Sonic rivals silver

Sonic rivals silver DEFAULT

Silver the Hedgehog

Silver the Hedgehog

Silver the Hedgehog (シルバー・ザ・ヘッジホッグ Shirubā za Hejjihoggu) is a fictional character in the Sonic the Hedgehog series. He is an anthropomorphic hedgehog hailing from two hundred years into the future where his role is to protect his time by changing the catastrophes of the past, thus preventing the ruining of his era. For his mission, Silver makes use of his psychokinesis, an ability from his time that is considered the norm,[1] which allows him to move objects with the power of his mind.

Silver is a kindhearted and well-meaning individual, driven by a strong sense of justice to right the wrongs of the past to uphold peace, though he is somewhat naive and immature. Despite the monumental tasks he may have on hand, he is an optimist and will do whatever is required to protect the world.

Concept and creation[edit]

Silver's creation was inspired by Sonic the Hedgehog (2006) early development stages, where the development team was making huge levels with multiple paths through them. With a new physics engine giving a lot of depth to the game experience, they decided they wanted to include a new character with unique abilities for an alternate way to play through the levels. This lead to Silver being given his psychokinetic powers.[2] Early drafts describes Silver as having "special powers" of unknown origin drawn from the Chaos Emeralds, but this was rejected in the final game.[3] Shiro Maekawa based Silver's character on Future Trunks from the Dragon Ball series.[4]

According to Sega Mega Drive Ultimate Collection interview with Sega developer Shun Nakamura, Silver's abilities were originally designed for a different action game with the character not meant to make an appearance.[5] During the development of Sonic the Hedgehog (2006) in 2005, another action game Sonic Team developed, yet later cancelled, named Fifth Phantom Saga featured core gameplay mechanics that focuses on the use of abilities similar to Silver's. Wanting to incorporate features emphasizing Silver's abilities, the team sought to give the character new attributes that no other Sonic characters had. The design team developed over fifty different concepts for the character before reaching his final look,[2] where early sketches included a hedgehog-like animal wearing a futuristic headset and markings on its hair. When the team first started and had no idea what direction to follow, someone came up with the idea of a character with Sonic's scarf-like hair, but in more volume. From this idea, the team pursued the idea for a mink named "Venice" (ヴェネツィア?), after Venice in Italy, the place Soleanna is based on.[2][6] However, the developers ultimately decided against this, fearing a mink would not blend in with the rest of the characters. After much discussion, the team finalized Silver as a hedgehog.[2]

The next thing to do was choosing the color of the character. Orange was originally used for his fur for exploration, but they soon moved away from that in favor of a white-gray fur. While developing the character models and textures, they focused on using the hardware to develop the textures rather than just using simple white-gray, which led to Silver's color and name.[2]


Silver is a very light gray (almost white) anthropomorphic hedgehog with white fur on his chest surrounding his neck with gold eyes and tan skin. He has two large spines at the back of his head, while at the front of his forehead there are five distinct spines flared up and back, the two final ones covering up most of his ears.

For attire, he wears white gloves with cyan circles with lines sticking out of the bottom leading to his golden bracelets accented in cyan. The tops of his boots are of a similar fashion with a red gem set in gold. The rest of his boots are navy blue, white and cyan.


Silver is best described as having "a strong sense of justice" and it is this personality trait that motivates him to head back into the past to correct the future. He believes in standing up for those who can't stand up for themselves. This led him to accept Blaze when everybody else was teasing her for her pyrokinetic abilities. When he pursues an enemy, he does so with a relentless determination. He makes alliances and rivalries very easily and takes people's word without question; this makes him easily tricked by others. According to his character profile in Sonic Generations, he is an optimist (though as stated by himself in Sonic Forces, while an optimist, he is also a realist).

Although seemingly serious on the outside, an interview states that Silver is young and somewhat immature.[7] Blaze comments on this several times and describes him as naïve and insecure when he is alone. Owing to his naivety, Silver also has no idea of how to engage in more informal conversations with others; when Sonic tried trash talking with Silver during Dodon Pa's Grand Prix, the latter took many of Sonic's statements so literally that Sonic noted that he took all the fun out of such banter. Silver is also a regular sweetheart, always ready to protect those in need and lend a helping hand. He generally keeps a positive attitude and never gives up hope, no matter how objectively hopeless the situation.

Silver wears his heart on his sleeve. He feels anger and joy intensely and loudly, but his sadness is silent and hardly, if ever, marked by tears. He lets his rage control him and cheerfully remarks on the things that make him happy, but hardly says a word in his sadness, though it is visible to everyone. However, though he may feel sad, he never gives in to despair, always looking for a solution the right way. His determination and little regard for pain can make him a very frightening opponent.

Silver is very courageous and brave, willing to fearlessly sacrifice himself for another in a heartbeat. Utterly unflinching in the face of danger, he is courageous almost to the point of foolishness and is the focus on snuffing out evil with little regard for his own safety.

Despite Silver's naivete and general lack of critical thinking, he is not outright slow-witted. Even Eggman Nega called him perceptive, and Silver was the first to see through his otherwise perfect disguise. With little information to draw upon, he lets his intuition guide him, but as a relatively isolated person, he has little understanding of interpersonal relations or the subtle tools of manipulators.

He apparently has a competitive streak and gets a little snotty and a prickly attitude in the heat of the moment, as seen in Sonic Rivals 2; when you play as him and pass your rival, he'll say, "I'm better." or if you win a race or battle, he says, "Who's the best?" In Sonic Riders: Zero Gravity, when you win a race he says, "I am not to be trifled with!" and in Sonic Free Riders he sneers "'LATER!'" upon cruising past a fellow competitor. In Sonic the Hedgehog (2006), he generally refers to the Iblis monsters and Eggman's robots as "trash," and typically congratulates himself with a smug tone upon dispatching a roomful of them.

