorization.
- 88-100%: The last part is a triple-speed wave section with tight spaces, which changes to a mini-wave section, which includes tight spaces and sawblades as same as before. Then, the player switches back to a half-speed normal wave segment where the player must precisely verse through the small slopes; halfway through this, the speed changes to normal speed. The player then switches into a double and later triple-speed mini-wave where the player must spam over the words "GG Cyclic" made with blocks. At the end of the level, the player sees the words "Riot", "Dual", "Chief", and "Nocta", which represent Riot, Dual Kiki, ChiefFlurry, and Noctalium, respectively, all of whom are skilled players who Sunix dedicated this achievement to.
- Mefewe crashed at 98% on his own buffed version live on Twitch. It was considered the worst fail in Geometry Dash history until Knobbelboy's 98% fail on Bloodlust.
- Riot crashed at 96%.
- Rampage crashed at 94%.
- Jake crashed at 93% while trying to rebeat the level for the video.
- Previously, he had beaten the level without recording and his worst fail before completion was 79% twice.
- DashY crashed at 93% twice on Mobile.
- The password for the level is 112516, which is the day Sunix verified and uploaded it.
- The level contains 24,957 objects.
- The level is 2m 1s in length.
- The level was initially placed at #1 on the Demonlist on January 13, 2017, above Artificial Ascent (#2).
- In late 2017, a logo animation featuring Cyclic and Sunix's cube icons (both the same but different colors) above the text saying "Sonic Wave" was added.
- There is a trigger at the beginning of the level that allows the player to turn this off.
- After some time, Sunix changed this to toggle it on.
- This level has ½ space gaps in the wave (not ½ space between spikes).
- Riot practiced Sonic Wave during 2016. He has a high score of 96%; however, he recently beat it after coming back to the game on October 31, 2020.
- He said that Sonic Wave is significantly harder than Bloodbath, which is today a commonly known fact, due to the important gap between their places on the Demonlist.
- Riot has accomplished both 39-100% and 81% on Infinity.
- Mefewe has completed 64-100% on his own buffed version of Sonic Wave and has a high score of 98%. He also has his own remade version of Sonic Wave, which was decorated by FunnyGame and Serponge. His record on the remake was 55% before he moved on due to him being unable to beat it.
- Humorously, the death at 55% was caused by a bug due to him hitting the block instead of passing it.
- Mefewe's buffed version was verified by Sunix and uploaded on his account.
- Mefewe has completed 64-100% on his own buffed version of Sonic Wave and has a high score of 98%. He also has his own remade version of Sonic Wave, which was decorated by FunnyGame and Serponge. His record on the remake was 55% before he moved on due to him being unable to beat it.
- Cyclic verify-hacked the original Sonic Wave and speed hacked the second version, but he has beaten the 64-100% wave part of Sonic Wave Infinity legitimately.
- Riot has spent over 100,000 attempts to verify this level. 40,000 on the original, 60,000 on Sonic Wave Infinity.
- Riot, Sunix, and Cyclic planned on making a sequel to this level called Cosmic Cyclone.
- This remake was canceled until Zimnior12 obtained Riot's permission to revive it.
- Metalface221 verified and uploaded the old light blue version on December 18, 2016.
- Sunix followed suit on December 4, 2017, reverifying and reuploading it without Metalface221's knowledge.
- JakeM2436 has beaten this level 17 times.
- Cyrillic has a copy of Sonic Wave on his account.
- Muffy450's ~600,000 attempt journey on beating the level is the highest amount of attempts ever spent on beating a Geometry Dash level.
- Aquatic Auroras by EndLevel knocked the level out of the Top 25 of the Demonlist.
- The level got updated to Version 13 on October 28, 2020, at around 10 pm GMT+1.
- On July 2, 2020, Bloodbath lost its position of being the longest level holding a place in the Top 50 of the Demonlist with 1315 days to Sonic Wave.
- Sonic Wave is part of the player-made "RGB series", along with Yatagarasu and Erebus.
- On May 19, 2021, DashY became the first player to beat Sonic Wave on Mobile, using a 120hz phone.
- On July 14, 2021, Galaxy GD became the first player to beat Sonic Wave on 60Hz.
- The placement of Requiem on October 6, 2021, knocked Sonic Wave out of the Top 50 on the Demonlist.
|Creator||Serponge (publisher) and FunnyGame (Verified by Moosh)|
|Last updated in||2.1|
|“||Collab with FunnyGame, Verified by Moosh.||”|
Sonic Wave Rebirth (SWR & formerly Alter Sonic Wave) is a 2.0/2.1 Extreme Demon collaboration created by Serponge and FunnyGame, published by Serponge, and verified by Moosh. As its name suggests, it is a rebirth of Sonic Wave. It originally served as a project started by Mefewe after he died at 98% on his version of Sonic Wave. However, after Mefewe quit Geometry Dash, the level was forgotten. It was later picked up by Aeden, who had the level redecorated and buffed to Top 1. Aeden currently has 54% on the level. However, due to Aeden never getting permission from Serponge to verify Sonic Wave Rebirth, Aeden's version is not official. The official version is a more balanced, easier version verified by Moosh on April 28, 2021, and epic-rated the same day. Serponge has also stated that he has granted Moosh the role of being the host of the official version. It is currently #50 on the Geometry Dash Demonlist, above Sonic Wave (#51) and below Spacial Rend (#49).
