Gta sa objects

Gta sa objects DEFAULT

object.dat

GTA IIIVice CitySan AndreasName in file Data type Description AObject namestringObject name. Maximum of 256 characters in length. BMassfloat1 to 50000 inclusive. Unit is kilograms. CTurnMassfloatThe description within the file says kg m^3 or some such dimension, but kg/m3 is actually the unit of density. However, kg/m2 is the unit of rotational inertia, which is sometimes referred to as "rotational mass" (and could be what "TurnMass" is referring to). DAir ResistancefloatNormalised between 1 and 0. 0 means complete air resistance, 1 means no air resistance. Most objects have a value of 0.99 for this attribute. EElasticityfloatHow much the object bounces when it collides with something. Normalised. 0 is the least bouncy, 1 is the most. FPercent Submergedfloat10 to 120. Most objects have a value of 50.0 for this attribute. GUproot ForcefloatThe magnitude of the force vector that must be applied to the object to remove it from the ground. Possibly Newtons, but no units given. HCollision Damage MultiplierfloatControls how much damage a collision with this object should do to vehicles. "0.1 - 5.0 ish" according to the file. ICollision Damage EffectintegerWhat happens to the object when it is collided with. Values:
= Nothing
= Changes model
= Smashes
= Changes model and then smashes
= Breaks
= Breaks and does not get regenerated when the area is reloaded

If either or is specified, extra breakable object information must be specified.

JSpecial Collision Response CasesintegerSpecifies if the game has a custom response for collisions with this object, and what the response should be if there is one. Values:
= Normal (no custom response)
= Lamp post
= Small box
= Big box (unused in the file)
= Fence section
= Grenade (unused in the file)
= Swinging door
= Locked door
= Hanging (like the punchbag in the gym)
= Pool ball
KCamera to avoid this objectintegerBoolean (written as 1 or 0, not true/false) that controls whether the camera should move around the object. LCauses ExplosionintegerIf not 0, Name of FxSystem should be a valid effect name. 0 if no explosion effect should occur. MType of FxSystemintegerWhen the explosion effect should be played. Values:
= No effect
= When hit
= When destroyed
= When either hit or destroyed (whichever is first)
N,O,POffset of FxSystemfloat[3]3D vector. Offset of the effect system from the pivot of the object. If , the game plays the effect at the point of collision. QName of FxSystemstringThe name of the effect to play. If there is no effect, should be used. (The file says it should be , but is used instead. is never used.) RSmash MultiplierfloatHow much larger the force needed to smash an object should be than the force needed to break it. In code:

Smashing always takes precedence over breaking so if , the object will smash and not break.

To prevent the object smashing, set a very large value so that it is impossible for the player to achieve the required smash force.

SBreak Velocity XfloatOffset velocity on X axis. Offset values are added to the velocity from the impact after randomness is factored in. TBreak Velocity YfloatOffset velocity on Y axis. UBreak Velocity ZfloatOffset velocity on Z axis. VBreak Velocity RandfloatThe maximum deviation from the velocity X/Y/Z values due to randomness. WGun Break ModeintegerObject behaviour when shot with a gun. Values:
= Immune to gun damage
= Breakable
= Smashable
XProduce Sparks on ImpactintegerWhether sparks are produced on impact (1) or not (0).
Sours: https://gtamods.com/wiki/Object.dat

Game Object ID List

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Main Page | General Information | Skins | Weapons | Vehicle Models | Textdraws | Object IDs

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Important
Note

This is not a complete list of all objects available in GTA:SA, this is just a small selection.

You can find a full list on the GTA San Andreas and SA-MP object model IDs made by Prineside DevTools.

Object IDs

Here are some of the most used object IDs, for a sorted list go here.