When meeting anyone that gets in his way, particularly in Sonic Rivals and Sonic Rivals 2, Silver can be very short-tempered and bossy towards anyone that's not explicitly helping him in his mission, sometimes even becoming directly hostile and start a fight on a bad choice of words.

When Silver is not focused on his current mission or does not have a task at hand, however, he is very friendly, helpful, and a good companion to have around.

Powers and abilities[edit]


Silver's main power is his psychokinesis, the ability to manipulate the environment around him with the power of his mind. Silver is a definite master of this skill, being able to telekinetically grab and move up to several objects many times his own size and weight as both a single- or collective mass, his most impressive feat being his Meteor Smash attack where he forms a compressed ball of objects over twenty times his own size and could potentially weigh a net total of several tons. However, it is unknown how much he can grab at once. Silver can also use his psychokinesis on himself to enable him to not only hover but also fly at speeds rivaling Sonic's. Also, his psychokinesis doubles as a force field, as seen in Sonic Forces when he used this ability to fight a powerful being like Infinite to a brief standstill. Granted, Silver did get overpowered by Infinite, but he still hit him with enough force to make him drop a Phantom Ruby prototype.

Silver's psychokinesis is a powerful force of its own. With it, he can exert enough pressure to bend half a meter thick steel bars, crush robots with a single grab, and immobilize others' movements completely. When repelling objects with his psychokinesis, Silver can throw them with enough force and speed to crush metal, fly tremendous distances, and even stun enormous monsters such as Iblis. Additionally, Silver can also use his psychokinesis to grab onto certain non-solid objects, such as fireballs and certain types of energy blasts.

Silver can also use his psychokinesis to project pure psychic energies that he can manipulate into energy-based attacks, such as sharp blades, pulses to strike his targets at all ranges, and an even burst of energy that can paralyze his targets.

Besides the offense, Silver can apply his psychokinesis for his other abilities. He can use it for the ability of ESP, giving him extra-sensory perception that allows him limited telepathy, but so far only enough to induce limited vertigo in others. He can also use it to teleport himself over short distances instantaneously by warping space.[8]

Physical abilities[edit]

While not shown during his introduction, Silver is capable of moving at super speeds which are an innate talent that members of the hedgehog species possess.[9] As seen in Sonic Rivals and Sonic Rivals 2, Silver is capable running at speeds comparable to Sonic and Shadow's, without wearing down. Also, as another example, he is also seen on the loops within Crisis City from Sonic the Hedgehog (2006), able to maintain his running speed without falling, like Shadow was seen if done in a similar manner when finishing the first stage of Crisis City.

Silver has incredible physical durability and endurance as seen in the console/PC version of Sonic Generations, where he withstood several hits from Sonic's Homing Attack, slid along the ground for long distances without harm, and even managed to survive being buried under what could be worth several tons of debris.

Silver has proven himself to be very acrobatic and agile, being able to jump and move gracefully through midair, both with and without the aid of his psychokinesis, and can grind on rails at high speed to match up to various character's, such as Sonic and Shadow while wearing combat boots, of an exception to stay in a single pose, which his skills are nigh-incomplete, as a testament to his balance and agility. He also has lightning fast reflexes and senses, being able to mimic and cope with approximately even Sonic and Shadow's movements. Additionally, he can do amazing feats as well, such as picking up objects while moving through midair at high velocity, catch bullets with his psychokinesis, or causing any monster he comes into, to be suspended, in anyway combining his impressive accuracy with his psychokinesis, he is able to throw enemies and heavy objects at the same speed as the projectiles, without his arms getting tired. Silver also possesses above average physical strength, capable of pushing things several times bigger and heavier than himself.

Silver has demonstrated the ability to harness the power of the Chaos Emeralds to empower himself or even perform Chaos Powers. So far, the only Chaos Power he has been able to perform is Chaos Control, which lets him warp time and space, sealing anybody along with him into another dimension that he can choose. However, this was mentioned by Blaze the Cat, at the end of Silver's Story from Sonic the Hedgehog (2006), and he can empower himself by enhancing his own abilities, or to an additional extent, give him unlimited Psychic Energies for his psychic attacks.

Combat skills[edit]

Silver is one of the most powerful and profound fighters in the series, as he can fight on par with the most battle-experiences individuals in the series. He has been hinted to hold about the same power as Shadow the Hedgehog, and in Sonic the Hedgehog (2006) he was able to fight Shadow to a stalemate and almost brought Sonic to the brink of death, though Sonic was being careless during their fight in the latter case.

Fighting style[edit]

In combat, Silver relies heavily on his psychokinesis and using the environment to his advantage. Unlike most other characters who utilize close combat, Silver focuses on long-range attacks. When fighting, Silver constantly keeps his distance from the enemy, as he needs a moment to concentrate for an attack, which will leave him vulnerable. If an opponent does get too close, however, he can grab them with his psychokinesis and throw them away.

Silver's main method of attack is picking up objects around him with his psychokinesis and hurtle them at his opponents. Occasionally, he can also rearrange these objects into colossal conglomerated shapes as more effective means of attacking, such as giant balls to bowl over opponents and train-sized battering rams. If projectiles are shot at him, Silver can grab them in his psychokinesis and throw them back at the opponent, effectively allowing him to turn his opponents' power against them.

