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http://tvtropes.org/pmwiki/pmwiki.php/Characters/FateGrandOrderCosmosInTheLostbeltVillains

Fate/Grand OrderMain Characters Index
Three Knight Classes:Sabers (A-F | G-M | N-Z) | Archers (A-C | D-M | N-Z) | Lancers (A-F | G-M | N-Z)
Four Cavalry Classes:Riders (A-F | G-M | N-Z) | Casters (A-F | G-M | N-Z) | Assassins (A-F | G-M | N-Z) | Berserkers (A-F | G-M | N-Z)
Other Classes:Extra (Rulers | Avengers | Moon Cancers | Alter Egos | Foreigners) | Beasts
Unplayable and Arcade Exclusive: (Unclassed | Arcade Exclusive)
Other Notable Characters:Chaldea Security Organization | Villains (Observer on Timeless Temple Villains | Epic of Remnant Villains | Cosmos in the Lostbelt Villains | Crypters | Foreign God and Forces | Lostbelt Kings | Event Villains | Interlude Villains) | Other Characters

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    Crypters 

See Fate/Grand Order: Crypters

    Foreign God and Forces 

See Fate Grand Order Foreign God And Forces

    Lostbelt Kings 

See Fate Grand Order Lostbelt Kings

Other Villains

Lostbelt No. 1: Anastasia

    Oprichniki 

https://static.tvtropes.org/pmwiki/pub/images/oprichniki_fgo.png

Slaughter Hunters

"Glory to the Tsar."

In the main history, Oprichnik was the designation given to a member of the Oprichnina, a bodyguard corps established by Tsar Ivan the Terrible to govern a division of Russia from 1565 to 1572.

In the Russian Lostbelt, however, they serve as a secret police that works under Ivan and Anastasia. They appear during "Prologue/December 26, 201X", slaughtering the human staff within Chaldea and capturing the base, and are a major antagonistic force in Anastasia.


  • Animal Motif: Black hounds, despite their masks looking more like owls.
  • Conservation of Ninjutsu: In the Lostbelt Prologue, a small strike team of them are virtually unstoppable, effortlessly massacring Goredolf's army and requiring all of Mash's strength just to fight off a small group of them. By contrast, in Anastasia, where they are fare more numerous, while still dangerous they become much easier to deal with.
  • The Dreaded: The Yaga fear them for their brutality and lack of discrimination.
  • Dream Apocalypse: Their only purpose is to protect Ivan and his dominion while he is sleeping. Once he wakes up, all of the existing Oprichniki disappear into the wind, except for the ones claimed by Koyanskaya.
  • Faceless Mooks: A bit tougher than your average minion, but nonetheless they exist solely for Chaldea to mow down by the hundreds. Billy the Kid even stops bothering to count how many he's killed near the end of the Lostbelt.
  • Hero Killer: They are responsible for slaughtering many of Chaldea's members, leaving only eleven survivors.
  • Home Field Advantage: Outside of Moscow, their only advantage is their endless and perpetually-replenishing numbers. Within Moscow, just one of them is the equal of a low-ranked Servant, and they are no less numerous.
  • Loss of Identity: They have no faces anymore. Their humanity has bled away, and they remain only as the idea of a secret police force. After all, they're just one of Ivan's Noble Phantasms, and he had no particular connection to them in life beyond the utility they served for him, unlike Iskandar's brotherly bond with his armies.
  • No-Sell: All Oprichniki have passive Mental Debuff Immunity, meaning that they cannot be inflicted with Charm, Confusion or Terror.
  • Secret Police: They serve as this to Ivan, being the eyes and ears that try to track down descent and rebellion.
  • Sword and Gun: Technically an axe and a hand-crossbow, but their weapons of choice are designed to evoke this.
  • We Have Reserves: So long as Ivan the Terrible sleeps, they spawn endlessly, serving the Tsar's will.
  • You Have Outlived Your Usefulness: Anastasia tells them this bluntly when the time comes for her and Kadoc to betray Ivan and ally with Chaldea to kill him, stating that with Ivan's awakening, they've lost all use before cutting several of their numbers down due to being attracted by her seditious remarks.
  • Your Answer to Everything: Their main train of thought on deciding a course of action is "will this aid in destroying the Tsar's enemies?", to which they almost always decide the appropriate course is torture and kill. The only time they deviate from this is when being ordered otherwise, if only because those they deem superiors are those they believe also do the Tsar's will. Salieri even laments they would never think to leave a rebel alive but injured in order to track them back to the main base on their own, such is their compulsion to slaughter those they view as the Tsar's enemies.

    Minotaur 

https://static.tvtropes.org/pmwiki/pub/images/minotauros_2.png

Beast of the Labyrinth

"I'LL KILL YOU...AND...EAT YOU...!"

A version of Asterios who hails from the Atlantic Lostbelt, who threw away his remaining humanity and descended into the man-eating monster of the Labyrinth mankind remembers him as. He was moved to guard the ruins of the Russian Lostbelt instead, and serves as an antagonist in Lostbelt No.1, Anastasia.
To see his original self, see Asterios on Fate/Grand Order: Berserkers - A to F.
  • Alternate Self: He is different from his Proper Human History self as he has been reduced into a man-eating monster. Lostbelt No.5: Atlantis, suggests that he was originally from there before being transported into Russia as the labyrinth in Perse Island is completely devoid of the monster that should be maintaining it.
  • Ax-Crazy: The Minotaur in the first Lostbelt is unhindered by the summonable version's guilt. He's downright eager to kill and eat as many Yaga or people as he can find. The only reason he doesn't kill the protagonist in their first meeting is because he's already eaten almost 80% of the rebel army and doesn't feel like finishing them off then and there.
  • Big Eater: Chaldea assumes Kotomine took most of the rebel Yagas prisoner after his attack on their base, since they found only a few bodies. Kotomine corrects them, as he took only a fifth of the Yagas prisoner; the rest went straight to Minotaur's stomach.

    Minotaur: Hee, hee, hee... scared...? Of course... you're... scared... I'm... gonna... EAT YOU!

  • Bond Villain Stupidity: He comes within inches of eating the protagonist and Billy, but decides that he's too full at the moment. Instead of killing or at least incapacitating them, he just walks off, leaving them free to wander around and escape his labyrinth. Granted, he had little reason to believe they actually could escape and he could hunt them down at his leisure, but he didn't count on the sensitive hearing of a Yaga.
  • The Brute: Kotomine brings him into Russia as a heavy hitter. In terms of accumulated Mystery, no one in Russia except Ivan is capable of matching a monster several thousand years old hailing from the Greek Age of Gods, so he breaks through the Yaga rebels' fortress made up of wood from spirit trees a mere 400 years old.
  • Caps Lock: In contrast to Asterios's all lowercase letters, his in nothing caps, screaming and shouting as well.
  • I am a Humanitarian: This is the version of Asterios lacks the guilt the playable version has, gleefully eating humans without remorse. In fact, he's directly the reason why the rebel Yagas in Lostbelt No.1 are so low in numbers after the rebel base is attacked.
  • Nice Job Fixing It, Villain!: Avicebron was trying to find a way to summon his "Adam" to even the odds against Ivan, but couldn't find any material that was sturdy and potent enough to act as the base for it. Minotaur however provided the perfect solution thanks to his Noble Phantasm, since its a Reality Marble like effect of trapping them in a magical labyrinth, its materials made for the perfect source for "Adam". Kadoc was aware of this and even offered Avicebron this as part of the deal to join forces with him to take Ivan down.
  • The Power of Love: Memories of his relationship with Euryale in Okeanos carry on to the first Lostbelt, where the alternative Minotaur remembers her in his last moments.
  • Sanity Has Advantages: Losing his humanity makes him much easier to trick than the normal Asterios, who despite his Mad Enhancement is very perceptive of his surroundings and others even if he can't vocalize it well.
  • Unskilled, but Strong: Compared to Asterios. The Minotaur noted to be physically superior, but having given into his bloodlust he acts like a wild animal and lacks the human mind Asterios still possesses and thus also his Hidden Depths. It's even spelled outright the trap the heroes use against him would never work against Asterios because he'd see right through it, but the Minotaur is too blinded by his base instincts to do the same.
  • White Hair, Black Heart: This version plays this straight, as he has completely given into his bloodlust as the Minotaur and delighted to slaughter and devour anything in his path.
  • Visions of Another Self: Before his death, he sees a vision of Euryale smiling at Asterios. He dies wishing someone had looked at him the same way.

Lostbelt No. 2: Götterdämmerung

    Jötnar 

https://static.tvtropes.org/pmwiki/pub/images/jotunnsprite_fgo.png

Bergrisi, the Mountain Giant

https://static.tvtropes.org/pmwiki/pub/images/hrimthurse.png

Jötunn, the Frost Giant

https://static.tvtropes.org/pmwiki/pub/images/muspell.png

Muspel, the Fire Giant

In Norse Mythology, they're a race of giant-like beings that fought or intermingled with the tribes of the Aesir and Vanir, born from the death of Ymir.

In this Scandinavian Lostbelt, after the failure of Ragnarök and the sealing of Surtr, they're controlled by its Lostbelt King, Scáthach-Skadi , their fellow jötnar, and co-exist with humanity. They serve as minor antagonists in Götterdämmerung, and come in three types, Bergrisi, Jötunn, and Muspel


  • Blade on a Stick: All of them carry spears with appropriate spear tips.
  • Bizarre Alien Senses: They don't really hunt using smell or vision and instead tend to attack anything with a heat signature. Most of them just hibernate until they can sense something warm near them, at which point they wake up to stomp them flat.
  • Chained by Fashion: All of them have limbs bound by chains in some form. Napoleon takes note of this and wonders half-seriously if Scáthach-Skaði or Ophelia had a hand in that and if they're "just into that sort of thing."
  • Eyeless Face: Those masks they wear during the first half? When Surtr frees himself, all of the masks break, and reveal their true monstrous faces which shows the Bergrisi and Jötunn lack eyes. Mash still states she can see their eyes somehow though.
  • Fallen Angel: They were once beings on par with the gods, but the botched Ragnarök's flames twisted them into their current state which Scáthach-Skadi describes is a shadow of their former glory.
  • Law of Chromatic Superiority: The Muspel are considered the strongest of the Jötnar and are red in color.
  • Horror Hunger: According to Scáthach-Skadi, the fires of Ragnarök twisted the surviving giants into their current forms, beings that hunger and consume heat in any form they can find (including the heat of living beings). It's so intense not even she can fully suppress that instinct.
  • Our Giants Are Different: By virtue of being Jötnar. They're not actually giants, they're a race that's very big at about five meters tall, and very monstrous.
  • The Power of Hate: The reason they wish to bring about Ragnarök. They've inherited Ymir's hate, and wish to destroy everything in response to that.
  • Restraining Bolt: The true purpose of the masks are to pacify them and their rage, but once Surtr frees himself, they all break. Even with that, however, Mash points out after fighting the first one its eyes were completely filled with bloodlust and it barely hesitated to try and kill them, indicating the masks simply prevent them from trying to destroy everything around them in a blind rage.
  • Your Size May Vary: In the game, their sprites are about over twice as tall as your Servants. In the Fate/Grand Order 4th Anniversary video, however, we are shown a Muspel that is literally as large as a mountain.