A redecorated version of the original Sonic Wave update, SWR features a new design created by Serponge and FunnyGame. The level in comparison to the original features brighter colors, flashy effects, and new design styles for the wave segments.
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- 0-8%: This part is composed of tricky cube timings and a short block maze that requires the player to click at the exact right timing to avoid hitting the blue orb in the second platform.
- 9-18%: This part is a ship segment with several saw-blades in which the player must avoid. There are also constant gravity, speed, and size changes with a few spikes between the "slopes".
- 19-28%: This part turns the player into a short mini cube transition where the player must hit a gravity orb precisely after being bounced by several gravity pads. The player then transits into a slow ball section mainly composed of precise timings. The player later hits an x1 speed trigger and then an x2 speed trigger, which makes it harder to time the gravity changes. The player then enters a dual mini ball passage with spikes on either side, in which the player must switch the gravity at the exact right moment to avoid the two spikes (similar to Windy Landscape). After clearing the spikes, the player must switch the gravity right after they enter the cube portal to avoid crashing to the ceiling.
- 29-41%: This part composes of a very difficult wave part with incredibly tight spaces with several saw-blades. The player later enters a mini-wave section with a series of sawblades in which the player must avoid by going in a certain pattern. The player then switches back to a normal wave with more tight spaces and sawblades.
- 42-56%: This part composes of a very difficult mini-wave section where the player must hold the space button to avoid the platform where the player must just barely avoid the spikes by barely letting go of the space bar. The player then enters a normal gravity portal with the same gameplay as before. The player then continues to another wave section with a fake line trolling, then a mini-wave section where the player must click extremely fast to avoid all the sawblades.
- 56-65%: This part includes a fairly easy cube section where the player must spam to hit all the orbs and keep jumping while the speed gradually changes.
- 65-77%: This part is composed of another wave section with very tight spaces and even more saw-blades, which later turns into a dual wave where the player must precisely go in a certain direction to avoid all the invisible blocks and the spikes above and below. Then, the player turns back into a normal wave through a gravity portal and continues to avoid the spikes, saw-blades, and blocks.
- 78-87%: This part begins with a half-speed mini-wave section where the player must spam to avoid the blocks below and the sawblades above. Then, the player has to go through a tight space between slopes. Afterward, the player transitions to a tricky memory-based cube section that requires precise timing and clear memorization.
- 88-96%: The last part is a wave section with tight spaces, which changes to a mini-wave section, which includes tight spaces and saw-blades as same as before. Then, the player switches back to a slow normal wave part where the player must precisely verse through the small slopes (while also going through an x1 speed trigger halfway through the section). The player then switches into an x2 mini-wave where the player must spam over the words "GG Mefewe", made with blocks, while in triple-speed.
- 96-100%: The player gets teleported to a platform with Cyclic, FunnyGame, and Serponge's names and a triple spike. It stays still for a few seconds via triggers, before the player jumps over the triple spike and after that, the text "In Loving Memory of Rick & Grandpa" (who are said to be Mefewe's grandparents) and "GG" appear.
- The first coin is located at 8%, at the end of the first cube section. It is free to collect.
- The second coin is located at 55%, in the fourth cube section. It is free to collect.
- The third and final coin is located at 98%, in the final cube section. It is free to collect.
- The level is free to copy.
- The level contains 52,482 objects.
- The level is 2m 5s in length.
- The level was initially placed at #33 on the Demonlist on May 4, 2021, above Sonic Wave (#34) and below Spacial Rend (#32).
- On May 28, 2021, DashY became the first player to beat Sonic Wave Rebirth on Mobile, using a 120hz phone.
|Creator||LazerBlitz (publisher) and Manix648 (Verified by Gabs)|
|Last updated in||2.1|
|“||Imagine unironically remaking SW. Better, imagine actually releasing it! By Lazer & Manix, verified by Gabs. Can you feel the electricity?||”|
Auditory Breaker is a 2.0/2.1 Extreme Demon collaboration created by LazerBlitz and Manix648, published by LazerBlitz, and verified by Gabs. It is a remake of Sonic Wave and the most visible remake, taking Auditory Breaker out of the Nine Circles Levels genre. Originally set to be a mega-collaboration with five of his friends and verified by Surv, it was referred to as the best SW remake at the time. It was dead for two years due to being unfinished and because Surv picked up Yatagarasu. In October-November 2018, LazerBlitz decided to decorate 43-88% of the level and gave it to Gabs to verify. He verified it on January 7, 2019. It is currently #123 on the Geometry Dash Demonlist, above Ziroikabi (#124) and below Black Blizzard (#122).
- The level is free to copy.