When times call for it, Silver is capable of going on the offensive with hand-to-hand combat, as seen in his battle with Shadow in Sonic the Hedgehog (2006), and in Sonic Rivals and Sonic Rivals 2 where he would attack enemies with physical strikes. However, his proficiency with this type of combat is unclear, as he has only demonstrated a limited range of punches and Spin Attack maneuvers. He seems unskilled, given his reckless, telegraphed, and easily blocked charges at Shadow during their fight, and it may be that Silver will only use physical combat as a desperate last resort.

Techniques and moves[edit]

Most of Silver's signature techniques and moves revolve around the use of his psychokinesis, which has a broad range of applications. His most of his offensive attacks involving using the objects around him as projectiles and discharging psychokinetic energies.

Silver's most used technique is his Psychokinesis, which lets him pick up objects around him for him to manipulate, and bend and move objects. His Levitate technique, which he uses to make himself airborne, increases his speed and movement abilities to levels matching those of the fastest and most agile characters in the series. Also, his Teleport Dash allows him to dash small distances at light speed.

With his Grab All technique, Silver can grab and manipulate everything around him or objects that come too close to him, and send them flying at his enemies. To throw objects with greater force while they are in his psychokinetic grab, Silver can use his Hold Smash and Psycho Smash to charge up his psychic energies and use them to throw objects at high velocities. Also, in Sonic Generations, Silver can perform a powerful attack called Meteor Smash,[10] where he gathers a large ball of surrounding objects and launches it, after which it rolls along the ground, crushing anything in its path.

By channeling and manipulating his psychic energies, Silver can perform unique energy-based attacks, like his Psycho Shock and Psycho Smash that let him charge pulses of energy that can paralyze opponents and machinery, and with his Psychic Knife,[11] Silver can form and throw a sharp and deadly blade of energy at the enemy. He can also perform his ESP move, which sends out a wave that attacks the minds of others, leaving them disorientated and confused.

In Sonic Rivals and Sonic Rivals 2, Silver is shown to utilize the Spin Attack where he curls tightly into a concussive ball while in locomotion to damage, mow down, or burrow through obstacles and foes. With the Spin Jump he attacks foes by landing on them, with the Spin Dash he curls up and shoots forward at high speed to break barriers or mow down enemies, and with the Homing Attack he homes in on an enemy to attack.


As seen during Dodon Pa's Grand Prix, Silver has excellent skills when it comes to driving and racing in racecars like the Lightron.


Super Silver[edit]

By using all seven Chaos Emeralds, Silver can enter a Super State, transforming him into Super Silver. In this state, all of Silver's abilities far surpasses his normal ones, including his psychokinesis which has been greatly amplified. He is as well able to fly without his psychokinesis and is nearly invulnerable. However, this transformation consumes a lot of energy and requires Rings to be maintained.

Color Powers[edit]

By harnessing different variants of Hyper-go-on from Wisps, Silver can use specific Color Powers to transform into a certain form, such as a drill, a laser or even a planet, each one possessing its own unique abilities. So far, Silver has been able to transform into the Cyan Laser, Yellow Drill and Indigo Asteroid. However, these transformations require a steady supply of Hyper-go-on to be maintained.


  • Silver will lose his focus when using psychokinesis if he is caught off guard or hit by a surprise attack.
  • If he overuses his psychokinesis, Silver can become extremely fatigued, and will need Rings to regain his energy.[12]


Blaze the Cat[edit]

Blaze the Cat is Silver's best friend who is like an older sister to him.[13] In Sonic the Hedgehog (2006) exclusively, she has lived with him in his time period for a while. She works with Silver as a partner and because she is able to sense his flames, it is she who informs him when Iblis reincarnates. They constantly work together to beat the infant Iblis back into the lava from whence it came. Silver is also emotionally dependent upon Blaze; he becomes very insecure when alone, and it is usually Blaze who helps Silver back on his feet. Before she vanishes from their world at the end of Silver's story, Blaze reveals that she always liked Silver's naivete, leaving Silver deeply saddened after he is forced to seal her in another dimension. Ironically, while Silver's main enemy is a creature called the Flames of Disaster, and controls fire, Blaze also controls fire, which is why Iblis could be sealed inside Blaze.

In Sonic the Hedgehog (2006), Silver respects Blaze and looks to her for guidance, validation, and emotional support. He was also one of the few who did not tease Blaze about her pyrokinesis. Aside from that, they both share the same core desire to help others and bring evil to justice at any cost, and they both pursue their goals with unwavering determination. Because they share ideas and because Blaze's logical mind grounds Silver's more emotional one, she keeps him pointed in the general vicinity of the right direction. Her maturity and focus make up for Silver's immaturity and inexperience.

After the defeat of Solaris, the timeline was altered and it appears that Silver's encounter with Blaze was erased, leaving them with no personal relation or knowledge of each other.

Silver and Blaze reappear together in the DS version of Sonic Colors in the 3rd mission on the Sweet Mountain where Silver points out how their fighting styles are similar. While Silver was not able to recall his memories of his partnership with Blaze in Sonic the Hedgehog, he was able to recall the familiar feeling of having worked together with her. In Sonic Generations, Blaze and Silver can be seen talking to each other at Sonic's birthday party.

Even though the erasing of timelines left Silver and Blaze with limited personal knowledge of each other, references about their former partnership has been presented many times in the series after Sonic the Hedgehog (2006), such as in Sonic and the Black Knight where Sir Galahad and Sir Percival (Silver's and Blaze's counterparts) are described as companions and in Mario & Sonic at the Olympic Winter Games (DS version), where Silver and Blaze reappear together and challenge the player to a Ice Hockey and Dream Ice Hockey (Fever Hockey) game.