    Surtr 

https://static.tvtropes.org/pmwiki/pub/images/surtr_1.png

King of Muspelheim

April Fools 
https://static.tvtropes.org/pmwiki/pub/images/surtr_af.png

"Class": Ancient Giant/Saber
Alignment:Chaotic Evil
Attribute: Earth
Origin:Norse Mythology
First Appearance:Fate/Grand Order
Background development: Hikaru Sakurai
Illustrated by: Shaka P
Voiced by:Kenjiro Tsuda

"Humans... Gods... Seas, mountains, rivers, sky, beasts, insects, flowers, plants... None of them should exist. I will turn them all to ash!"

A Jötunn (fire giant) who rules over his kind in Muspelheim. Inheriting most of the wrath of the Primordial Titan Ymir, he was destined to appear during Ragnarök to burn away the works of the Nordic Pantheon and bring an end to the Norse Age of Gods, himself included, and pave the way to the Age of Humanity.

This is a different version of Surtr from another forgotten history. In this world, Surtr felt dissatisfied with his mission, and decided that if he was to be a destroyer there would be nothing left after he was done. He devoured the great wolf Fenrir after the latter devoured the sun but before he could kill Odin, which gave the Fire Giant such a power boost that he threatened to expand Ragnarök to the entire world rather than just be contained to Scandinavia. His rampage slayed the Norse Gods, turned the land into a never-ending winter to counter the flames of Muspelheim, and left the Jötunns to roam the world. It was only through Odin's dying efforts that he was sealed away, left to ruminate over his failure to defy his fate before the devastated world he left behind was pruned.

Made his debut in Lostbelt #2, Götterdämmerung as a major antagonist and the true Saber Servant of Ophelia Phamrsolone, having possessed her original Servant Sigurd at the moment of his summoning due to the unique bond forged between giant and Crypter.


  • Abhorrent Admirer: He's in love with Ophelia, but her opinion of him ranges from wariness to outright fear.
  • Anti-Magic: His Mats profile states he has EX-ranked Magic Resistance. But, not only does this allow him to repel basically all types of Magecraft, as a Giant he can actually absorb energy from attacks to convert into magical energy for himself, an ability not too dissimilar to Sefar's. However, unlike Sefar, Surtr has a limit to his absorption; if an attack or Noble Phantasm is strong enough, it can overcome his limit and harm him. This is referenced in-game by one of his skills giving both a Damage Cut and HP regeneration every-time he's attacked, forcing a player to hit him harder than he can heal over.
  • Arc Villain: The main antagonist of the Norse Lostbelt, and the reason why it went to hell and stayed there.
  • Astral Projection: The Surtr that possessed Sigurd is his soul using his connection to Ophelia to escape his prison and leave his body behind.
  • Because You Were Nice to Me: He fell in love with Ophelia when they became connected during their respective first deaths as she sympathized with and reassured him on failing his task of bringing Ragnarök. Of course, he's pretty poor at actually getting this affection across.
  • BFS: Obviously. His Noble Phantasm is Laevatein, a sword that could very well be anywhere from as tall as a building to as large as a mountain and sprouts flames and explosions with its swings.
  • Boom, Headshot!: Napoleon blows off his head with his Noble Phantasm, but Surtr is so powerful he doesn't die from it and is able to regenerate. This does, however, slow him down, and allows Napoleon time to free Ophelia from his control and her to sever her own connection to him.
  • Breath Weapon: Is able to spit fire out of his mouth.
  • Call-Back: His sword resembles Excalibur Galatine, another magical sword with intimate ties to the sun.
  • Cannibalism Superpower: This is the cause of the Lostbelt, as in this version Surtr ate Fenrir and took its Ice powers, slaughtering the gods and causing Ragnarök to spread across the whole world instead of just Scandinavia. He would have left no survivors were it not for Odin's Heroic Sacrifice. He did it again when he ate the Lostbelt's Tree of Emptiness in order to regain the power he lost while trapped in the Sun for 3000 years.
  • Climax Boss: He isn't the Final Boss of Lostbelt #2, but he is the major foe that unites all parties together in order to stop. Chaldea only wins because of various factors allowing them to win, and the real final boss is a Dragon Their Feet.
  • Clipped-Wing Angel:
    • Absorbing Fenrir's power gave him a massive boost in power and is the cause of why the Lostbelt even exists to begin with, but because Surtr wasn't his destined enemy, Odin was able to stand against him better than he would have against the giant wolf.
    • Devouring some of the Fantasy Tree made him even stronger as well, but doing so caused him to develop aspects of Fafnir and begin to transform into one. This plays a key role in his defeat, as thanks to being the one who slew Fafnir, Sigurd's powers work incredibly well on him.
  • Composite Character: In his FGO Material profile, Laevatein is noted being a mix of the flaming sword Surtr himself used, the sun blade wielded by Freyr and the weapon forged by Loki.
  • Destroyer Deity: His entire purpose is to destroy the Nordic Age of the Gods. His Lostbelt version wanted to go even further and destroy absolutely everything. Kirschtaria compares him to a god of destruction.
  • Embodiment of Vice: The Evil Dragon Phenomenon begins transforming him into Fafnir due to his immense greed.
  • Eye Beam: He can shoot lasers out of his eyes.
  • Flaming Hair: He's got a mullet made of fire.
  • Flaming Sword: His Noble Phantasm, Laevatein: The Sword of the Catastrophic Sun, is a gigantic sword made of fire forged by the planet itself in a similar vein to Excalibur, making it a Divine Construct as well. It's reputation as a world-burning sword is well-earned as it possesses the ability to kill anything, including immortals, so long as they have a lifeforce, though it's less effective against beings like Servants as they are just Ether in the form of a person so they don't count as proper life. It takes Heracles summoned by Sitonai and being buffed with defenses from Ortlinde, Scáthach-Skaði, Sigurd, and Brynhild all at once just to block one swing, and even then it's stated to be a losing battle before Napoleon uses the distraction to blow up Surtr's head. In gameplay, he only uses it as his charge attack by using the Noble Phantasm Loptr Lægjarn: Surpass The Sun With Your Shine, Sword Of Flames.
  • Foil: Surtr and Sigurd are the two most prominent Sabers in Lostbelt 2 as well as complete opposites which is exacerbated since Surtr has been possessing Sigurd for most of the Lostbelt.
    • Sigurd is repeated over and over as the greatest Norse hero while Surtr is destined to end the Norse Age of Gods and this version in particular wants to end the world.
    • Sigurd has strong associates with ice due to his Icy Blue Eyes, country of origin, and preference for snowy landscapes, his Final Ascension art even turns Gram a cool blue-green. Surtr is instead strongly connected with fire due to being the King of the Muspel who even defines himself as the fire that will burn the world.
    • They both have strong solar connections with Sigurd's Gram being the demonic sword of the sun while Surtr's body is sealed inside the fake sun that hangs over the Lostbelt.
    • They have differing relationships with Napoleon. Sigurd and Napoleon have a respectful relationship best seen when Napoleon flirts with Brynhild, Sigurd's beloved, Sigurd simply says he can understand Napoleon's feelings but politely says Napoleon can never win Brynhild's heart as it already belongs to him, Napoleon simply laughs it off admitting his loss. In comparison Napoleon and Surtr can never stop Trash Talking each other when they meet when Surtr was possessing Sigurd's body.
    • Sigurd is kind, understanding and loving towards Brynhild despite the fact she not only killed him in life but she's still cursed to do so now. Surtr is instead dismissive, rude and insulting towards Ophelia, even controlling her once he regains his true body. Thus why Sigurd and Brynhild die happily together as a Battle Couple while Ophelia sacrifices her life to stop Surtr when all he can do is scream her name as he dies.
  • Fusion Dance: Later becomes "Surtr-Fenrir" due to him eating Fenrir in the past though he lost that power due to his time trapped in the fake sun. By the second time the party fights him, he regains his former power also starts manifesting traits of Fafnir because of his greed by consuming a Tree of Emptiness.
  • Gameplay and Story Integration: Surtr gaining aspects of Fafnir is reflected in gameplay by gaining the Dragon trait for the final battle, which helpfully renders him more vulnerable to Sigurd's Noble Phantasm.
  • Genius Loci: Surtr explains that the giant sun in the Lostbelt is actually his sealed body. However, he then reveals a fact that no one from our timeline knew: the entire fire realm Muspelheim is Surtr's body and exists solely to destroy the Nine Realms and to be the flame of end.
  • Growing Wings: Although they are unseen in his sprite or artwork, he is said to have grown dragon wings due to gaining an aspect of Fafnir, both from possessing Sigurd's Saint Graph and due to being the strongest source of "Greed" in the Lostbeltnote "Greed" being the factor that gives birth to Fafnir, which the Lostbelt doesn't have due to no economy.
  • Hailfire Peaks: His body turns into this after he becomes Surtr-Fenrir, having gained Fenrir's authority over ice alongside his own command over fire.
  • Hoist by His Own Petard: Having consumed the Tree of Emptiness, Surtr could have immediately used his NP to destroy the Lostbelt with no one even remotely in a position to stop him. Instead, he travels all the way back to Village 23 in order to convince Ophelia to join him in destroying everything. By the time he arrives, he's wasted so much time that Chaldea has caught up to him, giving them the opportunity to stop him. Furthermore, since the villages were built on leylines, Scáthach-Skadi and Sitonai are able to draw on the lands' small remaining magical energy left over from Ragnarok to support Chaldea. Scáthach-Skadi even lampshades how much Surtr screwed himself over by going back to attack the village.

    Scáthach-Skadi: His choice to attack this land will prove to be his undoing!