- The level contains 113,795 objects.
- The level is 2m 1s in length.
- The finished version by Lazer keeps Manix's part unchanged except for an art removal. It's strange because Manix's wave uses a different effect style because of the supposed "5-player collab" rule and 40-43 is undecorated.
- Because Gabs published it on Lazer's account, it is the first rated SW remake.
- Meanwhile, he nerfed the level to a lower Top 10 difficulty and changed the "GG P***s" to a GG GABS with "By Manix/Lazer" text.
- This is the first-ever-rated Sonic Wave remake.
- The level was initially placed at #19 on the Demonlist on May 21, 2019, above Step To Hell (#20) and below Dark Flare (#18).
- This addition to the Demonlist knocked Asmodeus into the Extended List and Retention into the Legacy List.
- The placement of Sonic Wave Rebirth on May 4, 2021, knocked Auditory Breaker into the Extended List of the Demonlist.
- On May 29, 2021, DashY became the first player to beat Auditory Breaker on Mobile, using a 120hz phone.
Not to be confused with the upcoming level Sonic Wave Deluxe by ELTeam.
Sonic Wave Deluxe is a 2.0 Sonic Wave remake created by ToshDeluxe and Rustam. It remains unrated for now although it has been a while since it was uploaded.
This level itself is a nerfed red-colored reskin of Sonic Wave Infinity while having some slight buffs. It also uses elements from the original Sonic Wave during the second cube.
Despite the buffs, many players consider it an easier remake than the original Sonic Wave due to the amount of nerfs put into the level.
- Sonic Wave Deluxe is currently rated Hard due to many bots rating it Easy.
- The spam bots spammed it easy possible due to Sonic Wave Deluxe being much easier than the original Sonic Wave.
Sound Wave Destroyer is a 2.1 Sonic Wave remake created by Wolfen and XevenFurious and verified and published by MeatiusGaming. Although it remains unrated, it is the first Sonic Wave remake that matches the original's difficulty to be verified legitimately even if it is said to be easier than the original.
The gameplay is a redecorated version of Sonic Wave, with a space blue nighttime landscape and sound spectrum/wave theme and little to no buffs. The wave segments' decorations, however, aren't like a usual NC level, being just generic wave decorations while the BG flashes.
During the second cube, in the background, there's the art of a nighttime landscape with a generic city, shooting stars (obviously inspired by Sonic Wave Infinity), and of course stars.
During the third cube, an arrow appears showing the player where to go, making it easier.
In the end, the GG text appears 4 times, followed by the logo for Sound Wave Destroyer (the thinking emoji surrounded by Saturn's rings) with the name Wolfen, Meatius, and Cyclic appearing underneath.
- The music was originally called "SummerSolsta7 - Sonic Blaster II (Fanmade) (Reupload)" which is a Sonic Blaster rework, but the song choice got a lot of hate from Meatius. Soon enough, he changed it back to the original song.
- That song's ID is 752906.
- Korean AF and Segami/Chara have made a super buff for the level. Meatius is currently trying to work on it.
- The remake's theme looks a lot like Auditory Breaker, causing fans to wonder if they are the same thing.
- The second cube BG was designed by XevenFurious.
- Hotball1 beat it right before the original Sonic Wave, calling it an Insane Demon.
The Invincible is a Sonic Wave remake created by TheRealSneaky. While people are unsure if he is legit or not, this was supposedly verified a month before Sunix beat the original.
The level is the original Sonic Wave update with a black-and-white color scheme (which is popular for rebirths of levels) inspired by SWI. Mefewe's buffs are also included.
- He has also made progress on Sonic Wave and Sonic Wave Rebirth while verifying the level as seen at the end of his verification video.
|Creator||Pennutoh (publisher) and Enlex (Verified by Mullsy)|
|Last updated in||2.1|
|“||The only level in the entire game. Verified by Mullsy, collab with Enlex||”|
Generic Wave (formerly Sonic Wave 2018) is a 2.1 Extreme Demon collaboration created by Pennutoh and Enlex, published by Pennutoh, and verified by Mullsy. As its name suggests, it is a generic, joke remake of Sonic Wave by Cyclic, and therefore has nearly identical gameplay, albeit more visible and featuring numerous moving objects. It is currently #59 on the Geometry Dash Demonlist, above Mirrored Calamity (#60) and below Edge of the Blade (#58).
The majority of the following gameplay description has been copied from the original level, Sonic Wave, due to having identical gameplay.
- 0-8% (Enlex): The level begins with a normal speed cube section with tricky timings and a short block maze that requires the player to click at the exact right timing to avoid hitting the blue jump orb in the second platform.
- 9-17% (Enlex): This part is a double-speed ship sequence with several saw-blades in which the player must avoid. There are also constant gravity and size changes with a few spikes between the "slopes".