In Mario & Sonic at the Sochi 2014 Olympic Winter Games and Mario & Sonic at the Rio 2016 Olympic Games, Silver and Blaze have a unique gold medal pose if they work together in a team event.

In Team Sonic Racing, Silver and Blaze are on a team with Vector and they appear to have a close and friendly relationship. At one point in the story, Blaze becomes concerned when Silver starts to become weary of the race.

Sonic the Hedgehog[edit]

In Sonic the Hedgehog (2006), Sonic the Hedgehog is claimed by Mephiles to be the "Iblis Trigger" that set Iblis free years before Silver's time, thus dooming the world to ruin. Initially, Silver was bent on stopping Sonic from unleashing Iblis into the world, speaking of the "Iblis Trigger" with contempt. However, he found his resolve and hostility towards Sonic wavering after seeing the way that Amy revered him as a hero. He changed his mind entirely after Shadow explained that Mephiles lied to him about Sonic and seeing the Iblis' origin. He, therefore, helped Sonic through Kingdom Valley, and the two of them eventually befriended. Since Elise blew out the Flames of Disaster at the end of the game, Sonic and Silver never met during this adventure leaving them with no personal relation or knowledge of each other until later games in the series.

In Sonic Rivals, he and Sonic encounter each other for the first time. Sonic isn't fond of Silver's "attitude" when they meet and the two did not exactly see eye-to-eye, so they battle each other throughout the rest of the game. At the end of the game, though, Silver willingly teams up with Sonic and came to respectfully acknowledge his bravery. When they meet again in Sonic Rivals 2, Silver is again competitive towards Sonic and his partner, Tails. In these games, at least, Silver seems to find Sonic and his carefree attitude annoying, harboring an opinion of the blue hedgehog similar to Shadow's. It's likely that Sonic's apparent inability to take things seriously rubs Silver the wrong way.

In Sonic Generations, Silver's relationship with Sonic seems to have improved and is a lot friendlier. After he is convinced that Sonic is the real Sonic and not an imposter, Silver happily hands over his Chaos Emerald and, later, gladly accepts Sonic's challenges to a rematch, claiming that it should be fun. After time was restored, Silver, along with Shadow, shows up and celebrates at Sonic's birthday party. In Mario & Sonic at the Olympic Winter Games, Silver, after being defeated in Cubyrinth, casually asked how Sonic was doing. This could mean that Silver only feels hostile towards Sonic when he worries that Sonic might interfere with his plans to save the future. In relaxed situations, the two seem to be friendly rivals.

In Sonic Forces, Silver's relationship with Sonic became stronger than ever when he teamed with Sonic's friends to protect the Earth from the Eggman Empire. He mourned but accepted the thought of Sonic might be dead at the time after it was learned he was defeated by Eggman's new lieutenant, Infinite. However, when Sonic was discovered to be alive and imprisoned on the rebuilt Death Egg, Silver aided in helping Sonic escape and teamed-up with him once more to win the War to Take Back the Planet.

Shadow the Hedgehog[edit]

The two first met in Sonic the Hedgehog (2006), when Shadow stopped Silver, who mistook him for Mephiles, for from killing Sonic. After their fight, the two ventured back in time together using a dimensional rift to learn the truth about Iblis, Mephiles, and the Solaris Project.

Shadow the Hedgehog seems to be impressed by Silver's powers and his determination; most specifically how quickly he learns to induce Chaos Control. Keeping in mind that normally Shadow does not concern himself with other people and prefers to work alone, he takes Silver under his quills surprisingly easily when going into the past. At the same time, Silver seems slightly in awe of Shadow and by the end of their time together is much more mature.

Since the events of that game were erased, they did not canonically meet until Sonic Rivals. At first, Shadow did not trust Silver's speculations about Dr. Eggman's true identity. After realizing that he was right, the two helped each other in the Meteor Base. At the end of the game, Silver refers Shadow, and Sonic, as brave. In Sonic Rivals 2, however, they're not allies; they fight each other at some points and Silver was very vocal when warning Shadow not to get in his way. They also work together in Mario & Sonic at the London 2012 Olympic Games to save Omochao and a Chao. In Mario & Sonic at the Sochi 2014 Olympic Winter Games they have a special winning animation, with Silver posing much more aggressively than usual in an interesting attempt to mimic Shadow's stance. While they have their differences, they work together well, and Silver admires and respects Shadow. In Mario & Sonic at the Rio 2016 Olympic Games, they also have a winning animation where they acknowledge each other in a neutral way.

Amy Rose[edit]

In Sonic the Hedgehog (2006), Amy Rose mistook Silver for Sonic. Amy, who thought he was simply looking for someone, offered to help him if he would help her. Unable to deny her offer, Silver was dragged along with Amy unwillingly for a while, and found her a distraction, while Amy became his friend and promised to help him find the "Iblis Trigger". Eventually, though, Silver's helpful nature kicked in and he set aside his quest momentarily to help her search through Dusty Desert.

Silver's alliance with Amy ended up being only temporary, which ended once Silver found Sonic and tried to kill him. When Amy found out that Silver intended to kill Sonic, she left Silver, which disappointed him, he did seem as if he was going to call her back, but didn't upon realizing that it didn't matter, she would leave anyway. Strangely, when they meet again after Sonic dies and Mephiles and Iblis fuse, she bears no hard feelings towards him for his past actions and encourages him in the fight against Solaris. Because of what happens at the end of the game, Silver and Amy never met. In Sonic Forces, Silver was being optimistic and realistic with Amy about Sonic and Tails, and after having beaten Eggman's forces, they look at each other.