    • It also bears noting that going to such absurd lengths causes him to embody greed itself in the Lostbelt, which causes Fafnir, chain-summoned in some fashion as it always is whenever Siegfried or Sigurd are summoned, to begin manifesting in Surtr, which makes him a lot more vulnerable to a Sirius Light-empowered Sigurd than he otherwise would be.
  • I Cannot Self-Terminate: Ophelia uses a Command Spell to force him to not do any self-harm in Sigurd's Saint Graph as she knows he wants to try to break out of the sun. He lures the unaware protagonists into doing the job for him.
  • An Ice Person: He has an Authority over ice, but doesn't use it offensively in-game, instead using it to toughen his body with an icy shell. In his Mats profile, he has skills that launch blizzards of absolute zero temperatures.
  • Identical Stranger: Shaka has joked in the artist's notes that putting him next to an Ifreeta makes them look like a father and a daughter.
  • Interspecies Romance: He is in love with Ophelia and was reminded by her of his destructive capabilities and wants to burn the whole world in an effort to woo her. Though like with Napoleon she doesn't reciprocate those feelings.
  • Kill the God: He is the God Slayer, the one destined to destroy the Norse Gods, after all. This is reflected in-game by one of his passives dealing extra damage to any Servant with the Divine Trait.
  • Klingon Promotion: Surtr became the sole king of the Jötnar by killing the Bergrisi and Jötunn's kings after he consumed Fenrir and gained it's powers. The title of Lostbelt King is also granted to him after he manipulates Chaldea into freeing him.
  • Made of Evil: Surtr is the remnant of the Original Titan Ymir's wrath. And while his love for Ophelia is genuine, the only way he knows how to express it to her is to burn the world down in her name and without access to his inner thoughts as shown in his death scene remembering his first interaction with Ophelia, it sure as hell doesn't look like "love".
  • My Blood Runs Hot: The blue flames flying over the mountains all over the Lostbelt? That's actually his blood spilled by the Norse gods during Ragnarök.
  • Omnicidal Maniac: Surtr's fate is to end the Norse Age of Gods but this version decided to fight his destiny by trying to kill the entire world.
  • Our Giants Are Bigger: Is a Jötunn fire giant that's kaiju-sized.
  • Physical God: The Jötnar were considered to be equal to the gods, and Surtr more than lives up to it as he slaughtered the entire Norse pantheon save Skadi. Kirschtaria agrees with the assessment.
  • Playing with Fire: Surtr's entire body is made of flames and he is able to shoot fire out of his mouth.
  • Red Baron: The Fiery King of Giants, the God Slayer, the dark one.
  • Say My Name: "Ohhh... OPHELIA!!" His last words are also just him screaming "OPHELIAAAAAAAAAA!!!" as he dies.
  • Screw Destiny: This is the nail that split the Lostbelt from Proper Human History. Surtr was not content with his fate being merely the one to finish Ragnarok and the Norse Age of Gods, but wanted to be the one who would destroy the entire world. His affection towards Ophelia comes from the fact that him encountering her is the first thing in his life that was not destined to happen.
  • Sealed Evil in a Can: Odin sacrificed his life to seal Surtr in the Sun, and once his spirit escapes Sigurd's Saint Graph he starts to break out. Odin's weakened state when he crafted the prison meant it's impossible to break from the inside, but very easy to do so from the outside as his now freed soul does.
  • Stalker with a Crush: He hijacked Sigurd's summoning just to be with Ophelia, and reguarly uses his spirit form to spy on her undetected.
  • Star Killing: As part of his escape from the Lostbelt's Sun he tears a hole through it, leaving it with the perpetual appearance of an eclipse. However, Surtr reveals the true sun had already been devoured by Fenrir before being eaten by Surtr himself.
  • Straw Nihilist: He became this shortly before the botched Ragnarök, reasoning if he's doomed to die no matter what then he'll destroy everything in turn. Notably, finding a new purpose in Ophelia does not change him for the better since he's still hell bent on destroying everything, just for a different purpose now.
  • Suicidal Cosmic Temper Tantrum: This is why he changed for the worse in the Lostbelt. His duty was to end the Norse Age of Gods and himself with it so the Age of Man could start, but Surtr reasoned if he isn't going to live anyways, why should he care one bit what happens afterwards? Why not have some fun and destroy everything?
  • Superpower Lottery: He wins it hard already by being a ludicrously powerful Giant armed with one of the most powerful weapons in the world, it is over 4 million degrees Celsius (which is over 700 times hotter than the surface of the Sun and almost a third as hot as its core), but he becomes truly ridiculous by eating both Fenrir and some of the Lostbelt's Tree of Emptiness, causing him to become a monster capable of reducing the entire planet to ashes by himself. Chaldea's victory against him only came because they had more or less all the major players in the Lostbelt helping them to take him down, and even then, Napoleon, Ophelia, Sigurd, and Brynhild all had to sacrifice themselves to help do so. While he isn't a Beast, he's one of the most dangerous foes faced in the story period.
  • Taking You with Me: As he's fatally injured, he attempts to inscribe a death rune on the protagonist. Luckily, he's so weak at this point he fell for Brynhild's reality distortion runes and missed.
  • This Cannot Be!: Expresses shock that mere humans and Heroic Spirits could kill him, an incarnation of flame.
  • Top-Heavy Guy: His character model doesn't have any legs. Ditto for his portrait, which goes down to his hips at most. Supplementary materials state that because his boss fight would never show them, his artist was told not to bother designing his lower body.
  • Villain Ball: He's held onto the ball so many times you'd think he loves it, not Ophelia. He could have broken his prison when Ophelia summoned him by immediately committing suicide, but he wastes time bragging and trying to goad her into doing it for him, letting her use a Command Seal so he can't hurt himself. When Chaldea accidentally frees him, he could easily have destroyed the entire Lostbelt, but decided to get even stronger by eating the Tree of Emptiness to regain Fenrir's Authority. Once he does that, he wastes even more time trying to show off to Ophelia by finding a village to plant his sword into the ground, instead of just doing it where the the tree was planted. By the time he reaches village 23, everyone else in the Lostbelt has teamed up to kill him, leading to his demise.
  • World's Strongest Man: The strongest being in the Norse Lostbelt even though Scáthach-Skaði is the Lostbelt King. He makes it official when he takes the title from her after his release.
  • Yin-Yang Bomb: In his "Surtr-Fenrir" form, half of his normally fiery body has turned to ice, and he commands dual Authority over ice and fire.
  • Your Answer to Everything: Destroying the world is his go to for any problem he faces because of his existence as Ymir's hatred incarnated. How to express your love? Burn everything down. Feeling an existential crisis? Burn everything down.

Lostbelt No. 3: SIN

    Han Xin 

https://static.tvtropes.org/pmwiki/pub/images/han_xin.png

King of Qi and Chu

Origin: China
First appearance:Fate/Grand Order
Illustrated by: Syatey

A military general who served Liu Bang and is known as one of the Three Heroes of the early Han Dynasty.

He appears in "Lostbelt No. 3: The Synchronized Nation, SIN" as one of the generals serving Qin Shi Huang.


  • Blood Knight: He loves the thrill of tactics and ordering troops around for battle. He was so bloodthirsty that Qin Shi Huang saw fit to seal him away between all wars to prevent Han Xin from stirring up more trouble, though Han Xin doesn't begrudge that choice even if he admits he never thought he'd ever be released from cryo after his final victory agains the Aztecs. Even when officially stripped of his role near the end of "Lostbelt No. 3: The Synchronized Nation, SIN", Han Xin rallies up the few troops left to have one final clash with Chaldea, with Chen Gong noting he's giving off bloodlust to rival Lu Bu.
  • Bunny-Ears Lawyer: He has enough eccentricies that Qin Shi Huang outright calls him "too...unusual to be called a genius, tactical or otherwise", but his talents are still sufficient to have earned him a place as one of the Emperor's finest.
  • Character Tic: He has a habit of stuttering when excited or trying to remain dutiful before his Emperor. He drops this habit near the end, when he's relieved from his duties.
  • Evil Counterpart: Throughout the entire game, the story establishes the importance of the protagonist's role as a Master; specifically, how it's their orders that lets even third-rate Servants win against impossible odds. The two fights against Han Xin show just how troublesome it becomes when the enemy has a commander equally as competent.
  • Evil Genius: Han Xin plays this role within Qin Shi Huang's group. He's The Strategist who loves going to war, but he's not much a fighter himself. He's also the only one of the five who you can't personally fight.
  • Fat Bastard: Downplayed. He's got a noticeable gut, and while not evil in the sense of being cruel he's noted once he shows his true Blood Knight colors to be terrifying in a way that Chaldea can't help but be wary of.
  • Mook Commander: He has no combat ability himself, but where he shines is being able to empower the troops under his command.
  • Old Retainer: While he's technically quite youthful in appearance, he otherwise fits this as Qin Shi Huang's oldest strategist (as in, he knew Qin Shi Huang back before he obtained immortality) who has served him loyally all this time.
  • The Strategist: In life he was known for his strategies and tactics he employed during warfare, some of which became Chinese idioms. He is subsequently brought out of cryostasis specifically for his strategizing, to utilize all of Qin Shi Huang's military resources against Chaldea. Qin Shi Huang noticeably doesn't refer to him as an Evil Genius, however, as he states he's too "unusual" to be called a genius of any stripe. Chen Gong himself states upon seeing it firsthand that Han Xin's strategic ability is a match for, possibly even better than, Zhuge Liang's.
  • Take That!: He's a parody of wargamers, being a nerdy armchair general who treats war more like a game and endlessly obsesses over strategies.
  • Undying Loyalty: Despite his eccentricies and Blood Knight values, Han Xin is nothing if not loyal to his emperor. He was specifically handpicked by Li Shuwen because of this. As Li Shuwen explains, they're both genuinely grateful to the Emperor that warmongers like themselves can still have a place in a world of peace. Despite being released from service, he fights Chaldea just as much to stop them from threatening Xianyang as it is to get the greatest fight of his life.
  • The Unfought: You never get a chance to personally fight him. However, during the second and third parts of section 15, he plays tactician for a mook army and for Li Shuwen (Assassin) respectively, buffing them with quite annoying skills.

    Imperial Guard 

https://static.tvtropes.org/pmwiki/pub/images/royalguard.png
The elite human force in charge of protecting the capital Xianyang and Qin Shi Huang from danger, led by Li Shuwen (Assassin). They serve as minor antagonists in SIN.
  • Anti-Magic: Their NP removes the target's buffs.
  • Armor-Piercing Attack: They can buff themselves with Ignore Invincibility.
  • Bare-Fisted Monk: They do not rely on weaponry, but merely their own physical abilities, marital arts training, and some level of mystic enhancements strengthening their bodies.
  • Dub Name Change: Their name in Japanese is "Royal Guard".
  • Elite Mooks: More dangerous than the run-of-the-mill robot warriors usually used by SIN and directly responsible for protecting the capital, but not as powerful as the warriors kept in cryogenic freeze.

Chapter 3.5: Ooku

    Matsudaira Nobutsuna 

https://static.tvtropes.org/pmwiki/pub/images/fgo_matsudaira_nobutsuna.png

Izu the Wise

Illustrated by: Furumi Shoichi

A Japanese daimyō of the early Edo period, who ruled the Kawagoe Domain. First serving Tokugawa Iemitsu as a page, Nobutsuna was renowned for his sagacity. He was named a rōjū in 1633. Nobutsuna led the shogunal forces to their final victory over the Shimabara Rebellion. His court title was Izu no Kami, which was the origin of his nickname, "Wise Izu".