- 18-28% (Enlex): This part turns the player into a short mini cube transition where the player must hit a gravity orb precisely after being bounced by several gravity pads. The player then transits into a slow ball section mainly composed of precise timings. The player later hits an x1 speed trigger and then a double speed trigger, which makes it harder to time the gravity changes. The player then enters a dual mini ball passage reminiscent of Windy Landscape, in which the player must switch the gravity at the exact right moment to avoid the two spikes on either side. After clearing the spikes, the player must jump right after they enter the cube portal to avoid crashing to the ceiling.
- 29-41% (Pennutoh): This part composes of a very difficult wave part with incredibly tight spaces with several saw-blades. The player later enters a mini-wave section with a series of saw-blades in which the player must avoid by going in a certain pattern. The player then switches back to a normal wave with more tight spaces and saw-blades, then enters a dual mini-wave section where the player must clear a series of triangular obstacles.
- 42-54% (Pennutoh): This part composes of a very difficult mini-wave section where the player must hold the space button to avoid the platform where the player must just barely avoid the spikes by barely letting go of the space bar. The player then enters a normal gravity portal with the same gameplay as before. This is followed by another tricky normal wave section, then a fairly open mini-wave section with one extremely tight space at the end. The player then continues to a spam-based dual wave section with a fake line trolling, then enters a mini-wave section where the player must click extremely fast and awkwardly to avoid all the saw-blades and structures.
- 55-64% (Enlex): This part includes a tricky half-speed cube section with numerous orb timings. The part transitions into a tricky double-speed robot section, and finishes with a triple-speed cube section with yet more orb timings.
- 65-80% (Pennutoh): This part is composed of another triple-speed wave section with very tight spaces, which slows to half-speed after two quick gravity changes. The player turns into a dual wave that has spaces that are not as tight as before. Then, the player turns back into a normal wave, though upside-down, and must continue to avoid the spikes, saw blades, and blocks. Halfway through, the player changes back into normal gravity. The level briefly turns to half-speed before going back to triple speed, and the player must maneuver through more tight spaces while occasionally changing gravity. The player enters a half-speed mini-wave section where the player must spam to avoid the blocks and sawblades above and below. Then, the player has to go through a tight space between slopes. One of the slope parts have bugged slopes.
- 81-86% (Enlex): The player then transitions to a very confusing normal and later triple-speed memory cube section that requires precise timing and clear memorization. A brief semi-auto section brings the player to the final part of the level.
- 87-100% (Pennutoh): The last part is a triple-speed wave section with tight spaces, which changes to a mini-wave section, which includes tight spaces and sawblades as same as before. Then, the player switches back to a half-speed normal wave segment where the player must precisely verse through the slopes and spikes; halfway through this, the speed changes to normal speed. The player then switches gravity shortly before entering a double and later triple-speed mini-wave section where the player must spam above blocks that spell "GG Cernusco :)". After that, the end screen is shown and the level ends.
- The password for the level is 210317.
- The level contains 108,262 objects.
- The level is 2m 2s in length.
- The level was rated on May 21, 2019.
- The level was rated seven months after the release.
- The level was initially placed at #7 on the Demonlist on May 28, 2019, above Spacial Rend (#8) and below Sonic Wave (#6).
- This addition to the Demonlist knocked Breakout Redux into the Extended List and Fexty into the Legacy List.
- When Generic Wave was first swapped with Sonic Wave, it knocked it off the Top 25. It was later swapped with it again.
- Many victors claim that it has annoying gameplay at the second wave and the second half.
- One of the wave parts have bugged slopes, it is unknown whether this was intentional or not.
Not to be confused with sonic wave infinity by cerufiffy and crashyy.
|Creator||Zimnior12 and Riot (hosts), Viprin (former host), APTeam (Salamander, Playerwombat, LuisLuigi, LiLium11, Brittank88, Reunomi, IncaKola, Destez, Requiem, Cynik, Nahuel2998, Pocketbuilder, Cybronaut, ZeroSR, Creeper4, Tribar, and Nickalopogas) (Verified by Xanii)|
|Last updated in||2.1|
|“||Legendary Demon by APTeam. Verified by Xanii. Legacy mode can be enabled with LDM Checkbox.||”|
Sonic Wave Infinity (SWI) is a 2.0/2.1 Extreme Demon mega-collaboration hosted by Zimnior12 and Riot, created by the APTeam, and verified by Xanii on May 30, 2021. It is a super-buffed remake of Sonic Wave by Cyclic and Sunix, an Extreme Demon Nine Circles level. The level was originally decorated by Viprin to be an alternative version of Sonic Wave that Riot would verify. An extension made by Wabbit and Aurorus was added to the level but removed after a short time. After Riot was beaten to Sonic Wave verification by Sunix in November 2016, he asked Cyclic and Sunix in succession to attempt to verify the level. Both made some progress, including a 68% run by Sunix on his Bloodlust-difficulty version. Unfortunately, neither managed to beat the level.