Credits to Allan:VCK

321 - Regular Dildo 322 - White Dildo 323 - Vibrator 324 - Small Vibrator 325 - Flowers 326 - Cane 327 - Girlfriend gift box small 328 - Girlfriend gift box large 330 - CJ's Phone 331 - Brass Knuckles 333 - Golf Club 334 - Night Stick 335 - Combat Knife 336 - Baseball Bat 337 - Shovel 338 - Pool Cue 339 - Katana 341 - Chainsaw 342 - Frag Grenade 343 - Tear Gas Grenade 344 - Molotov Cocktail 345 - Hydra / Hunter Missile (Use sparingly, crash prone in large quantities.) 346 - Colt 45 Pistol 347 - Silenced Pistol 348 - Desert Eagle 349 - Regular Shotgun 350 - Sawn-Off Shotgun 351 - Combat Shotgun 352 - Micro Uzi 353 - MP5 354 - Hydra Flare 355 - AK47 Assault Rifle 356 - M4 Assault Rifle 357 - Country Rifle 358 - Sniper Rifle 359 - Rocket Launcher 360 - Heat Seeking Rocket Launcher 361 - Flamethrower 362 - Minigun 363 - Satchel Charges 364 - Detonator (Useless without satchels). 365 - Spray Paint Can 366 - Fire Extinguisher 367 - Camera 368 - Night Vision Goggles 369 - Infra-Red Goggles 370 - Jet pack 371 - Parachute 372 - Tec-9 373 - Armour model (No Effect) Credits To Brodi 700 - Small Tree 701 - Small Thick Bush 702 - Small Thin Bush 703 - Big Tree with lots of Bushes Surrounding 704 - Big Tree 705 - Big Tree with some Bushes Surrounding 706 - Gigantic Tree with some Bushes Surrounding 707 - Big Tree with some Bushes Surrounding 708 - Big Tree with some Bushes Surrounding 709 - MASSIVE Tree with some bushes 710 - Palm Tree 711 - Short Palm Tree 712 - Short&Thick Coconut Tree 713 - Medium Tree 714 - Gigantic Tree 715 - Huge Tree 716 - Palm Tree on a Stand 717 - Small Tree on a Stand 718 - Big Palm Tree on a Stand 719 - Huge Tree 720 - Huge Tree 721 - Massive Tree 722 - Gigantic Tree 723 - Big Tree 724 - Biggest Tree(I found so far) 725 - Huge Tree Credits To Brodi 1000 - Car Spoiler 1001 - Car Spoiler 2 1002 - Car Spoiler 3 1003 - Car Spoiler 4 1004 - Car Hood Scoop 1 1005 - Car Hood Scoop 2 1006 - Car Hood Scoop 3 1007 - ??? 1008 - 1x NOS tank 1009 - 5x NOS tank 1010 - 10x NOS tank 1011 - Repeat of 1004? 1012 - Repeat of 1005? 1013 - Headlights 1014 - Repeat of 1000? 1015 - Repeat of 1002? 1016 - Repeat of 1002? 1017 - ??? 1018 - Exhaust Pipe 1019 - Exhaust Pipe 2 1020 - Exhaust Pipe 3 2918 - Mine 1433 - Table 1484 - Beer Bottle 1486 - Other Beer Bottle 1518 - Television 1655 - Ramp 1765 - Chair 1766 - Couch 1211 - Fire Hydrant 1209 - Vending Machine 1227 - Save Disk 1222 - Barrel (Non Explosive) 1225 - Barrel (Shoot it to make it explode) 1340 - Chili Dogs Stand 2222 - Donuts 2985 - Mounted Machine Gun 2964 - Pool Table 3267 - SAM missile launcher (Area 69 / SF aircraft carrier) 3279 - Area 51 lookout Tower 3761 - Shelfs 4563 - Sky Scraper 8493 - Ship in Las Venturas 9900 - Star tower 13592 - Loop the loop 13594 - Ring 5482-5512 - Roads! Thanks to morojr Everything between 966 and 998 969 - electric fence 981 - 5 road blocks in a row (from island-access blocking) 1206 - vending machine <--- Use This = Crash 1210 - briefcase 1216 - phone booth 1219 - palette 1223 - lamppost 1341 - ice cream cart 1342 - noodle stand 1378 - huge crane 1384 - top part of construction crane 1383 - crane stand 1543 - bottle of beer 1562 - white jet seat 1572 - airport trolley 1608 - shark 1609 - turtle 1612 - submarine (from SF port, huge) 1622 - security camera 1684 - construction container

Credits to Crazyfurie

384-393 - Clothes based Objects <---Crashes game 394-397 - Something to do with hands 301-319 - Cut scene Objects (Like CJ's Suitcase, ETC...) <---?Freeze Game? SAMP-Server crashes? 5269 - wall of boxes 17019 - lots of containers (big object) 1257 - bus stop 1686 - Fuel distributor 16776 - Peckers Feed And Seed Chicken 3345 - Caravan by Abandoned Airport

761 - sm_drybrush_sm1

923 - Packing_carates2 933 - CJ_CABLEROLL 944 - Packing_carates04 1338 - BinNt08_LA 1372 - CJ_Dump2_LOW 1415 - DYN_DUMPSTER

1 - Some kind of garbage?