When Kama arrived to Edo Castle and turned the Ooku into a massive underground labyrinth to act out her plans, he decided to join her side after finding out that she had captured Iemitsu, marking himself as a traitor to the Tokugawa, acting as a patsy to the Hindu god of love by watching Chaldea and sending her words to them through him. He serves as a supporting antagonist in the "Tokugawa Restoration Labyrinth: Ooku" event.
  • Blue-and-Orange Morality: Played with. All his life, Izu defined "right and wrong" by judging what's "right" as whatever would provide the most benefits and what's "wrong" by whatever would cause dire consequences, and thus weighing his choices according. This made him an effective strategist, but also one who was often accused of Lack of Empathy, and he himself honestly questioned the label of "Wise" since by his metric he was just following common sense to the logical conclusion. Plus, he himself was very much capable of empathy, as Tajima-no-kami notes that he did not revel in the bloody victory over the Shimabara Rebellion, but came back looking like a man who had seen hell.
  • Childhood Friend: He was raised alongside Tokugawa Iemitsu to become his closest friend and advisor.
  • Double Agent: Although he makes it seem as though he betrayed the Tokugawas to serve Kama, he's actually been undermining her by scattering the hanafuda cards with anti-Tokugawa power to give the heroes a fighting chance. In fact, his whole plan required him to be seen as a horrible traitor, as his body would then be recognized as someone who had forsaken the Tokugawas, allowing it to be turned an imitation of a Muramasa sword, giving Tajima-no-kami the edge he needs to start cutting down Kama and her clones en masse.
  • The Dragon: He plays this role to Kama. Even though he doesn't pose much of threat towards the heroes, he's the only assistant who sticks around for the entirety of the chapter and Kama will always call him when she needs something to be done.
  • Dragon with an Agenda: A benevolent one; he was secretly undermining Kama's control of the Ooku and deliberately invoked a Zero-Approval Gambit to allow Tajima-no-kami to turn him into a Muramasa blade guaranteed to destroy her.
  • First-Name Basis: When not referring to each other by their titles, him and Tajima-no-kami call each other by their given names with respectful honorifics.
  • Foreshadowing:
    • In the PV for the event, Nobutsuna is shown with his hand covering his face as Kama copies seductively surround him. He is in fact ill, hiding important counter-measures inside of himself, but more than that, was in fact playing all along to create openings in her control over the Tokugawa to allow Chaldea to defeat her once she became Beast III/L.
    • Nobutsuna spent a lot of time trying to convert Tajima-no-kami to Kama's side, but ultimately failed. It turns out that he needed Tajima-no-kami to regain his original form, so the latter can strike him down and take up the anti-Tokugawa katana made out from Nobutsuna's soul.
  • Foil: To BB of the from "Abyssal Cyber Paradise, SE.RA.PH.", as both run around their respective events as the main Arc Villains, but are in fact The Dragon to Beasts with benevolent agendas, secretly working against them to allow the protagonists to defeat them.
  • Hate Sink: His behavior and actions are meant to make him as unsympathetic to the audience as possible and being The Unfought makes it impossible for him to be remembered as a cool boss, and even as a famous strategist, he does almost nothing to back this up, something that Han Xin pulled out successfully in "Lostbelt No. 3: The Synchronized Intellect Nation, SIN" where played up in two very difficult battles. This makes The Reveal of Nobutsuna being Good All Along only even more powerful.
  • I Fight for the Strongest Side!: When Tajima-no-kami confronts Matsudaira for his betrayal of Iemitsu, Matsudaira snidely declares that it's impossible to fight Kama and that it's only natural to swear fealty to the strongest side.
  • Incurable Cough of Death: Even from the very first scene, he's noticeably coughing up blood, which ties into The Reveal that he's Secretly Dying, but not what he's dying of.
  • Informed Ability: Throughout the story, Nobutsuna is praised as strategist known as "Wise Izu", but for most of the story, he doesn't do anything to back up that praise and title. It isn't until the final battle that he proves how worthy he is of his title, having banked on a Zero-Approval Gambit and deceived both sides to successfully help out Chaldea to defeat Beast III/L.
  • Historical Beauty Upgrade: Averted. Much like Tajima-no-kami, Matsudaira is drawn to be close to historical portraits, especially so the two Tokugawa retainers would not look out of place next to one another.
  • Les Collaborateurs: After Kama came to Ooku to take it over and after succeeding on capturing Iemitsu, he willingly came to her side as logically speaking, who would be foolish enough to go against the god of love? As it turns out, he himself would be that fool.
  • Minored In Ass Kicking: Matsudaira is no slouch with a sword, but he flat out admits that his swordsmanship pales before Tajima-no-kami's, and that his real strength lies in his intelligence and cunning.
  • Older Than He Looks: Lampshaded by Kasuga-no-Tsubone, who notes she's certain he looks much younger than he should be. He states it's thanks to his new lord Kama/Mara. Still does nothing for his Incurable Cough of Death, though.
  • Red Baron: He's known as "Izu the Wise" or "Wize Izu" for his intellect and abilities as a strategist, serving both Iemitsu and Ietsuna.
  • The Strategist: He was well known for his wisdom. It's how he earned the name "Izu the Wise". He proves that he earned it by fooling Kama/Mara into thing he's The Starscream, when in actuality he worked under her by order of Tokugawa Iemitsu to screw her over, turning his own organs into countermeasures hidden inside of himself to subvert Kama's control over the Labyrinth.
  • Spanner in the Works: He's been plotting against Kama the entire time, converting his own internal organs into the hanafuda cards that can be used to counteract Kama's Tokugawa-fueled powers. He and Monk Tenkai were also the ones to usher Kasuga-no-Tsubone back to the entrance of Ooku where her soul would be found by Chaldea. If not for his sacrifice and rescue of Kasuga-no-Tsubone's soul, Kama would have definitely won.
  • Thanatos Gambit: His and Tenkai's plan to defeat Kama requires Matsudaira to be cut down by Tajima-no-kami to create a Muramasa blade guaranteed to cut down a Tokugawa.
  • The Unfought: Is never fought in the game, due to being just a man. Also, he was always loyal to Tokugawa Iemitsu, playing traitor to screw Kama/Mara over, helping Chaldea just before he dies.
  • Zero-Approval Gambit: Him siding with Kama/Mara wasn't merely to give him a chance to create countermeasures against her. He needed to do so that he can be seen as a traitor to the Tokugawa clan in order to activate the last of Tenkai's magical spells; turning his own body into a fake Muramasa blade to act as an anti-Tokugawa weapon against her.

    Lynchpin Maidens 

https://static.tvtropes.org/pmwiki/pub/images/lunchpin_maid_portrait.png

Depravity of the Tokugawas


Lostbelt No. 4: Yugakshetra

    Lostbelt Nezha 

https://static.tvtropes.org/pmwiki/pub/images/princenezha.png

Lokapala of the North to South-East

Voiced by:Yui Ogura

A corrupted version of Nezha summoned by God Arjuna in "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra". She serves as one of his four Lōkapāla, ruling the north to south-east of India and given the god of wealth Kubera.


  • Darker and Edgier: Is much more serious than her Proper Human counterpart, even lacking the original's goofy surprise face.
  • Elite Four: In "Lostbelt No. 4: Saṃsāra of Genesis and Terminus, Yuga Kshetra", he is one of God Arjuna's four Lōkapāla, alongside Tell, Asclepius and Aśvatthāman.
  • Glass Cannon: How her boss fight works. She can hit extremely hard thanks to getting some permanent attack/crit damage buffs. However, for every turn, she loses a part of HP, and if the player manages to last for a very long time in her boss fight, she would eventually self-destruct.
  • Fusion Dance: God Arjuna has given her the divinity of the god Kubera, who is technically Nezha's Archnemesis Dad. She struggles a lot to process that she's one with the only person she truly hates and has a suicidal breakdown upon interacting with a more normal Nezha.
  • Killing Your Alternate Self: Kills her Proper Human counterpart without breaking a sweat.
  • Other Me Annoys Me: Reacts very poorly to seeing a version of Nezha that doesn't share her existential crisis.
  • She Is the King: One of her fights is as "Prince" Nezha.
  • Robo Speak: Instead of her normal version's poetic way of speaking, this Nezha tends to talk in the way of "[Subject]: [Opinion]", though she can talk in a normal manner for extended amount of time.
  • Suicide by Cop: She hates having Kubera placed inside of her due to him also being her father, Li Jing due to both of them being regarded as being Bishamonten. But because she doesn't want to kill herself and trying to rebel against God Arjuna would lead her to be reduced to an Empty Shell, she instead fights Chaldea by overclocking her baubei techniques to the point that not even the powers of the god of wealth cannot keep up with it.

    Lokapala 

"God-Generals" in English, they are Servants who were summoned by God Arjuna when he took control of Pepe's contract with Ashwatthama. They're brainwashed by Ashiya Douman and are implanted with a Hindu god, and oversee the Lostbelt. They consist of Lostbelt Nezha, Ashwatthama, Asclepius, and Willaim Tell.
  • Brainwashed and Crazy: Thanks to Douman, all Lokapala were made loyal to Arjuna by making them forget one core aspect of their original motivations.
  • Improbable Aiming Skills: Thanks to being implanted with the god of wind Vayu, William Tell can aim and snipe at incredible range, as shown when he kills the Kali and aims at the protagonist.
  • Necromancer: Thanks to being given the god of the dead Yama and god of water Varuna, Asclepius has command over an army of infinitely regenerating undead.

    Kali 

https://static.tvtropes.org/pmwiki/pub/images/kali_fgo.png

Gandharva of Chaos

Kali Sangha 
https://static.tvtropes.org/pmwiki/pub/images/kali2_fgo.png

A primordial, crocodile-like Eldritch Abomination in Hindu mythology, whose still alive body was used as the foundation of the world.

In Yuga Kurukshetra, it appears as smaller versions of itself to slaughter the humans during the last three days of the Yuga cycle. Those killed will be forgotten and never be reincarnated.


  • Animal Motifs: Crocodiles, as per the myth.
  • The Dividual: In Yuga Kurukshetra, Kali takes the form of hundreds of demonic, purple-skinned crocodiles with red eyes, tusks, six arms, and gemstones across their bodies.
  • Eldritch Abomination: Has hundreds of mouths across its crocodile-like body. Its Kali Sangha form is even worse, as it seems to be made of several smaller Kalis, with it having three heads, and having its arms grasping at its other arms, giving it more reach.
  • Evil Versus Evil: Are in conflict with Arjuna due technically being loyal to Lakshmibai, fighting against his sacred beasts.
  • Name's the Same: Just as in actual Hindu Mythology, shares the name of the goddess Kali, but is actually another being altogether.
  • Power Incontinence: They're uncontrollable and antagonistic to Lakshmibai until the moment she realizes she's their source.
  • Teleportation: They can create black pools of a tar-like substance that they can dive into, and then reappear from it anywhere they want.

    Sacred Beasts 

Divine Beasts under the command of God Arjuna and the Lokapala in Yuga Kurukshetra, they are the major enforcers who act to fight against the kali in order to protect the humans...and to kill those humans who have grown rebellious against God Arjuna in order to remove their influence from the Yuga cycle as quickly as possible.


  • Dragons Are Divine: The sole Unique Enemy of the bunch (as in, the only one not a Palette Swap of an existing enemy) is the Mahanaga, a massive white-scaled, red-tipped, and gold-covered Feathered Serpent which has the triple whammy of [Dragon], [Divine], and [Demonic] Traits, and also drops the Genesis Eggs.
  • Gold and White Are Divine: All of them have this coloration and fitting are Divine Beasts who possess the [Divine] Trait.
  • Palette Swap: With the exception of the Mahanaga (which is an entirely new enemy), the rest of them are a Gold and White Are Divine recolors of certain existing enemies.
  • Zerg Rush: Near the end of Yugakshetra, God Arjuna sends all the remaining Sacred Beasts in the Lostbelt at Chaldea to crush them once and for all.