After that, the level did not receive much attention until April 2018. Zimnior12 announced that he and the APTeam were now in charge of redecorating the level, buffing it to a difficulty comparable to Tartarus. Due to Sunix's inactivity, Riot passed the verification to Technical in February 2019, but dropped the level a few months later, and verification transferred to Mycrafted. On December 20, 2019, Zimnior12 showcased the finished level for the first time. Mycrafted eventually dropped the verification and handed it off to Rori, who made slow progress on the level before eventully dropping the level and the verification being passed on to Xanii. Xanii eventually verified the level after 60,000 attempts. It is currently #2 on the Geometry Dash Demonlist, above Trueffet (#3) and below Tartarus (#1).
In June 2015, Korean player Cyclic released Sonic Wave, his new Nine Circles level. However, the level remained unrated due to a lack of a verification video, so he released a buff date in July with a proper video, and the level was rated for a short time. Players could not make much progress on the level, and many questioned Cyclic's legitimacy; this pressure from the community may have been the reason that led Cyclic to delete all his levels and quit the game. After he did, many players like Riot and Mefewe made significant progress on Sonic Wave. Cyclic later returned to the game but did not talk much about the level. In March 2016, he confessed to hacking his verification of The Hell Zone, a collaboration that was a rebirth of a 1.2 level by Sohn0924 with the same name. Alongside that, he also admitted to hacking both versions of Sonic Wave, and a day later he told Riot that he had hacked every Demon uploaded to his YouTube channel. He then proceeded to delete all his videos and seemed to quit the game for good.
Meanwhile, Riot and Mefewe had been making good progress on Sonic Wave, and Riot had asked Viprin to make a redecorated and buffed version of the level that he would verify, called Sonic Wave Infinity, to increase the chances of the level getting rated by RobTop. After Mefewe got a devastating 98% fail on his own buffed version of the level, he asked FunnyGame and Serponge to do the same thing, and they made a level previously known as Alter Sonic Wave but now known as Sonic Wave Rebirth. Since Riot seemed closer to verifying Sonic Wave Infinity than Mefewe was to verifying Sonic Wave Rebirth, they made a deal to increase the chances that both would be rated: Riot would only verify his level after Mefewe had verified his. Mefewe spent a long amount of time trying to verify his level, but never beat it, and Riot waited during this time. Riot quickly lost motivation and quit the game in June, possibly earlier. In the meanwhile, Aurorus leaked a copy in August with some extra buffs to the version he previously played (Two versions circulated at this point, one being the original copy Aurorus leaked on Riot's account and one having filters to make the level look darker, although some versions of the later have the dark filters removed).
Riot returned a few months later and announced that Wabbit and Aurorus would make an extension to the level. He said that he would try to beat the original version first, rather than risk dying at the extension in Sonic Wave Infinity and missing an opportunity to beat Sonic Wave. Eventually, he was beaten to it by Sunix, who verified and uploaded Sonic Wave on November 25. Riot tried but could not verify Sonic Wave Infinity, and in January 2017, he announced that he was quitting the game again due to finger pains. He then asked Cyclic, who had returned and was now legitimate, to verify Sonic Wave Infinity. He made several good runs, but was also hampered by finger pains and could not complete it. Riot has since played the version he gave to Cyclic on stream regularly, most recently in his December 2019 return stream.
In March, Riot gave a copy of Sonic Wave Infinity to KrmaL after seeing he upgraded to a 144hz monitor. Later that same month, Sunix uploaded a progress run of 25% on a super-buffed version of Sonic Wave Infinity. He said that Riot had permitted him to verify the level and that he would try to preserve its difficulty, which he said was most likely higher than that of Bloodlust. Over the next six months, he progressed more and more on the level, finally achieving a record of 68% on September 9. He did not make any more progress on the level and faded into inactivity in 2018 and early 2019.
Not much was heard of Sonic Wave Infinity until April 10, 2018, when Zimnior12 uploaded a video showcasing his redecoration of the first cube part. He explained that Riot had asked Zimnior12 and his creating team APTeam to redecorate the level after being impressed by their first project, The Apocalyptic Trilogy. Zimnior12 and his team began working on the level immediately, and he uploaded several videos throughout 2018 and 2019 showcasing the current progress.
Meanwhile, since Sunix was inactive, Riot, who recently had his YouTube channel terminated, was searching for a new verifier. In February 2019, he asked Technical if he wanted to verify Sonic Wave Infinity. He accepted, and shortly afterward Riot uploaded a final gameplay revision of the level on his new channel, featuring gameplay even harder than the version Sunix played on and said that the level was not going to be nerfed at all. In July, Technical abruptly dropped the level, citing the possibility of future stress during verification.
Riot quickly found a new verifier, Mycrafted, who practiced the level on and off during his streams while waiting for the decoration to be finished. On December 20, 2019, Zimnior12 showcased the full level on his channel. Mycrafted started to buff the level to near-impossible difficulty, and eventually, Zimnior12 posted another showcase of Mycrafted's version on June 28, 2020. However, Mycrafted had taken a break from Geometry Dash a few weeks earlier, which would end up in him quitting the game. Before Mycrafted quit, he stated he nerfed SWI down to Kowareta's difficulty, but this would later be proven false by Mycrafted himself.