Credits to Spectre

1210 - briefcase w/target circle 1211 - fire hydrant 1212 - money packet 1213 - small octagonal cap ? 1214 - octagonal concrete post 1215 - octagonal concrete post with light 1216 - public phone stand 1217 - 50 gal drum (plain) with target circle 1218 - 50 gal drum (toxic) with target circle 1219 - wood pallet 1220 - cardboard box (closed) 1221 - cardboard box (closed) 1222 - 50 gal drum with glowing coals 1223 - single light post 1224 - gray crate 1225 - closed 50 gal drum (toxic) 1226 - curved single highway lamppost 1227 - locked green trash bin 1228 - striped work horse 1229 - bus stop/no parking/bus schedule sign 1230 - cardboard box (open) 1231 - short straight double lamppost 1232 - short straight single lamppost 1233 - no parking sign 1234 - phone here sign 1235 - trash can frame ? 1236 - big blue trash bin with flies 1237 - orange & white warning barrel 1238 - traffic cone 1239 - info icon 1240 - heart (health pickup) 1241 - power pill 1242 - armor 1243 - big buoy 1244 - gas pump 1245 - slanted wooden ramp 1246 - small disappearing triangle thingy ? (looks like shrapnel) 1247 - bribe 1248 - gta3 sign 1249 - mail box 1250 - big home mail box 1251 - long horizontal striped pole 1252 - bomb from GTA3 that blew up the bridge from Portland to Staunton...Thanks to Allan 1253 - Photo Op icon (not visible without camera)...Thanks to Allan 1254 - skull 1255 - wooden chaise lounge 1256 - train station bench 1257 - bus stop shed 1258 - mail box 1259 - huge billboard 1260 - big billboard 1261 - small billboard 1262 - single traffic light 1263 - dual traffic light 1264 - larger plastic garbage bag with flies 1265 - smaller plastic garbage bag with flies 1266 - big billboard 1267 - big billboard 1268 - big highway billboard 1269 - gray parking meter 1270 - red parking meter 1271 - wooden crate 1272 - blue house icon 1273 - green house icon1274 - money icon ($) 1275 - blue t-shirt icon 1276 - TIKI figure with target circle 1277 - save disk icon) 1318 - white arrow pointing down 1319 - parking lot ticket taking post 1320 - side-road-on-right traffic sign 1321 - side-road-on-left traffic sign 1322 - curved-road-ahead traffic sign 1323 - T-intersection traffic sign 1324 - 4-way-intersection traffic sign 1325 - big billboard Anything immediately below 1210 or above 1325 crashes my server when used with AddStaticPickup...

Credits to *AU*Ownage

1456 - ghetto-fence 1457 - ghettodog-house 1458 - china cart 1459 - construction thing 1460 - ghetto-fence2 1461 - boat bumper thing 1462 - ghetto-wall 1463 - wood stack 1464 - bridge walkway 1465 - construction walkway 1466 - construction walkway 2 1467 - construction walkway left end 1468 - chain-fence 1469 - construction walkway-glass 1470 - porch corner 1471 - porch logn part 1472 - ghetto steps 1473 - ghetto ramp 1474 - ghetto ramp with legs 1475 - ghetto ramp with legs on left 1476 - ghetto 4th table thing 1477 - ghetto ramp with legs on right 1478 - mailbox-whitemetal 1479 - ghetto overhang 1480 - mini wedding thing 1481 - BBQ grill 1482 - ghetto overhang 2 1483 - ghetto low roof 1484 - R*beerbottle 1485 - BIGGWEED! 1620 - air vent grate 1663 - Single chair (SF Driving school chair)

Credits to sacky

1971 - kb_flykiller 1972 - kb_cuntopdisp2 2060 - CJ_SANDBAG 2775 - CJ_AIRPRT_MON 2790 - CJ_ARRIVE_BOARD 2792 - CJ_AIR_D_1 2793 - CJ_AIR_D_2 2794 - CJ_AIR_D_3 2795 - CJ_AIR_D_4 2796 - CJ_AIR_D_6 3265 - "Will be shot" sign 3267 - roof 3505 - Pinacle Tree 3890 - lib_street09 3891 - lib_street08 3893 - lib_street05 3894 - lib_street11 3899 - lib_street04 3900 - lib_street12 3910 - trackshad05 3914 - snowover02 3919 - lib_main_bistrotop 3920 - lib_veg3 3921 - lib_counchs 3942 - bistrobar 3943 - mid_staircase 3944 - bistro_blok 3961 - Boxkitch 3962 - lee_Plane07 3963 - lee_Plane08 3964 - lee_Plane09 3965 - lee_Object11 3967 - AIRPORT_int2 3968 - AIRPORT_FRONT 3969 - BAG_BELT2 3970 - CJ_CUSTOM_BAR 3971 - CJ_BAG_RECLAIM 3972 - mon1 3973 - CJ_BAG_DET 4504 - cuntw_roadblockld 4505 - cuntw_roadblock01ld 4506 - cuntw_roadblock02ld 4507 - cuntw_roadblock03ld 4508 - cuntw_roadblock04ld 4509 - cuntw_roadblock05ld 4521 - CE_Flintwat01ld 4522 - CE_Flintintld Credits to Leopard 2589 - hanging meat 2581-2588 - porn 2868 - candle 2888 - minigun base 2886 - cellphone 2890 - skip ramp 2781 - ATM 2941 - Cash Register "Credit to Brodi" 2942 - Another more realistic ATM "Credit to Brodi" 2943 - ATM (destroyed) 3067 - ATM frame (mostly destroyed) 2791 - airport arrival etc.