Lostbelt No. 5: Atlantis

    Echidna 

https://static.tvtropes.org/pmwiki/pub/images/echidna_fgo.png

The Mother Of Monsters

The legendary monster that was a mother of monsters from Greek mythology, possessing the body of a snake and head of a human woman.
Within the Atlantic Lostbelt, Echidna is a weapon designed and patterned after data from the Proper Human History. It produces great amounts of monsters to bolster the forces of Odysseus.
  • Eldritch Abomination: Echidna is the Olympians' Titan counterpart to Tiamat, Mook Maker, and ancient, emotionless alien that partly created the gods themselves when she arrived on Earth. She is a gigantic, albino figure with a vaguely female upper half, though with numerous eyes where they shouldn't be and a crown of horns where her eyes should be. Topped off with a pair of what-would-be feathered wings, only with snakes instead of feathers. And that's not getting into her lower half, the most noticeable feature of which being the giant cephalopod head she has for a stomach that vomits out her birthed monsters.
  • Human Resources: Similar to Composite Deity Gorgon, Echidna needs to be fed humans to produce monsters for Odysseus's army. Feeding her a Servant speeds up the process greatly thanks to their high level of magical energy.
  • Mother Of Monsters: TheTrope Namer. In fact, she was created by data from her Proper Human History version, and creates monsters loyal to Lostbelt Odysseus.
  • Too Spicy for Yog-Sothoth: Odysseus feeds her Chiyome who promptly activates her curse, driving Echidna crazy and producing monsters that attack everyone.
  • The Unfought: Chaldea never gets to even see her, as they trick Odysseus into scrambling her functions by feeding her the cursed Chiyome.

    Lostbelt Odysseus 

https://static.tvtropes.org/pmwiki/pub/images/lbodysseus.png

Commander of Death

The Lostbelt version of the Hero of the Odyssey, Odysseus, who serves as the main commander of the Atlantean army, the forces that blocks the way into Olympus. He serves as a major antagonist in Lostbelt No. 5, Atlantis.
  • 24-Hour Armor: Just like his Proper Human History counterpart, the only thing he takes off is his helmet, and that's it.
  • Alternate Self: In the Atlantis Lostbelt, Odysseus never married Penelope, and it's the reason why he’s the way he is now. In fact, he killed the proper Odysseus (and received most of his memories) before Chaldea arrived, though the Proper Human Odysseus refused to share the information of his happy married life. Without any memories of Penelope, he doesn’t have the same will and determination that his Proper Human History counterpart had.
  • Badass Cape: Has a very dark, opposing one.
  • Cool Helmet: He has a Kamen Rider-inspired helmet, which he wears up in his Second Ascension art, and is wearing it almost for the entirety of Lostbelt No. 5: Atlantis. He puts his helmet on in some of his attacks and skill animations and it is also his Bond Craft Essence.
  • Death by Irony: Lostbelt Odysseus dismisses Charlotte being strengthened by Athena Klironomia as a threat, claiming it was irrelevant. In the end she only pulls killing him off because of the Athena Klironomia buffs (specifically the free skill, which she used to grant herself Battle Continuation) that Odysseus called irrelevant.
  • The Dragon: To Kirschtaria in Lostbelt No. 5: Atlantis, where Odysseus is acting as an important commander of the Atlantean army. Particularly notable considering this Odysseus is not a Heroic Spirit and not under contract with Kirschtaria, but the real deal (or at least the Lostbelt version of him).
  • Empowered Badass Normal: Odysseus has been augmented by the Hades Nanomachines into an immortal warrior serving the gods, and he puts both his brains and brawn to devastating use.
  • Evil Knockoff: Proper Human History Odysseus typically wears the Aegis, a suit of divine armour gifted to him by Athena, when summoned. The vestments of his Lostbelt counterpart, on the other hand, are made from the nanomachine corpse of Hades, which prove to be superior to the Aegis when the two of them clash.
  • Gameplay and Story Integration: Being a Rider, he's weak against Assassins. This means that Charlotte Corday is effective against him, which is fitting, considering how she was the one that brought his demise in Atlantis. In addition, her skillset counters his; she has Ignore Invulnerability and her NP ignores DEF.
  • Happily Married: Averted. He has never married unlike Proper Human History Odysseus, and doesn't even receive the memories of his Proper Human History life because that Odysseus kept his memories of her out of spite.
  • The Heavy: The main antagonist of Atlantis, as he pursues Chaldea and the new Argonauts across the archipelago on Zeus's orders.
  • Hero Killer: At the immediate start of Lostbelt No. 5: Atlantis, he kills Sanson and beheads d'Eon. Then there's the fact that as the commander of Atlantean warriors, he is the one who gives Artemis the order to destroy Heracles Island, killing Drake as well. Finally, he ends up killing Charlotte as well even though she pulls a Taking You with Me.
  • Hoist by His Own Petard: He is the one who summoned Charlotte to Atlantis to serve his plans; and naturally, she ends up being the one who kills him.
  • Irony: Jason pulls a Trojan Horse against him, by tricking him into capturing Chiyome and then feeding her to Echidna, which causes the machine to go berserk and send Odysseus's plans up shit creek without a paddle.
  • Known Only by Their Nickname: He is initially introduced under the name Prototype.
  • Malevolent Masked Men: Odysseus' identity and face are hidden by his dark armor until he's unmasked later on the Lostbelt.
  • Powered Armor: He dons armor similar to the Aegis, but it is made out of Hades's corpse rather than belonging to Athena.
  • Sculpted Physique: His armor is shaped to follow the contour of his muscles, giving this impression.
  • Super Empowering: In Atlantis, the Odysseus who serves as an antagonist to Chaldea is not a Heroic Spirit, but the actual Odysseus who became immortal thanks to the Hades Nanomachines.
  • The Unfought: For most of Lostbelt No. 5: Atlantis, he assumes a commander role and lets his armies of Atlantean warriors and Echidna's monsters do all of the work for him, and when he finally comes face-to-face with Chaldea's crew, he is backstabbed by Charlotte before a true fight can begin (thankfully, as the heroes were already in tatters by that point and probably would have been slaughtered).

    Lostbelt Artemis 

https://static.tvtropes.org/pmwiki/pub/images/artemis_lostbelt.png

Shooter-Type Interstellar Fighter Craft

Origin: Mythology (Classical Mythology)
First appearance:Fate/Grand Order
Original design draft by: I-IV

The Greek Goddess of the Hunt and the Moon, who serves as one of the Olympians, and one of the members of the Administration faction that sided with Zeus in the Olympiamachia. In reality, she, like the rest of the gods, opposed Zeus's complete dictatorship over humanity, and fought against him in the Olympiamachia. After losing but surviving the war, she was brainwashed as punishment.
In truth, she was a creation of the Titans, an Aletheian known as Shooter-Type Interstellar Fighter Craft Artemis, positioned in space as a kinetic bombardment weapon, mercilessly judging and striking down the enemies from the highest skies without opposition.
She serves as one of Atlantis' three defense layers, being the bow that shoots down any who oppose the Gods.


  • Doppelgänger Gets Same Sentiment: This is a bit of Angst for Orion in the Lostbelt, as he knows she's not the same Artemis he fell in love with, but he doesn't want to fight her directly at first despite what she's doing, so he originally attempts to forge a cease-fire truce with her.
  • Early-Bird Cameo: She appears in the background of the playable Artemis's card art years before making her debut.
  • Evil Cannot Comprehend Good: Lostbelt Hephaestus criticizes her and the Olympians that sided with Zeus of this. They have long since forgotten how humans are capable of rising above their weakness as heroes.
  • Go Mad from the Isolation: Sitting alone in space for 14,000 years while the rest of the Olympians stayed in Olympus has not done wonders for her mental state.
  • Gold and White Are Divine: Her robotic body is mostly white with gold accents to reflect her godly power and obscenly strong Noble Phantasm.
  • Graceful Loser: After being critically hit by Orion, finally seeing his love for her, she lets herself shutdown rather than try to repair the damage.
  • Half the Man He Used to Be: Orion's Ortygia Amore Mio vertically splits her in half.
  • Hero Killer: Is directly responsible for killing Heracles before Chaldea arrived plus Drake and half of Lostbelt Hephaestus as well as indirectly killing Bartholomew Roberts, Paris, and Orion.
  • I Just Want to Be Loved: Deep down, beneath her machine logic, she's desperate for someone, anyone to be there for her after spending so long alone in space. It's why she takes it so personally that her own terminal unit found happiness with Orion while she couldn't that she kills her out of spite.
  • The Juggernaut: It takes Bartholomew burning himself out to get Orion into firing position, Apollo and Paris turning into a Divine Arrow, and Orion himself sacrificing his title as the Grand Archer to bring down Lostbelt Artemis, and even then, she lets herself die then try to repair the damage.
  • Kill Sat: She orbits Earth and is able to fire an Anti-Planet Noble Phantasm on the enemies of the Olympian gods. This has caused her to Go Mad from the Isolation.
  • Mercy Kill: Orion fulfills his promise to Proper Human History Artemis and shoots down Lostbelt Artemis so that she will not suffer from loneliness anymore. Proper Human History Artemis is quite touched and gives her approval in her My Room dialogue, calling the damage inflicted an expression of his love.
  • Mind Rape: According to Adele and Makarios, she had the ability to use psychic attacks but since Caligula was effectively a lightning rod for her insanity powers, she switched to her orbital lasers instead. After her defeat, he becomes sane, and it helps play a part in the death of Zeus.
  • Murder the Hypotenuse: The hypotenuse being herself. Orion figures out her first strike against Chaldea wasn't aimed at them or himself, though that was certainly a benefit. She was actually trying to kill Artemis Nano, the terminal unit she sent to observe Orion and subsequently fell in love with him. Lostbelt Artemis grew jealous at her happiness while she was stuck alone in space and killed her out of spite.
  • Planet Killer: The version of her in the Lostbelt is leagues stronger than Proper Human history Artemis, due to the Gods being able to spend the next 14,000 years growing more powerful and advancing their technology rather than diminishing and growing more human. She is so strong that her Kill Sat form possesses the Noble Phantasm Shooting Star Ortygia: Thou, Piercing Gold Star, which has the power to destroy the entire planet, something that da Vinci and Moriarty state is impossible due to the Counter Force limiting, if not outright removing, the destructive potential of such Noble Phantasms.
  • Reassigned to Antarctica: She is forced to stay in space and guard the vortex leading to Olympus as punishment for rebelling against Zeus.
  • Robo Speak: She speaks in blue colored text to emphasize her cold nature. It changes to normal speech after Orion hits her with Ortygia Amore Mio and she experiences the love he has for her.
  • The Unfought: For most of Lostbelt No. 5: Atlantis, she's a menace that constantly bombards Chaldea, even killing Hercules her own doppelgänger Nano offscreen and Francis Drake and Hephaestus onscreen. In the end, she taken down in a cutscene that has Orion sacrifice himself to destroy her, and she lets herself shutdown after seeing the love he has for her.
  • Tsundere: A rather darker take on this. At first she doesn't understand why any version of herself would fall in love with Orion and creates a terminal unit called Artemis Nano to study him and find out why. When that unit falls in love with him and finds happiness, she destroys her in a fit of jealousy and in general starts acting out irrationally all while her machine logic is struggling to understand why she's taking this so personally. As she's dying from Orion's final shot, able to see and feel that love for the first time for herself, she finally admits she really was jealous of her other selves, yet also happy that someone looked at her like that.