On July 24, 2020, Mycrafted gave the verification to Rori, as he thought that would be the best decision. On July 26, 2020, Rori would do a run of the final wave, also known as a 73-100 run. Roughly 1 month later, on August 19, 2020, Rori did a 61-100 run on the level, which he would upload to his YouTube channel on August 28, 2020. However, Rori would go inactive on verifying Sonic Wave Infinity for about 2 and a half months, before finally getting kicked for inactivity.
Zimnior12 and Riot decided to hand off the level to Xanii, who uploaded a 59-100% run of Sonic Wave Infinity to his channel on November 19, 2020. 2 days later, Xanii uploaded a video titled "I am verifying Sonic Wave Infinity. (59-100 Again)" where he explains what happened to Rori. Xanii stated that Rori was booted from the verifier position by Riot himself for being too inactive, and then proceeded to give the level to Xanii. At the end of the video, he showed himself getting 59-100% again. After playing the level for five days, Xanii began to get progress by getting a record of 24%, and another record of 34% five more days later. Xanii would also upload a showcase of Sonic Wave Infinity that features the new changes he made to the level. He would continue to stream the level every single day to gain more progress and sure enough, he would gain a new record of 40% a week after the 34% death. However, after he performed a run from 24-56% (the entire first wave), and creating a video where he proves that he isn't hacking Sonic Wave Infinity, he took a 2-month break from Sonic Wave Infinity due to massive burnout from constantly playing the level every day.
During this break, he would beat levels such as Catalyze, Macabre, Artificial Ascent, and Wasureta. Xanii would also beat other versions of Sonic Wave, such as Generic Wave and the original Sonic Wave Infinity. Finally, on February 16, 2021, Xanii would return to Sonic Wave Infinity by making through the first wave and achieving a record of 52%. However, this section of activity would stop once again, as Xanii would take another shorter break to beat other levels like Blade of Justice, Arctic Lights, and Hyper Paradox. Soon enough, his activity to Sonic Wave Infinity would turn on and off, as he'd later get 54-100 but soon take another break.
At this time, Xanii started to verify Woodkid, which would take away his time for playing Sonic Wave Infinity. However, after Woodkid was switched to an auto-level therefore not needing a verifier, Xanii would go back to playing Sonic Wave Infinity, but still slightly less than before due to his motivation.
It was later announced on April 21, 2021, that Riot had split from the APTeam quite a long time ago, and that the version created by APTeam is no longer official. He also stated that the official version would be the original legacy version of Sonic Wave Infinity, around the same difficulty. It was set to be verified by Slithium. (He also stated that this case would be the same for Cosmic Cyclone, with the official being by Cirtrax and set to be verified by JakeN2436) Despite this, Xanii would continue to verify the APTeam version.
After 2 weeks, Xanii would pick up the pace a significant amount, with him getting multiple new bests within days of each other. First, he would perform an outstanding run of 24-100%, which is the first wave to the end of the level. Then, after receiving 55% three times and 56% three times, Xanii would gain 57% on May 5, 2021. Then, one day after receiving 57%, he would jump a bit further by receiving a new best of 63%. Just like the first weeks of the verifying process, Xanii would begin to stream the level every day until it gets verified. Finally, during a streaming marathon on May 15, 2021, Xanii would die at the final section of the level, specifically at 76% (which is equivalent to 92-93% without the end screen).
After Xanii died several times near the end of the level (specifically at 68%, 70%, 75% x2, and 78%), Riot would release an announcement on his Twitter account that if Xanii were to be the one to upload Sonic Wave Infinity to the Geometry Dash servers, he may reconsider making APTeam's version of the level official again. But, as everyone got their hopes up, Xanii announced 9 hours later that Zimnior12 would not be allowing Xanii to upload the level to his account. Later, Viprin himself would clarify that just because a level is not official, it does not mean that the level cannot be rated. He would also state that RobTop would be more likely to rate a level that is uploaded by the creator of the level, which is what happened with Sonic Wave Rebirth.
After a bit of consultation with the APTeam, Zimnior12 had the idea to possibly rename the APTeam version to "Sonic Wave Eternity" instead of the iconic "Sonic Wave Infinity" due to him believing that it would cause less confusion between Riot's official version and his version. When Zimnior12 asked for the community's opinion, a great number of players agreed that it would be the right decision. However, Xanii himself thought that renaming the level would simply cause all of the efforts he put into the level to disappear, and he proceeded to threaten to drop the level. Then, after careful consideration, the APTeam dropped the idea of renaming the level to "Sonic Wave Eternity".
Afterward, Xanii would get a bit unlucky with the last sections of the level. But unexpectedly, on May 28, 2021, Xanii would end up getting 82% on the level, which is the very last spam section in the level. From this point forth, his motivation dropped significantly, and as he later stated, "I now see why Mefewe quit." One could argue that this may be the worst fail in Geometry Dash history. Finally, on May 30, 2021, Xanii verified Sonic Wave Infinity. The level wasn't published instantly though, as Zimnior12 simply had to fix certain errors in legacy mode.