Credits to *SRxC*ConTron

4516 - roadblock 4524 - big roadblock 4527 - small roadblock 1459 - breakable small roadblock - police swat thing 1422 - unbreakable small roadblock 13667 - monkey man! 13666 - loop big 13629 - TV screen 1593 - stinger Pirate Ship from LV = 8493 Staircase = 6976 A Shark! = 1608 The loop from interior stunt stadium = 13592 9900 - big skyscraper SF 1600-1609 - fish 1598 - ball 9455 - big land mass 11490 - torenos ranch 3556 - small blue house 3557 - small purple house 3590 - small house 3608 - mansion 3609 - big house 3608 - big house 3619 - villa 3607 - villa 1431 - 5 boxes 1432 - round table with 3 red chairs 1433 - bar table 1427 - road blocker 1378 - big yellow crane 1384 - top part of yellow crane 1383 - crane stand 3872 - floodlight beams 1655 - jump 14866 - bed 3461 - torch (with flames) 3243 - teepee 3279 - area51 tower 1596 - satellite (small) 1278 - stadium light 1271 - crate 2780 - smoke machine

Categories: Scripting Documentation | Objects

Sours: https://sampwiki.blast.hk/wiki/Game_Object_ID_List
  1. Used lifetime kayak
  2. 8ft pillow
  3. Tractor hydraulic filter

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Sours: http://weedarr.wikidot.com/how-to-find-an-object-id
TUTORIAL - GTA SA - How to Rig Custom Map Objects!

 Furniture, Kitchen Items, Office Items



Airport Items, Sign, Toys.

Bar Items, Dining Table and Chairs, Benches.

Construction Stuff, Ladders, Stairs, Others

Doors, Glass Windows, Garage Door,.
 Vending Machine, Dining Items, Food.
 Clothes, Hats.

Benches, Dining Table + Chair, Furniture, Stool, Office Items.

Casino Items.

Furniture, TVs, Kitchen Items, Bed, GYM Items, Toilet Items.

Fishes, Beach Items, Sea Plant.

Stairs, Others.

Stunt Items.

Plant, Pot, Bushes, Flowers.

Exploding Items, Barrels, Other Structure Items and Signs.

Box, Containers, Toys in box, Barrels.

Cashier Items, Food, Toys, Store Items.

Kitchen Items, Furniture.

Trash Items, Boxes, Furniture, Pile of rocks and trash.

Lamp Post, Traffic Light, Tent, Others.

Area 51's Items, Office Items, Rockets, Others

Rocks

Trees.

Road Sign, Sign, Statue.

Sours: http://gtasamodelid.blogspot.com/p/blog-page.html

Sa objects gta

For the evening, Viola prepared carefully. A table for two was served in the living room by the fireplace, and a menu for a light exciting dinner was thought out. After taking a fragrant bath, Viola chose an outfit for a long time and meticulously. Irina gladly helped her with this. We settled on a tight cocktail dress that left Violina's gorgeous legs exposed.

BLENDER TUTORIAL: Export objects in gta sa

Everything inside her was hot and wet. Her ass was bursting with the cock filling him and the sperm of those guys. Under my pressure, it flowed in thin streams from both of its holes. Having fucked her a little in the ass, I moved my dick into her pussy, and so I changed the hole I used several times.

Now discussing:

Then she taught me how to pull the penis out of the vagina for a few seconds, when I felt that I. Was about to finish and then insert it to her again, and so gradually I learned to fuck my wife for a long time, bringing her to orgasm and only then after her to finish myself. this time not together, Oleg and his daughter worked at Marina and me in front of the stove.

At first, the dock moaned piteously, then the son-in-law roared, ending and I kept fucking my wife, Marina sniffed, moaned lightly, but did not get to. The condition.



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