    Lostbelt Poseidon 

https://static.tvtropes.org/pmwiki/pub/images/lbposeidon.PNG

Planetary Environment Modification Plant-Ship

"Class": Head (Lancer), Center (Assassin), Under (Caster)
Origin: Mythology (Classical Mythology)
First appearance:Fate/Grand Order
Original design draft by: I-IV

The Greek God of the Seas and Earthquakes, who serves as one of the Olympians. A son of the leaders of the Titans, Cronus and Rhea, like his other siblings he was swallowed by his father, due to Cronus's fear that his children would overthrow him just as he had overthrown his father Uranus. After the youngest child Zeus managed to escaped this fate and had grown up, he caused Cronus to regurgitate his siblings, including Poseidon, and subsequently led them in a war against the Titans in the Titanomachy. After the Titans were defeated, Poseidon received control over the seas.
In truth, he was once an Aletheian called the Planetary Environment Modification Plant-Ship Poseidon, whose purpose was the modification and control of the ocean environments.
He was one of the gods who sided with Zeus during the Olympiamachia, and as a member of the Administration Faction, and serves as one of the Atlantic's three defense layers, being the gatekeeper of the Black Hole that leads to Olympus. In reality, he, like the rest of the gods, opposed Zeus's complete dictatorship over humanity, and fought against him in the Olympiamachia. After losing but surviving the war, he was brainwashed as punishment.


  • Achilles' Heel: Since Drake stole one of his four cores, the barrier that surrounds him has a weakness towards his rear, allowing Chaldea to slip past it, infiltrate his body, and destroy his three remaining cores directly.
  • Curse: In Atlantis, he traps Drake on Heracles Island by cursing her to die if she ever went out to sea.
  • Deflector Shields: He's surrounded by an ellipsoid barrier generated by his cores.
  • "Fantastic Voyage" Plot: His body is so big that it serves as the second map of Atlantis after Chaldea enters it to destroy him for good.
  • Final Boss: Of Atlantis, with his final core fought alongside Lostbelt Chiron.
  • Flat Character: He doesn't get much screentime compared to the other Olympians, and what little he does is spent mentioning how much he hates Francis Drake. This is mostly because he's gone completely batshit insane by Drake stealing his core.
  • Mechanical Abomination: As a Greek God, his Aletheian form is a massive cross-shaped Cool Ship.
  • Ramming Always Works: He tries to destroy the Storm Border by ramming into it with his shields.
  • Reassigned to Antarctica: He is forced to stay in the Atlantic Ocean and guard the vortex leading to Olympus as punishment for rebelling against Zeus.
  • Sanity Slippage: Losing one of his cores was enough to drive him insane and see everyone as Francis Drake. And that's on top of Zeus' brainwashing.

Lostbelt No. 5.2: Olympus

    Lostbelt Demeter 

https://static.tvtropes.org/pmwiki/pub/images/demeter_7.jpg

Goddess of the Harvest

Interstellar Travel Resource Manufactury-Ship 
https://static.tvtropes.org/pmwiki/pub/images/demeter_8.png

Class: Caster
Origin: Mythology (Classical Mythology)
First appearance:Fate/Grand Order
Illustrated by:
Original design draft by: I-IV (mecha)
Voiced by:Aya Hisakawa

The Greek Goddess of the Harvest, who serves as one of the Olympians.
In truth, she was once an Aletheian called Interstellar Travel Resource Manufactury-Ship Demeter, whose purpose was to provide resources from the planet' surface without restriction to grant citizens the necessary provisions.
She was one of the Gods who sided with Zeus during the Olympiamachia, and serves as a major antagonist in Lostbelt No. 5 Part 2, Olmypus, as one of the members of the Administration Faction who oversees Olmypus.


  • Almighty Janitor: Lostbelt Hephaestus states that her original duty was recycling waste. She's damn good at it too, as she boasts a 90% efficiency rate and can stretch 1000 years' worth of supplies into 4000 years. Despite this lowly duty, she's still an incredibly dangerous opponent and nigh-unkillable due to her powerful defenses and Healing Factor.
  • And This Is for...: She swears she will defeat Chaldea for the sake of her beloved Persephone. Ashiya Douman snickers that she's doomed to fail then, since Persephone is long dead. The insult flies over her head.
  • Apologetic Attacker: She apologizes to the citizens of Olympus right before she begins her attack.
  • Blow You Away: Her skills as her Aletheian form has a green tornado start flowing around her.
  • Death Is Cheap: Demeter consoles herself during her attack on Olympus by saying even though she's killing many innocent civilians, she can just bring them back to life so it doesn't matter if someone dies. A hallucination of Persephone appears and asks her if she really believes it, since Persephone cannot be brought back like the humans can. Demeter has a massive Freak Out and loses all control from that point on.
  • Dying as Yourself: Her death seems to restore her sanity, let her accept she kill Persephone, and undo Zeus's reprogramming. She seems aware that she's returning to her true self.
  • Empathic Environment: In the trailer for Olympus, Demeter is indoors watching the rain. Demeter herself is not crying, but raindrops on the window reflect her inner grief, and one drop even mimics a tear by falling down her reflection's face.
  • Even Evil Has Loved Ones: She still loves her deceased daughter Persephone deeply and the mere memory of her death is enough to drive her into a crazed breakdown.
  • Face Death with Dignity: After Chaldea kills her, her last words are hoping that everyone, gods and mortals, will find peace together.
  • Forced into Evil: She has it the worst amongst the remaining Olympians, as she's naturally a very kind mother who likes to take care of others and is ill-suited for combat. Zeus's reprogramming and forcing her to kill her own daughter shattered her mind, and being forced to slaughter the citizens she thinks as her own children finishes off what little sanity she has left.
  • Freak Out: Once she remembers that she killed her beloved Persephone.
  • Healing Factor: Her Aletheian form has one, which is powerful enough to keep her alive and start healing her even after Caenis cancels it and she gets struck with the Barrel Cannon. It takes a fully-charged blast from the Black Barrel Replica upgraded with Poseidon and Artemis Klironomia to overcome it and kill her.
  • Holy Halo: She has one behind her back, but it's a lot fancier than Artemis's own.
  • Hot Goddess: While her choice of clothing is more conservative than Artemis or Aphrodite, Demeter is still a beautiful blond and buxom woman whose robes hug her form to show those curves off.
  • Immortality Inducer: Demeter’s authority manages the well-being of citizens by distributing Ambrosia fruits which gives them pseudo-immortality and Demeter herself can recreate the cities and completely revive the people if anything happens to them.
  • It's the Only Way to Be Sure: Zeus orders her to attack Olympus and destroy Chaldea hiding in the city by systematically leveling the entire city piece by piece, civilian casualties be damned.
  • Madness Mantra: "Isn't it sad? Isn't it sad? note No, she isn't talking to Sacchin Death is sad. The sadness is over." Caenis gets annoyed at her repetitiveness and tells her to say something else for a change.
  • Make Me Wanna Shout: Her primary form of attacking and Noble Phantasm is Scream Eleusis: Thou, who Ploughed the Stars for an Abundant Harvest, a massive shockwave that ploughs the earth and destroys entire cities with each usage.
  • Mechanical Abomination: As a Greek God, her true form as an Aletheia is a giant sphere that looks like a sideways Venus-flytrap, with a single eye at the stem and angelic wings on top of it.
  • Nice Girl: She's naturally very kind and thinks of everyone as children she takes care of, and she's regretful of all the evil things she's done even though she's unaware that Zeus forced her to do it.
  • Offing the Offspring: Kirschtaria reveals to Kadoc that Zeus forced her to kill her daughter, Persephone during the Olympiamachia due to her siding with Hades opposing Zeus. This has since become a rather thorny issue.
  • Repressed Memories: She somehow suppressed the memory that Persephone died, at her own hands no less, in order to continue functioning. It's not quite perfect though, and she remembers at the very worst moment.
  • Sanity Slippage: Persephone is something of a Trauma Button for her. Sometimes she talks as if Persephone's still alive, and the mere thought of her daughter can drive her into a breakdown.
  • The Scream: During her battle with Chaldea, the constant massacre of the citizens of Olympus eventually forces her to remember that she killed Persephone, causing her to shriek and unwittingly activate her Noble Phantasm on her own soldiers.
  • Selective Obliviousness: She deliberately ignores her memory loss and Persephone's death even when Europa, Kirschtaria, and Ashiya Douman try to hint it out to her.
  • Sinister Scythe: She carries around a large golden scythe with a curved sickle blade.
  • Stepford Smiler: Despite her friendly demeanor, deep down she's gone mad with grief over Persephone's death.
  • Suicide Attack: Once she has her Freak Out and Chaldea lands a blow on her, she tries to use her True Name release and destroy herself and take Chaldea with her, even though she's healed the wound. The Black Barrel Replica destroys her before she can finish it.
  • Together in Death: She's happy once Chaldea kills her, since it means she can finally reunite with Persephone.
  • Villainous Breakdown: At the end of the battle between her, Caenis and Chaldea, Demeter is seen shouting her daughter's name as she loses control.

    "Ah... AAAAGH!!! Persephone... Persephone...! How lovely you are..."


    Lostbelt Aphrodite 

https://static.tvtropes.org/pmwiki/pub/images/aphrodite_54.jpg

Goddess of Love

Large-Scale Sapients Education Terminal/Electronic Data Warfare-Type Attack Vessel 
https://static.tvtropes.org/pmwiki/pub/images/aphrodite_3.png

Class: Assassin
Origin: Mythology (Classical Mythology)
First appearance:Fate/Grand Order
Illustrated by: Wada Arco (human)
Original design draft by: I-IV (mecha)
Voiced by:Noriko Hidaka

The Greek Goddess of Love and Beauty, who serves as one of the Olympians.
In truth, she was an Aletheia created by the Titans, called Large-Scale Sapients Education Terminal/Electronic Data Warfare-Type Attack Vessel Aphrodite, whose purpose was the administration and education of sapients inhabiting the planet.
She was one of the Gods who sided with Zeus during the Olympiamachia, and serves as a major antagonist in Lostbelt No. 5 Part 2, Olympus, as one of the members of the Administration Faction who oversees Olympus.


  • Aw, Look! They Really Do Love Each Other: Despite her many affairs, this version of Aphrodite only ever loved her husband, Hephaestus, and never loved again after she lost him in the Olympiamachia. Before fighting Chaldea, she swears her victory on her husband and her last words before dying is calling out for Hephaestus.
  • Beam Spam: Her normal and Crit attacks in her Aletheian form involve firing multiple blue rays of light from the orbs on her body at the whole party.
  • Berserk Button: Don't disrespect the Olympians in her presence.
  • Blood Knight: She was looking forward to waging war on the other Lostbelts and killing their Kings, but is disappointed Chaldea got to them first.
  • Brainwashed and Crazy: Her sadism and inability to feel love sprung from Zeus' reprogramming of her to serve his whims after he slaughtered the other gods for defying him.
  • Culture Clash: Humanity never flourished as the dominant species in her Lostbelt so the concept of seven malignant Spirit Origins that stand alone as humanity's cancer, the Beasts, is foreign to her. Likewise, Olympus survived Sefar's attack so Greece and Troy never came into existence, and the Trojan War never happened.
  • Dramatic Irony: She still mourns for Hephaestus, unaware that half of him is in Olympus and still functioning.
  • Evil Redhead: She has noticeable red hair, and she's an antagonist.
  • Evil Teacher: Her original purpose was to be a massive education satellite for anything considered sapient. She's since turned this ability into psychological attacks and brainwashing the masses.
  • Good Smoking, Evil Smoking: She's picked up smoking cigarettes as a habit thanks to Beryl.
  • Heel Realization: After Demeter's death, she realizes she stopped feeling anything and wonders when the Goddess of Love become a cold-hearted machine.
  • Hero Killer: She wiped out "Team Lightning" consisting of Raikou, Kintoki, Mordred, and Frankenstein by mind controlling them into killing each other.
  • Holy Halo: She has one behind her back, seemingly made out of energy and with the sections shaped like hearts.
  • Hot Goddess: As the goddess of love and beauty, she's a beautiful buxom redhead who wears risqué clothes that don't include a bra.
  • Identical Stranger: Details such as her having an Idiot Hair and Hair Intakes, combined with her being drawn by the same artist, makes her look like a grown-up Nero. It is possibly a nod to how Nero has compared herself to Venus, Aphrodite's Roman counterpart, in the past, with her even calling upon her power in order to fight off Sefar in Fate/Extella.
  • Kneel Before Zod: Showing disrespect to a god is a big no-no for her, and she uses her powers to force Chaldea to kneel before her when they first meet.
  • Magic Music: Her Aletheian form sends out a song that manages to brainwash Kintoki, Mordred, Frankenstein and Raikou into killing each other, brainwash Musashi and Holmes into attacking the party, and even traps the Master in some sort of thrall that forces Edmond Dantes to intervene.
  • Mechanical Abomination: As a Greek God, her true form as an Aletheia is a a winged mecha with orbs on said wings that resembles a giant pair of testicles along with an ovary.
  • Mind Rape: She's capable of unleashing a super wide-scale psychic attack as long as the targets qualify as sapient.
  • Multicolored Hair: Somehow her hair is red on the outside yet yellow on the inside.
  • This Cannot Be!: She doesn't take it well when she's defeated in her Aletheian form.