Espio the Chameleon[edit]

Espio the Chameleon appears to be one of Silver's closest friends. The two met only in Sonic Rivals 2. Before they met, Espio was given an assignment by Vector the Crocodile to find out information about the recent Chao disappearances. He began to investigate Silver, a prime suspect, which the hedgehog found annoying. Eventually, the two set aside their differences and teamed up in order to stop Eggman Nega and his plans. Once they completed their mission, the two bid each other farewell, in hopes of meeting each other again. In [Sonic Forces, they work in the Resistance together, with Espio agreeing with Silver that they will have to continue without Sonic and Tails.

Mephiles the Dark[edit]

In Sonic the Hedgehog (2006), Mephiles the Dark takes advantage of Silver's gullibility and frustration at the constant resurrection of Iblis to manipulate him into releasing the monster in the past. He informs Blaze and Silver that Sonic was the "Iblis Trigger", the one responsible for releasing the Iblis onto the world, and uses his powers to send them back in time in order to assassinate him. In reality, Sonic's death would serve as the catalyst. Silver initially believed Mephiles' lies with blind faith, but his encounter with Sonic and Amy began to make him question his intentions. Eventually, Silver lost all faith in him and viewed him as an enemy when he discovered the truth about Mephiles after travelling to the Solaris Project with Shadow.

Knuckles the Echidna[edit]

Silver and Knuckles have a small rivalry with each other. Normally, they don't pay much attention to each other, though they have had heated battles with one another occasionally. When Silver and Knuckles first met they were initially hostile to each other, but they later put aside their differences, and willingly teamed up together. In Sonic Forces, Knuckles was the first person Silver warned about Eggman's attack, which led to the War to Take Back the Planet. Silver seems to be one of Knuckles' most trusted lieutenants and they work well together.

Dr. Eggman Nega[edit]

Eggman Nega is Silver's arch-enemy. In Sonic Rivals, it is revealed that the two are enemies and are from the same future. Silver is one of the few characters in the game, and later on its sequel, that knows that Nega is actually disguising himself as Eggman. Silver battled Eggman Nega, however Nega's device malfunctioned, and he himself was turned into a card. They clash again in Sonic Rivals 2. According to Silver, he has been chasing Eggman Nega for a long time.



  • Sonic the Hedgehog (friendly rival)
  • Shadow the Hedgehog
  • Knuckles the Echidna
  • Rouge the Bat
  • Metal Sonic (also enemy)


  • Eggman Nega (arch-enemy)
  • Eggman Empire
    • Dr. Eggman
    • Orbot
    • Cubot
    • Metal Sonic
  • Iblis
  • Mephiles the Dark
  • Solaris
  • Ifrit
  • Metal Sonic 3.0
  • Infinite


  1. ↑Sega. Sonic the Hedgehog European site. Characters: Silver the Hedgehog. Retrieved on 15 March 2007.
  2., Yoshinari 26 September 2006. Creating Silver the Hedgehog. IGN. Retrieved on 5 July 2015.
  3. ↑"Sonic the Hedgehog (2006)/Leaked script:"(The below is all temporary) A young male hedgehog who has traveled through time to change a ruined future. Despite coming from such a grim world, he is very forthright and is focused on restoring peace to the world. He's also able to get riled up, and this time around, he's going after Mephiles. He possesses some special powers which can draw upon the Emeralds. It is unknown how he got these powers, though. Essentially, think Trunks from Dragon Ball Z."
  4. ↑Sonic's 27th Anniversary Charity Stream - Syntero Mental Health. YouTube. EmuEmi (23 June 2018). Retrieved on 23 June 2018.
  5. ↑Sega Developer Shun Nakamura - Sega Mega Drive Ultimate Collection. YouTube (2 January 2012). Retrieved on 31 August 2016.
  6. ↑
  7. ↑Nakamaru interview
  8. ↑'Sonic the Hedgehog (Xbox 360) United States instruction booklet, pg. 16.
  9. ↑BioWare (26 September 2008). Sonic Chronicles: The Dark Brotherhood. Nintendo DS. Sega. "Codex: As a member of Sonic's team, Amy lends both speed and strength to the group, using her innate hedgehog speed and her immensely powerful Piko-Piko Hammer to good effect."
  10. ↑"Meteor Smash!" Silver the Hedgehog, Sonic Generations
  11. ↑"It's a Psychic Knife! Watch out!" Omochao, Sonic Generations
  12. ↑Backbone Entertainment, Sega Studio USA (December 7, 2007). Sonic Rivals 2. PlayStation Portable. Sega. Level/area: Frontier Canyon Zone. "Silver the Hedgehog: To be honest, my powers are almost exhausted. I'll need some Rings to power myself back up. / ... / Silver the Hedgehog: Arg... I can barely move. I must've used too much of my ESP power. But I can't let them get away... This is a battle against time! / ... / Silver the Hedgehog: Yeah... Seems like my strength is returning. Thank you, Espio."
  13. ↑ Sonic '06 official Sega of Japan site
  14. ↑free translation of Blaze the Cat's official character profile for the Japanese website of Sonic the Hedgehog 2006
    "Having duty of protecting and manipulating the Sol Emeralds (which form a pair with the Chaos Emeralds). Usually, Blaze is calm and collected, but in fact, she holds burning emotions strongly hidden. Although Blaze is shy around strangers and puts a lot of pressure on herself, she works well with Silver as a partner who for her is like a younger brother."