Later that day, Riot reconsidered the idea that two versions of Sonic Wave Infinity in the Top 10 on the Demonlist would be very bad for top players. He also stated that the only reason that he made the APTeam unofficial was that Xanii was taking many breaks, but now that the level was verified, he canceled his version and made the APTeam version official again.
On May 31, 2021, Sonic Wave Infinity was published to APTeamOffical's Geometry Dash account, as planned. However, Xanii unexpectedly published the same level to his account as well, even though he wasn't permitted to. While APTeam's version was official, some members of the community wanted Xanii's version rated instead since he was the verifier and because his version had the Michigun tribute at 5%. Some users made claims that the APTeam's version wasn't verified because it didn't have the balance changes made by Xanii. The two versions of the level sparked an entire debate on whether the APTeam's version deserved the rate or Xanii's version deserved the rate. But as expected, the APTeam's version was rated within a few hours.
But, just as the Geometry Dash community thought it was the end of any Sonic Wave Infinity rating drama, the level got unrated around 2 hours later, as it was discovered that there was an intentional trigger placement that caused the game to crash if the player went the wrong way during the last cube before the final wave. Xanii took advantage of this and removed the trigger placement in his version as an attempt to get his version rated. Xanii later stated that he added the trigger as a joke months earlier and forgot to remove it in the final release. Afterward, he decided to ask Elder Moderators to delete his version of the level because he didn't want to be involved with the drama anymore. Zimnior12 acknowledged the crash trigger and stated on Twitter that he would remove it from the level when he got home. Then, after the crash trigger was removed from the APTeam version, the level was rerated one day later, on June 1, 2021.
Despite being considered an upcoming Top 1, the level didn't place at the top spot on the Demonlist and was placed at #3. Several players such as Ryth and Dice88 stated that the level is easier than Tartarus and Cursed even stated that the level is "not top 3". However, other top players like Crisis stated that the level was Top 1 with no competition, stating that Sonic Wave Infinity was the hardest level he's ever played.
Ryth became the first victor with 12,440 attempts on June 6, 2021, spanning seven days after the verification.
- 0-6% (Zimnior12): The level begins with a simple normal-speed cube section with a few orb timings. A few spikes are protruding from parts of jump pads. Some platforms force the player to time their orbs even more precisely. A short auto section transitions the player into the next section.
- 7-15% (Salamander): Next is a double-speed ship section that alternates many times in gravity and size. The player must awkwardly maneuver around slopes, spikes, and gears. Three times during the ship, the speed becomes half-speed, and the player must perform a brief mini-ship "straight-fly" between four spikes. The part ends with a semi-auto double-speed mini-cube section that only has a singular blue orb timing.
- 16-23% (Playerwombat): The player enters a half-speed ball section with a few orb timings and sloped structures. The speed then switches to normal, and the player becomes mini for four orb timings before returning to normal-size, where they must time their inputs to avoid spikes on the platforms. Similar gameplay follows after a switch to double-speed, after which there is a triple-speed mini-ball dual section, where the player must avoid the spikes on the ground and ceiling with both icons, as at 50% in Windy Landscape. One jump as a triple-speed cube transitions the player into the next part as text saying "Sonic Wave Infinity" briefly enters the screen.
- 24-29% (LuisLuigi and Creeper4): At the drop, there is a triple-speed wave section with flashing and pulsing decoration, as is custom with most Nine Circles levels. This part features remarkably tight spaces and two gravity portals in rapid succession to throw the player off. Most of the structures have spikes on the walls that make the gaps even tighter. Halfway through the part, the wave becomes mini. They must go up and down to the beat of the song to avoid the gears.
- 30-35% (LiLium11): This part features blocks extending from the structures to buff the gameplay. There are also more sawblades and spikes on the walls. It starts with a triple-speed wave that requires plenty of awkward maneuvering, followed by a dual mini-wave with sloped structures and spikes on the ground and ceiling that the player must maneuver around.
- 36-41% (Brittank88 and Reunomi): Featuring brighter colors but fewer pulses, the next part begins with a triple-speed mini-wave section that requires the player to let go and immediately tap to avoid the spikes on the ground and ceiling. The player has to do it many times in quick succession with a gravity change in the middle. After this, it's a normal-size wave with more awkward maneuvering around octagonal blocks that take the place of sawblades, followed by a mini-wave section with a bit of spam at the beginning and two extremely tight spaces formed by extending spikes at the end.
- 42-46% (IncaKola): This part features a few spam sections as a triple-speed wave with a few gravity portals in the middle. After that is a mini-wave section with yet more spam, followed by a part that requires extremely awkward and precise movement around awkwardly-shaped structures with protruding spikes. The part ends with brief but tight controlled mini-wave spam around sawblades.
- 47-54% (Destez and Requiem): This part is a cube section with a ton of orb timings. The speed starts at half-speed but speeds up to double and triple-speed. In the original level, the orbs did not need to be timed very precisely and spamming allowed the player to pass this part. However, the new version added sawblades that force the player to time some of the orbs.