    "No way... there's no way! No way, no way, NO WAY! A god like me, by a mere human...?!"

  • Vapor Wear: Her human avatar isn't wearing a bra.
  • Visual Innuendo: Her Aletheian form can easily be interpreted as a giant pair of testicles along with an ovary, referencing the myth where Aphrodite was born from the foam created after Kronos castrated Ouranos. It also represents her associations with sex and lust as the Greek goddess of love.
  • Wave-Motion Gun: Her Extra Attack has her fire a massive AOE blue-white beam of energy.
  • Winged Humanoid: Her human avatar has two pairs of feathered wings, the upper pair having human skulls on them. Her Aletheia also has wings, with orbs on them.

    Chaos 

https://static.tvtropes.org/pmwiki/pub/images/lbchaos.png

Interstellar Navigation-Purpose Ultra-Massive Mothership

The progenitor of the first generation of gods, Protogenoi, and the primordial void in which everything began.
In truth, it is a Dyson sphere-like mothership created long ago by an already extinct alien civilization from another universe. Entering our universe, it deployed many smaller machines called Aletheia to find a suitable planet to terraform and recreate this alien civilization, as it was incapable of entering our universe itself. The first generation of these machines created their own Aletheia machines called the Twelve Pillars, the next generation. These machines rebelled against the Titans and subsumed them as Chaos' primary fleet in what was later called the Titanomachia, then eventually found Earth and settled down. After human worship changed them from mere machines into gods with their own egos, the Twelve Pillars became the Olympians, forming the Greek pantheon, the original God Concepts, while the initial first-generation fleet became known as the Titans.
It appears following the defeat of Zeus, and while it is resealed, the price was both Grand Lancer Romulus-Quirinus's life and Saber Miyamoto Musashi's very existence.
  • Ambiguous Situation: It's uncertain if the Chaos that appears is the real deal tearing a hole from its universe, or it's merely the Lostbelt version created by the Tree of Emptiness.
  • Blue-and-Orange Morality: Chaos is a machine, not a god. It doesn't care about the ethics of its mission, only that it fulfills its programming.
  • Diabolus ex Machina: It suddenly appears after beating Zeus to fulfill its objective and exists to kill off Ares, Musashi and Grand Lancer Romulus-Quirinus so you can't rely on them anymore for the next battles.
  • The Dreaded: Ares craps himself in fear when he sees Chaos because as an Aletheia originating from it, he knows exactly what it's capable of.
  • Dyson Sphere: Its form is described as such, containing within it a star from its home universe.
  • Evil Counterpart: To Voyager, as a fellow superpowered and sentient space probe, albeit one that's predatory rather than exploratory in nature.
  • Invincible Villain: It's so powerful that Chaldea doesn't even try to fight it directly, especially since they just survived Zeus and used their last remaining shot for the Black Barrel Replica to finish him off, and can only seal it off. If Holmes's assessment is accurate, not even Goetia wielding all the energy he gathered from the Incineration of Humanity can defeat Chaos.
  • Man Behind the Man: Turns out Zeus's plan to turn Olympus into a space colony was actually its orders, which Zeus couldn't deny.
  • Monster Progenitor: It's the origin of all creation and the first gods in the original mythology. In the franchise, all the lesser gods were originally part of it and were deployed to find a planet to terraform.
  • One-Hit Kill: It vaporizes Ares with one hit that was so fast no one else had any time to react to it.
  • Planet Looters: It was the one to give the directive to Zeus to turn Olympus into a space ark, which Zeus couldn't disobey. When Zeus is destroyed, Chaos resorts to its backup plan of just straight-up consuming every possible and abstract resource on Earth to fuel its fleet. From organisms, to life, to electromagnetic signals, to Mystery, to even abstract concepts; all would be turned into spiritrons to maintain its fleet as they go find another planet to colonize, while leaving Earth in its barren, primordial state.
  • Primordial Chaos: It is said chaos in Classical Mythology, and progenitor of the first generation of gods, the Protogenoi.
  • Sealed Evil in a Can: Musashi sacrifices her existence to cut Chaos' link between Olympus and the extra-dimensional void it resides at the moment.
  • Shadow Archetype: The last hope of a civilization, master of a multitude of powerful servants that were supposed to save its creators, and eventually the sole survivor of that mission. Chaos is very much a failed, alien version of Chaldea.
  • Top God: The first and mightiest of the machine gods, even though it isn't a true god as it's not worshipped with the Olympians. It's the one forcing Zeus to turn Olympus into a space colony and continue his voyage, as he cannot defy orders from the one he came from long ago.

Chapter 4.5: Imaginary Scramble

    Evil God of Flowers ("Imaginary Scramble" UNMARKED SPOILERS!

https://static.tvtropes.org/pmwiki/pub/images/imaginaryscramble_map5wboss.png

The Sleeper of Ravermos

https://static.tvtropes.org/pmwiki/pub/images/evil_god_of_the_flower_no_effect_sprite.png

Blooming at the Bottom of the Sea

The Outer God responsible for empowering Van Gogh with her abilities, and implicitly the one responsible for the realVincent van Gogh's madness and suicide. Heavily implied to be Vulthoom.
It dragged the protagonists into Imaginary Space so that it could descend upon the world by gathering power while striking up an alliance with the Evil God of the Abyss to destroy the world and the Foreign God.
  • Arc Villain: Is the instigator for the incident, and is ultimately the final opponent faced in the main story.
  • Degraded Boss: While the battle sprite is just a remolded version of the Ifreeta enemy, not even an year later after debuting does it get reused in Hunting Quest XI as the "Alraune" enemy.
  • Enemy Civil War: It tries to make an alliance with the Evil God of the Abyss, believing that them being in the same "faction" and Evil God of Flowers allowing Evil God of the Abyss to take control of Hokusai would mean they would be in good terms, in order to gather eldritch energy and descend down the Void Space together. Evil God of the Abyss decides to go solo, leading to Evil God of Flowers to try to gather enough eldritch energy to descend before it does. And then Yang Guifei gets summoned by Chaldea, causing a third Outer God to enter the competition.
  • Plant Person: As the name suggests, it has power over nature and specifically flowers. Its form for the map is a massive flower, while it's sprite even resembles an Ifreeta with a floral redesign.
  • Unseen No More: Evil God of Flowers is something of a shock since this time we actually see and fight the Outer God itself, rather than just their Servants.

Chapter 5.5: Heian-kyō

    Fujiwara no Michinaga 

https://static.tvtropes.org/pmwiki/pub/images/michinaga.png
A Japanese nobleman from the Heian period and the Emperor's Minister of the Right. When Caster Limbo took possession of his living self, he convinced Michinaga to host a Holy Grail War for the sake of his clan. He serves as an antagonist in chapter 5.5.

Lostbelt No. 6: Avalon le Fae

    The Faerie Knights of the Round Table 

https://static.tvtropes.org/pmwiki/pub/images/fairykotr_4.png

Left to right: Gawain, Lancelot, and Tristan

After Morgan became the Ruler of Britain, three fairies were empowered by the names of the actual Round Table Knights and their respective abilities. These three fairies include the likes of Faerie Knight Gawain, Faerie Knight Tristan, and Faerie Knight Lancelot.
  • Anti-Villain: While they initially appear to be ruthless followers of Morgan, the three of them turn out to be some of the best and most moral amidst the Fae, all having sympathetic reasons for their actions.
    • Gawain only wanted to protect the fae and the humans, but when Morgan didn't appear to hold up her end of the bargain, Gawain began secretly aiding the rebellion and became a major ally of Chaldea. She ultimately only becomes the Black Dog Barghest after hitting the Despair Event Horizon full-stop upon witnessing the fairies of Manchester slaughter and eat the human inhabitants and servants, realzing that Morgan wasn't necessarily wrong in her judgements, and deciding she's gonna kill every single faerie she can while hoping Chaldea can kill her.
    • Lancelot ultimately follows Morgan out of a sense of Undying Loyalty, though not to her, but the one who gave her a name and purpose, Aurora, and truly hates the things she's forced to do. It boils over when she ultimately betrays Morgan for Aurora's schemes, which tears her up inside, and then kills Aurora herself as a Mercy Kill while knowing doing so will revert her back into the White Dragon Albion. She only barely recovers from this thanks to her close friend Percival's Heroic Sacrifice, but now stuck in her dragon form, and ultimately aids Chaldea against Oberon Vortigern.
    • Tristan may seem like a psychopathic monster, but she was deliberately told to act like this after Morgan saved her from repeatedly being killed by the other Fae after they took advantage of her genorosity, not wanting to see her adoptive daughter lose her last life. She's then strung along by Beryl, taught magecraft that secretly rots her soul with each use, gets captured by the conspirators, watches her adoptive mother die in front of her because she wouldn't fight back while she was a hostage, and finally is dumped into the Great Pit like trash.
  • Apocalypse Maiden: Played straight for Gawain and Lancelot, but played with for Tristan.
    • Gawain and Lancelot were both born with the intent of becoming two of the Calamities meant to destroy Britain, the Black Dog Barghest and the White Dragon Albion respectively. Both tried to fight against their fates, but couldn't stave off their transformations any longer after pushed to the brink. Barghest can only beg Chaldea to put her down before she causes too much destruction, while Albion required Percival breaking through to her long enough for her to give her life defending Chaldea from Oberon-Vortigern.
    • While not intentionally born to be a Calamity, after Baobhan Sith was killed by Spriggan, her corpse was tossed into the pit that housed the Calamity Cernunnos, with the heavy implication that she was absorbed into and was what awakened Cernunnos.
  • Face–Monster Turn: Gawain and Lancelot succumb to corruption and transform into the rampaging Barghest and Albion respectively near the end of the Lostbelt, becoming two of the Six Calamities and needing to be put down. Gawain outright tells Chaldea to kill her before she completely loses it. Tristan instead is implied to be absorbed into Cernunnos and her hatred and cursed soul being the catalyst that causes that particular Calamity to finally rise.
  • The Fair Folk: All three of them are fairies that play antagonistic roles in the story, though compared to the average fae, that doesn't necessarily make them bad people.
  • Historical Gender Flip: Subverted. While the Fairy versions of Tristan, Lancelot, and Gawain may appear as gender-flipped versions of those characters at first, these are fairies who were gifted their Spirit Graphs by Morgan.
  • I Know Your True Name: One of the ways to strip them of their Gifted Name is to reveal their True Name out loud. This works only if they know it before hand, as the Gifted Name seals away all memories of the True Name.
  • The Immune: All of them are immune to Mors infection thanks to their gifted Names, making them one of the few capable fighting Mors in the Lostbelt.
  • It Only Works Once: Once a Name is stripped from them, it can never be used again even by a different person.
  • Monster Knight: What they are compared as even compared to other fairies they're rather monstrous, as they consist of a hellhound, a vampire/succubus, and a dragon.
  • Retired Monster: Essentially what they are, and purposely invoked by Morgan. In an attempt to prevent the Calamities, Morgan had them take up the role of her own Knights of the Round and take on more traditionally knightly appearances and abilities, that way they could resist becoming an Apocalypse Maiden. This can be seen in their ascensions for their playable forms; as they get stronger, they gain their monsterous powers and each one loses the Knight trait as they do so.
  • The Psycho Rangers: Morgan created her own Fairy Evil Knockoff version of the Knights of the Round Table who are more powerful than their Proper Human History counterparts but also mentally more unstable.
  • Square Race, Round Class: None of them are well suited to the abilities granted by their respective knight's Saint Graphs. Gawain is a nocturnal fairy who does poorly in the sun, Tristan favors her magecraft over Failnaught, and Lancelot is so naturally strong that she has nothing but disdain for the peerless swordsmanship of her namesake. There's implications Morgan chose Gawain and Lancelot's names on purpose as to hinder their growth into the Calamities.
  • Token Good Teammate: Ironically, despite their positions as antagonists and enforcers to Morgan, morally they're among the best the Faeries have to offer. Even Tristan Used to Be a Sweet Kid before she went off the deep end.