Template:Sonic game characters


The Beauty Of Sonic Rivals 2

Greetings, mates, Angel here! I decided to participate in Kiwi's challenge since Sonic Rivals 2 is my favourite game alongside Sonic Unleashed. No one really talks about Sonic Rivals 2, though, so I decided to make a blog about it.

Game Spoilers Ahead!!




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A large number of Chao have vanished, causing Sonic and Tails to search them out. It turns out the Chao were abducted by Eggman Nega and hidden inside a haunted mansion. Upon learning from Gerald Robotnik 's journals of an interdimensional beast known as the "Ifrit," he learns that after consuming Chao, it is more powerful and intends to unleash it to destroy the world. However, all seven Chaos Emeralds are needed to open the gateway to the Ifrit 's universe, so Eggman Nega secretly hires Rouge to collect the Emeralds. The Master Emerald is missing again, too, and Knuckles is teaming up with Rouge to find it.

Silver returns from the future that was destroyed by Ifrit. He collects and hides the remaining Chao, in order to make a better future. Vector orders Espio to watch Silver, assuming that Silver is the culprit behind the missing Chao. After some time working with him, Espio discerns that Silver is trying to save the world and is helping him on his mission.

Dr. Eggman is sending Metal Sonic to locate Shadow to inform him of the plans for Nega. Shadow and Metal Sonic then set out to retrieve the Chaos Emeralds before he does, Eggman continuing communication via Metal Sonic.

What I like about the plot is that it is unique, yet simple. All four teams have basically the same mission, but their adventures and ending are all different. Although they used the «destroyed future» idea again, it was executed amazingly. The concept behind each story is interesting.

Additionally, each time has two endings. For instance, if the player chooses Sonic and Tails, they will have the option to choose Team Sonic or Team Tails. Depending on who they choose, the interactions with some characters and the ending are different. I find this an interesting touch because it makes you want to play the game and see all the endings.


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Each stage features three acts and one boss. Acts one and three are races, while act two is always a battle. In the story mode, single-player missions like "Collect X Rings", "Time Attack," and other challenges may substitute the races. Depending on the character chosen, certain stages may be skipped in the story. An example is Chaotic Inferno Zone Act 2 that is skipped by all characters except for Shadow and Metal Sonic.

The main thing I love about the stages is how much they differ from each other and how detailed they are. If you take the time to appreciate the background of each stage, you can truly see how beautiful the stages are.

Each stage has a unique aspect;

⟨ Blue Coast Zone ⟩

A coastal zone rounded by white ruins. The level is set in what seems to be a sort of old, ruined water palace, resembling Sonic Rush 's Water Palace. Blue Coast Zone was probably the inspiration behind Apotos from Sonic Unleashed. The course has many traditional elements, including shuttle loops and grinding rails. The characters also ride big brown barrels at some points.

The boss is the Egg Liner, a vehicle with a spiked ball that hits the characters.

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⟨ Sunset Forest Zone ⟩

While the region sports the characteristic soil (and grass) that has been checkered, it is much more a forest than a beach, with the dense canopy creating problems for Shadow and Metal Sonic as it blocks radio signals making them unable to communicate with Eggman. There are abundant giant trees with man-sized mushrooms, swingable vines, and cascading waterfalls.

Unique gimmicks in this level include ivy-covered walls the racers must climb up and giant, pirate-style cannons that the characters must jump in to be fired over obstacles-reminiscent of Carnival Night Zone in Sonic the Hedgehog 3.

The boss is a big robotic worm, The Egg Crawler.

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⟨ Neon Palace Zone ⟩

Incorporating both the Casino Night Zone pinball-flipper slot machines from Sonic the Hedgehog 2 and the Sonic Heroes BINGO Highway bingo-squares (activated by running over numbered blocks to form the appropriate ring-earning lines), Neon Palace plays the gambling cliché straight up. The background includes playing card motifs, and sometimes the floor is designed with dice-patterned red/white tiles.

The boss is a bingo machine, The Egg Dealer.

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⟨ Frontier Canyon Zone ⟩

Filled with wooden saloons, tracks on the railroad, lassos, and tumbleweed, Frontier Canyon uses just about every Western cliché in the book. Although Act 1 is mostly carried out outside in the midst of the sun-bleached rocks, Act 3 delves below the surface into the Gusty Gulch Gem Mine, where the rivals have to ride mine carts.

The boss is a giant robot bull, The Egg Bull.

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⟨ Mystic Haunt Zone ⟩

Sonic and Tails run into ghosts as soon as they enter the zone that look extremely similar to them. The duo goes through the 3 Acts, defeating those frightening spirits. Additionally, there are portals rivals have to go through in order to win the race and light switches that need to be turned on to keep the ghosts away.

At the boss, Sonic (still unaware they were chasing a masked Eggman Nega) assumes the odd behavior of "Eggman" is because he was possessed by a ghost.

The boss is the Egg Phantom, a ghost-disguised Eggmobile.

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⟨ Chaotic Inferno Zone ⟩

The Chaotic Inferno Zone is set in an urban-like apocalyptic environment, which draws many comparisons from Sonic the Hedgehog (2006) with Crisis City. It is littered under a fiery sky with many ruined buildings. Lava is seen oozing from the buildings to seemingly form several large lava pools on the ground. The Zone is also the dimension in which the Ifrit resides, which has probably caused the destruction of this area.

The rivals also ride rockets and use elevators that need to be charged with a spin dash.

Ifrit is the boss of the zone.

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Each stage has something unique to offer. Getting through each stage is like a roller coaster ride of feelings. It is hard for a game to make you feel like this.