- 55-59% (Cynik): The player enters a triple-speed wave section not only with exceedingly tight spaces as before but with moving structures as well. The speed changes to half-speed a short way in, and the player must make three precise inputs. Following that is a triple-speed dual wave section where the player must avoid saw blades in the center of the screen and spiked structures moving in from the ground and ceiling.
- 60-63% (Nahuel): Next is a triple-speed wave section that is much brighter than most of the other parts of the level. The player must again avoid structures and sawblades and must also pass through fakes twice. After a few gravity portals, the speed changes to half-speed for a brief moment before the level returns to triple-speed with gameplay similar to the beginning.
- 64% (Pocketbuilder): In a seamless transition from the previous part, the player, as a triple-speed wave, must spam between two triangular structures with protruding spikes, after which the wave becomes mini and must again go up and down to the beat of the song to avoid the sawblades, as in LuisLuigi's part.
- 65-67% (Cybronaut): As a half-speed mini-wave, the player must spam gradually up a slope, being careful of crashing into the sawblades above. After a quick dip into a tight space between two structures, the player must do the same thing, except they must spam slowly downwards. After a few tight corridors at half-speed and regular speed and gray slopes covering up the structures, there is a space between some spikes and a gear that needs spam through them. The part ends with some more tight mini-wave spaces.
- 68-73% (ZeroSR): This part is a memory cube section that starts at regular speed but changes to triple-speed halfway through. The memory consists of a series of pillars with gaps. Some are fake, and the player must remember whether to jump or fall to the next. There are also blue jump pads in the pillars that can change gravity and attempt to confuse them. After this, a short semi-auto half-speed cube part leads to the final gameplay part of the level.
- 74-82% (Creeper4): The player enters the final gameplay section with an exceedingly tight triple-speed wave with more spiked structures, gears, and gravity portals that the player must awkwardly maneuver around. Partway through, the player must complete similar gameplay as the mini-wave. Following this is a half-speed normal-size wave section with a few gravity portals that require small wave movements to avoid spikes. After a similar bit at regular speed, the player finishes with some double and triple-speed mini-wave spam over some gears and spiked structures.
- 83-100% (Tribar and Nickalopogas): The final part of the level is the end screen, which features an intricate background and flashy effects. It starts by crediting the hosts, Zimnior12 (shown as "Zim12") and Riot, and the verifier, Xanii. At the same time, their cube icon appears on the right side of the screen. Then the view pans upwards, and the background fades to black as the names of the creators of the individual parts, the end screen (Tribar), the end screen background (Nickalopogas), and the original level (Cyclic) scrolling. Finally, the screen fades to black, and the message "GG" appears in the bottom right corner of the screen, signaling the end of the level.
- The level is free to copy.
- The level contains 246,292 objects.
- The level is 2m 28s in length.
- Powerbomb beat an unbuffed version of the old Sonic Wave Infinity by Riot and Viprin in July 2017. Unfortunately, his record was not accepted as completion of Sonic Wave on the Demonlist since it is technically not the same level.
- On March 11, 2021, Xanii jokingly asked the developers of Among Us to wish him luck on verifying Sonic Wave Infinity. To many people's surprise, the developers replied to Xanii's tweet stating, 'yooo good luck!!!!" This later became a running joke in the community, with some stating that the Among Us developers are the only reason that Xanii verified Sonic Wave Infinity.
- This is one of two Extreme Demons Xanii verified. The other level is Shibui, although this level is published by Xanii, unlike Sonic Wave Infinity.
- The level was initially placed at #3 on the Demonlist on June 29, 2021, above Zodiac (#4) and below The Golden (#2).
- This addition to the Demonlist knocked Factory Realm X into the Extended List for the second time and DARKENED into the Legacy List.
- Sonic Wave Infinity is part of the player-made "New RGB series", along with Tartarus and The Golden.
Tried, even entered, but she refused, Andrei Marina admitted, do not be afraid, if already entered everything will be fine, assured an experienced friend Marina reluctantly nodded, realizing. That she had no choice. Sveta looked around and also began preparations, trying to relax and stretch the entrance to the anus wider.
Andrei undressed and thoroughly lubricated the penis standing with a stake with lubricant, going up to Sveta, he slightly parted the entrance and poured. Some liquid around and checked: after lubrication, two fingers entered without any problems.Extreme Demon: Auditory Breaker 100% by LazerBlitz
The opportunity and do such a trick but already in the yard in the fresh air and I am sure that I will come up with an even more extreme entertainment for myself where I will be one step away from exposing my mother-in-law. If it is interesting, I will definitely share my news.
[email protected] Chelyabinsk region.
That its not entirely normal to do what Im doing was somewhere deep on the periphery of consciousness. In the meantime, the man who remained with us moved to my ass, easily entering it with his dick, wet from my saliva, besides, everything in the ass was well oiled with the sperm of her previous guest.
And therefore, I no longer even felt any special pain, but only groaned from the pleasant sensation of fullness.