    Mors 

https://static.tvtropes.org/pmwiki/pub/images/morse_sprite.png

Remains of Fairies Gone By

Black entities who are born when fairies who have lost their purpose decay, existing to pollute the land of fairies as they hunt the living fairies down.
  • Curse: Their true nature. All faeries descended from the six who betrayed Cernunnos are doomed to waste away as punishment for their sins and refusal to repent.
  • Draconic Abomination: The Mors Dragon is a giant Mors who take the form of a standard Dragon enemy.
  • Foreshadowing: Faeries have appeared throughout the franchise before, but the Mors themselves have not. This is because the Mors are a curse affecting most the faeries in this Lostbelt, originating from the six faeries who founded Faerie Britain on their sins.
  • The Immune: Curiously, some faeries cannot be infected like the Faerie Knights, Altria Caster, and Morgan. In Altria and Morgan's case, this is because they are born from the pure land of Avalon and are not descendants of the six faeries who betrayed Cernunnos and committed the original sin.
  • The Undead: The effective fairy equivalent since fairies normally have Purpose-Driven Immortality, and they are fairies who have lost that purpose and now mindlessly seek to turn more of their kind into Mors.
  • The Virus: They act like this. It takes a long time for a fairy to decay fully, but once the transformation is complete they can infect any other fairy through mere contact, making even a slight touch a death sentence. Some fairies have taken to using Mors flesh as a poison coating their weapons. For humans and Servants, touching a Mors is harmless which is why some humans are drafted as soldiers even though fairies are much stronger on average. That is, until Beryl made the Mors poisonous to humans as well through his experiments, making it dangerous for everybody. However, this backfires when Pepe tricks Beryl into killing him and passing on the maladies to Beryl himself.

    The Six Great Calamities 

https://static.tvtropes.org/pmwiki/pub/images/calamity_of_norwich.png

Calamity of Norwich

Calamity of Norwich Stage 2 
https://static.tvtropes.org/pmwiki/pub/images/calamity_of_norwich_2.png
Calamity of Flames (Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/calamity_of_flames.png
Calamity of the Beast (Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/back124800_1344_626.png
Calamity of Curses (Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/calamity_of_curses.png
Insect of the Abyss (Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/back124300_1344_626.png

Six humongous disasters that threaten Fairy Britain. The Prophecy states that the "Child of Salvation" must slay them to become the true ruler of the Lostbelt. The six of them in order of appearance are the King of the Mors, the Calamity of Norwich, the Calamity of Flame, the Calamity of the Beast, the Calamity of Curses, and the Insect of the Abyss.


  • Disc-One Final Boss: The Calamity of Norwich in this as the final enemy of the Part 1 of the Lostbelt.
  • Dying Curse: As he was dying, the King of the Mors casted one of these on the Fang Clan, the ones most influential in stopping him, claiming that from their ranks another Great Calamity would rise. That would be the Calamity of the Beast, better known as Barghest. However, it's Subverted as this was more a prophecy of what to come rather than him actually making the curse.
  • Eldritch Abomination: The Calamity of Norwich faced before the end of the Part 1 time gate. It's a massive shadow with "arms" of stone with eyes in them. The true nature of Calamity of Norwich is that it is the compressed form of curses spread around by Cernunnos.
  • Foreshadowing: The Calamity of Norwich is a giant with a furred body, large horns and giant crystallized hands who relies on inflicting Curses upon the attacker while making itself stronger with stacks of Curses. Cernunnos is everything that was previously described except much bulkier, has infinitely more hands, and is even more reliant on Curses both offensively and defensively.
  • Red Alert: Mixed with a Boss Warning Siren, Fight Woosh and Boss Subtitles, all of the Calamities sans the Calamity of Norwich have similar intros but different ways they are expressed in their fights. All of them begin with a diamond showcasing an image of themselves with their title appearing over it, turning from black to white text, before the background burns up diamond first, shows a second brief diamond image made of flames and showcases their true name accompanied by the sound of bells.
Sours: https://tvtropes.org/pmwiki/pmwiki.php/Characters/FateGrandOrderCosmosInTheLostbeltVillains

Boss: Ch22-4 (Anastasia)

GamePress

Article by Chrislexa

Boss: Ch22-4 (Anastasia)

Boss Statistics

Note: If Mash Kyrielight is brought to this quest, she must use the Orthenaus Spiritron Dress.

Overview

  • The final fight of the first Lostbelt, the Tree of Emptiness Orochi is a gigantic form which is capable of doing both single-target and AoE damage with its normal attacks. It comes with 3 HP bars, with each HP bar being higher than the one before it.
  • Orochi starts off with unremovable Buster Resistance Up and Defense Up buffs, which makes it especially tanky at first. This tankiness will begin to decrease as the fight goes on, with the Defense Up buff going away at first Break (replaced with a removable Critical Damage Up buff) and the Buster Resistance Up buff at second Break (replaced with a removable Critical Rate Up buff).
  • It is important to note that Orochi’s NP bypasses both Invincibility and Evasion, and its skill also allows it to bypass defense buffs. Still, the damage it deals is not that high, and should be tankable for a healthy party.
  • After the first Break, Orochi also gains a skill which increases its defense for 3 turns. In general, this can be seen as a discounted version as its initial buff, and it can easily be outweighed by use of offensive buffs.

Team Recommendations

  • Non-Buster Assassin damage dealers are recommended for this stage. Jack the Ripper is a particularly excellent pick, as her NP possesses a Defense Ignore effect, and she can also remove Orochi’s various other buffs. Ryougi Shiki (Assassin) is also a good option for similar reasons.
  • While bringing a Caster-class damage support is beneficial, the boss’ Rider class, AoE attacks and Defense/Invincibility Ignore makes it hard to reliably sustain them. As such, it is recommended to bring at most one of these, with Zhuge Liang being the preferred option thanks to his high NP Charge capabilities.
  • Due to the above reason, Osakabehime is a very good support option for this stage, especially if a Quick-oriented damage dealer is brought along.

Video Links

  • Note that these videos are not affiliated with GamePress, but showcase some lineups that are effective in clearing the final challenge. These can serve as a good reference for how to rotate skills during this quest or simply to have a look at the encounter before diving in.

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Sours: https://gamepress.gg/grandorder/boss-ch22-4-anastasia
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Fate/Grand Order Servant - Yamata no Orochi

For this servant, I tried for a combination between traditional japanese armors and the scales of a snake. His first ascension is based heavily on a samurai, but features a helmet that shows the snake side. For his second ascension, I went for a more scaled and armored appearance more emblamatic of a snake, but I also wanted him to look more controlled with a closed off mouth. The third ascension went for a combination of the first and second, while also adding in some elements of a traditional japanese dragon, such as the long flowing hair. His sword is also unsheathed in this ascension.

His Skills are based on various ingame skills that are related to snakes. His first skill, [Monsterous Strength (Snake)], is a based on Gorgon's Strengthend First Skill [Huge Monstrosity's Outrage], but instead increases Buster Effectiveness and Increases C.Star Absorption for all cards. His second skill is more obvious in its inspiration, being an upgraded version of Chiyome's [Curse of Orochi], but gives a bit more damage. His third Skill is unique and based of the Orochi Enemy's skill [Great Threat], but decreases DEF instead of increasing ATK

His NP, [Ame-no-Murakumo-no-Tsurugi], is based off the sword Kusanagi, one of the three imperial regalia of Japan. In game, it works similarly to Robin Hood's [Yew Bow], but increases in Damage with Curse instead of Poison. It also hits 8 times, as with all his attacks. In terms of lore, the Ame-no-Murakumo-no-Tsurugi works the same way it does in prior legends, but now blows an evil wind that whips up hurricanes and storms while attached to Orochi's body.

Fun Fact: Each of Orochi's Eight Heads has a different personality, distinct from each other. As example, the First Head is prideful, prefers head-on confrontations, and takes the form of the first ascension. The Fourth is more serious and focues on blacksmithing, of which the Ame-no-Murakumo-no-Tsurugi is his prized creation. The Sixth head is more hard-headed and dense, while also taking the form of the second ascension. The Eighth Head has the personality of a true demon, with a disregard for life and insatiable lust for destruction, only being realed in by his other heads. He is also the basis for the third ascension.

Sours: https://www.deviantart.com/joinedzero/art/Fate-Grand-Order-Servant-Yamata-no-Orochi-830917799
【FGO】Costume Showcase: Ibuki Douji - Spirit Fragment of Orochi「大蛇神の分け御霊」【Fate/Grand Order】

The opposite side of the planet, inspecting the atmospheric converters. They could be called the descendants of an ineradicable family of pioneers. Their ancestors rode horses, not starships, conquering and settling new lands.

Orochi fgo

With pleasure, I caved in and squatted down a bit, like a spurred horse. His hands held my waist and literally pushed me onto my penis. There was no particular need for this, since I myself strove with great desire to meet this miracle.

FGO [JP] Lostbelt 5.5 - Bury the Orochi

" Agir smiled broadly and replied, "Never mind, keep the change. " He liked Lena's modesty, she. Did not even take the money right away.

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Not even crooked at all. ), you will see for yourself now. " Then, screaming from the car in bathing suits, girls ran. Out, the spectacle was just right. And then there was a triumphant exit.



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