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⟨ Main Game Music ⟩

The music of Sonic Rivals 2 is very underrated. It has one of the most fitting theme songs of the Sonic franchise, "Race To Win". This track makes you feel like you are participating in a race yourself and you are doing everything you have to do to come out victorious. It is, undoubtedly, one of the best theme songs in the series.

The Main Menu theme might be the most uninteresting, but it does what every main menu theme needs to do; have some chill music the player can listen to as they do stuff on the menu. The Win theme makes you feel like you accomplished something hard, and the Lose theme makes you bumped about the fact you lost. Both of the instrumentals are funky.

Happy, Confrontation, Anticipation, and Tension are event themes. Though they are not much important, they sound good and are exactly how you expect event themes to sound.

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It's a nice instrumental to enjoy as you explore the main menu

⟨ The Zones' Music ⟩

Each zone has unique music as well. Blue Coast Zones' music describes the stage; how lovely and beautiful the scenery is and how important living life to the fullest with no limit really is. The tracks are great to introduce you to the game. Act 2 instrumentals are different from 1 and 2 because it is battled themed, so they have been built in a way to sound more intense.

The music of Sunset Forest Zones take a hard metal approach mixed with mystery. Arguably, these three acts are the only stages in the Sonic franchise that include real metal music. Additionally, that music genre is so well-mixed with mystery. The level itself makes you feel that there are a lot of things that need to be discovered. When you feel the crowd cheering, you feel like it is your responsibility to win.

Neon Palace is filled with energetic pieces of music. The tracks make you dance as you play the game or feel excited about the gameplay. Strangely enough, the music makes you feel nostalgic, even if you haven't played the game, especially Act 2's.

Frontier Canyon includes rock instrumental accompanied by country. It is incredible how well done these two genres were mixed up. It makes you feel like you live in the wild west, or that you are on an adventure for an ancient treasure. The player cannot but tap their foot as they play.

Melody-wise, there is not much to the tracks, but the instrumentation is perfect. Mystic Haunt has a creepy feeling to it. A lot of people were a little scared of the level as kids, and the music was surely not helping, as it was serving its purpose. It would be worth noting that it is believed Miniclip, a mobile game company, has copied Mystic Haunt Zone's Act 1 instrumental.

Chaotic Inferno's tracks take a wild turn. It is the type of music that makes you feel like something bad is going to happen, and you cannot wait to learn what. In Act 2 and Act 3, the music gets more intense because you fight Metal Sonic 3.0 and the Ifrit. For a final zone, the music is splendid and lives up to its purpose.

Finally, the Boss instrumental is exactly what you imagine it to be. It symbolises an epic live-or-die situation battle and makes the fights feel much better overall. It also makes you feel as you compete with, not only Eggman Nega but as your rival as well, which means it does its job successfully. Additionally, it is a remix of Sonic Rival's "Boss."

" Final Boss: Ifrit" is a very good instrumental for a final boss fight. The choir in the background makes you feel like you are fighting a demon that seeks and wishes nothing but destruction. Additionally, it is a remix of Sonic Rival's "Final Boss."


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Sonic Rivals 2 many game modes to play after you complete the game to spend your time. At first they might not seem that Interesting, but the more you play, the more fun you have. You could also try playing online and compete with other people on whatever game mode.

⟨ Story Mode ⟩

The main single-player mode is the Story Mode. Players will go through each of the battle modes of the game and the levels to plot forward. Each zone has three acts and one boss, except the final zone. The characters are split into four teams with each character having a story of their own.

⟨ Free Play ⟩

The game introduces a new mode named Free Play In this single-player mode, players can select any of the eight characters and play in traditional 2D Sonic fashion through the zones. They may also try Attacking Time, or find the ten hidden Chao in the levels. This mode has no opponents. It is a first for many of the featured characters.

⟨ Cup Circuit ⟩

The Cup Circuit mode is also available for players to try. The player will go through a set of three acts in Cup Circuit mode which can be any act of any zone.

⟨ Single Event ⟩

Races and Battle can be customized in many aspects in Single Event mode, and players can attempt to earn cards by completing challenges.

⟨ Battle ⟩

In addition to main race mode, Sonic Rivals 2 has a new "Battle Mode" featuring six different types of competition. All of these modes are played during the story except King of the Hill. This mode is used in the second act in all zones except the Chaotic Inferno Zone (only Shadow and Metal Sonic can play the second act in the Chaotic Inferno Zone). The lengths of the battles can be set through the Single Event mode selection menus.


Players begin with three rings. The goal is to take out all the rings from the rivals and then strike them when there are no rings to win the round. The first player to win a certain amount of rounds wins.

•Rings Battle•

Players are given limited time to collect as many rings as possible. At the end of the time limit, the player with the most rings wins.

•Capture the Chao•

Players have to steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. Attacking your opponent while holding your Chao will cause them to drop it, and retrieving your Chao will bring it back to your base.

•Laps Race•

The first player who completes a specified number of laps around the track wins.

•King of the Hill•

An Omochao is moving around the arena as it shines a beam of light. Players receive points by standing under it. The first player to the set number of points wins.


A cross between Tag and Hot Potato; each player has a time limit which drops the bomb hold. Players pass the bomb by attacking the other player. The first player to have their time limit run out loses.

I am aware that these game modes can be found in many other games, but Sonic Rivals 2 executes them in a way that makes them feel different and unique.


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After you finish the game, completing the achievements to collect all the cards is a fun way to spend your time. Sonic Rivals 2 features a system for collecting cards. There are 150 different cards to collect in total, and each is collected by completing an achievement. For starters, getting an S Rank in Knockout Mode unlocks the Mephiles the Dark card.

The cards themselves contain art from various older Sonic games and can add to the characters' items like alternate suits. The Blue World Ring card, for example, will unlock Rouge's race suit. The cards also unlock the Zones' Cup Circuits and Chao Detectors. For example, Nebula card collection will unlock the Chao Detector in the first zone.

A thing that is worth noting is that each character has five outfits that can be unlocked. Some outfits made an appearance in other titles and/ or were an inspiration for future outfits, like Silver's Freedom Fighters and Festive outfit, or Rouge's thief outfit in Sonic X.

Furthermore, players may discover new things about the franchise and/ or character they have never seen before. Not only characters but items of the Sonic franchise as well.


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The character development in Sonic Rivals 2 is amazing. We really get to see the characters' personalities and types of behaviour throughout the game. It includes the best character development alongside Sonic Heroes. Furthermore, we also see what rivals are capable of by including Signature Moves for every character. Unlike the first installment, Sonic Rivals 2's dialogue are voiced, which make us understand the characters even more.

⟨ Sonic and Tails ⟩

Sonic mostly smiles and is laid back throughout the game. He is confident in his and Tails' abilities. "Sonic Boom" is his signature move. This causes him to break the barrier of sound and take off at high speeds in an instant. This move destroys enemies, as well as damages other opponents.

As for Tails, he is serious and always tries to figure Dr. Eggman's plan. Though he is brave, he is a little scared in Mystic Haunt Zone. His Signature Move is "Tail Copter." He can easily travel through places, fast, other people can't.


⟨ Shadow and Metal Sonic ⟩

Shadow, even though he is not in a good mood in most of the game, he appears to be smirking, sometimes. It goes to show that Shadow is not edgy. The Signature Move for Shadow is "Chaos Control." This slows down the movement of the other player for some seconds.

Metal Sonic is pretty interesting. Although the real Dr. Eggman communicates through him, we can understand how the robot feels. For instance, at the end of their story, he seems to be smiling and feeling proud. Metal Sonic's Signature Move is "Copycat."This allows him to imitate the other player's Signature Move. If Metal Sonic plays against Metal Sonic 3.0 or there is no opponent, the default of Metal Sonic's Signature Move is "Sonic Boom."


⟨ Knuckles and Rouge ⟩

Knuckles is one of the two characters that do not smile at all in the game. He is mostly serious to save the Master Emerald, but acts a little dorky as well, especially at the end of their story. Knuckles' "Knuckle Slam" is his signature move. Knuckles punches the air and the Flare Force Area Barrier surrounds himself.

Rouge is teasing Knuckles often in the game, but trusts and respects him. At first, he teamed up with him for her own reasons but then decided to actually help him. Sometimes, she becomes mad at Knuckles too. Rouge's "Bat Guard" is her signature move. She is circled by a swarm of bats and act as a damaging shield to other players. Additionally, she can fire the bats to attack enemies and players one by one.


⟨ Silver and Espio ⟩

Silver is also the only character, alongside Knuckles, who does not smile at all in the game. He is determined to save the world and does not have the time to joke around or let others get in his way. "ESP" is Silver's Signature Move. He momentarily switches controls of the other player (often causing them to go backwards or look around).

Espio is often skeptical and blinded by doubts. At first, he thought Silver was an enemy, but in the end, he and Silver built a strong bond. Espio's Signature Move is "Chroma Camo." Enemies or other players can not see him, is temporarily transparent, and gains a speed boost.


The characters' interaction is not the only thing that is amazing, the little details are good too. Each rival runs in a unique way and also seems to be really competitive against each other. These interactions happen while they race.


"I'm better!"

"Not so fast!"

"I'm leading!"

"The end is near!"

"No problem."

"Time to wrap this up!"

"Keep up kiddo!"

"Stand down."


Overall, the game portrays the characters' personalities in an amazing way. There are more lines I did not mention due to the fact there are many incredible interactions and voice lines in general.


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l hope you, guys, liked my blog! Thank you for taking the time to read it! I wanted to spread awareness of what I think about Sonic Rivals 2. I know it is not the best game in the franchise, but it is my favourite alongside Unleashed for the reasons I stated in the blog.

If you happen different opinions and thoughts about Sonic Rivals 2, please do let me know! I love discussing the game, so every point of view is welcome!

Thank You, Mates!!

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Sonic Rivals - Silver The Hedgehog Sonic Rivals, HD Png Download

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    Sonic Rivals (PSP) Silver Story

    There I got a boyfriend, he was just like my brother, only he didn't wear glasses. Somehow Vova (my boyfriend) went to see me off and of course we then stood at the entrance for a long time, passionately kissed. Touched each other everywhere, Vova climbed into all my hidden corners, turned me on and I was ready to surrender to him, as if from the floor above my brother came down and found us, so to speak, not in a decent state.

    I noticed how he drew attention to how Vova had a fairly healthy penis protruding from his pants, and I had swollen. Lips from kisses and an unbuttoned blouse from which all my breasts heaving from frequent sighs could be seen.

    Silver sonic rivals

    '' And a minute later Alena begged to drive all the bottles into her. I sang horror. Probably not only we were having fun here.

    Sonic Rivals 2 (PSP) [4K] - Silver \u0026 Espio's Story (Espio)

    Hermione tried to remember how she usually caressed herself and acted in the same way, running her tongue between her labia, penetrating deep into the. Slytherin, or licking her hard little clitoris. Finally, Harry and Ron left the compartment, and Pansy immediately arched in orgasm.

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    Lukashin was even more surprised and hesitantly inquired. And both mothers are gone. I think one of us is crazy. And I guess who. Are you hinting at me.

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